package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundContainerSetDataPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundContainerSetDataPacket::write, ClientboundContainerSetDataPacket::new ); private final int containerId; private final int id; private final int value; public ClientboundContainerSetDataPacket(int containerId, int id, int value) { this.containerId = containerId; this.id = id; this.value = value; } private ClientboundContainerSetDataPacket(FriendlyByteBuf buffer) { this.containerId = buffer.readContainerId(); this.id = buffer.readShort(); this.value = buffer.readShort(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeContainerId(this.containerId); buffer.writeShort(this.id); buffer.writeShort(this.value); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_CONTAINER_SET_DATA; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleContainerSetData(this); } public int getContainerId() { return this.containerId; } public int getId() { return this.id; } public int getValue() { return this.value; } }