package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundSetExperiencePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetExperiencePacket::write, ClientboundSetExperiencePacket::new ); private final float experienceProgress; private final int totalExperience; private final int experienceLevel; public ClientboundSetExperiencePacket(float experienceProgress, int totalExperience, int experienceLevel) { this.experienceProgress = experienceProgress; this.totalExperience = totalExperience; this.experienceLevel = experienceLevel; } private ClientboundSetExperiencePacket(FriendlyByteBuf buffer) { this.experienceProgress = buffer.readFloat(); this.experienceLevel = buffer.readVarInt(); this.totalExperience = buffer.readVarInt(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeFloat(this.experienceProgress); buffer.writeVarInt(this.experienceLevel); buffer.writeVarInt(this.totalExperience); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_EXPERIENCE; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetExperience(this); } public float getExperienceProgress() { return this.experienceProgress; } public int getTotalExperience() { return this.totalExperience; } public int getExperienceLevel() { return this.experienceLevel; } }