package net.minecraft.network.protocol.game; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.ByteBufCodecs; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.item.ItemStack; public record ClientboundSetPlayerInventoryPacket(int slot, ItemStack contents) implements Packet { public static final StreamCodec STREAM_CODEC = StreamCodec.composite( ByteBufCodecs.VAR_INT, ClientboundSetPlayerInventoryPacket::slot, ItemStack.OPTIONAL_STREAM_CODEC, ClientboundSetPlayerInventoryPacket::contents, ClientboundSetPlayerInventoryPacket::new ); @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_PLAYER_INVENTORY; } public void handle(ClientGamePacketListener clientGamePacketListener) { clientGamePacketListener.handleSetPlayerInventory(this); } }