package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundTakeItemEntityPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundTakeItemEntityPacket::write, ClientboundTakeItemEntityPacket::new ); private final int itemId; private final int playerId; private final int amount; public ClientboundTakeItemEntityPacket(int itemId, int playerId, int amount) { this.itemId = itemId; this.playerId = playerId; this.amount = amount; } private ClientboundTakeItemEntityPacket(FriendlyByteBuf buffer) { this.itemId = buffer.readVarInt(); this.playerId = buffer.readVarInt(); this.amount = buffer.readVarInt(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.itemId); buffer.writeVarInt(this.playerId); buffer.writeVarInt(this.amount); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_TAKE_ITEM_ENTITY; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleTakeItemEntity(this); } public int getItemId() { return this.itemId; } public int getPlayerId() { return this.playerId; } public int getAmount() { return this.amount; } }