package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundJigsawGeneratePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundJigsawGeneratePacket::write, ServerboundJigsawGeneratePacket::new ); private final BlockPos pos; private final int levels; private final boolean keepJigsaws; public ServerboundJigsawGeneratePacket(BlockPos pos, int levels, boolean keepJigsaws) { this.pos = pos; this.levels = levels; this.keepJigsaws = keepJigsaws; } private ServerboundJigsawGeneratePacket(FriendlyByteBuf buffer) { this.pos = buffer.readBlockPos(); this.levels = buffer.readVarInt(); this.keepJigsaws = buffer.readBoolean(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeBlockPos(this.pos); buffer.writeVarInt(this.levels); buffer.writeBoolean(this.keepJigsaws); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_JIGSAW_GENERATE; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleJigsawGenerate(this); } public BlockPos getPos() { return this.pos; } public int levels() { return this.levels; } public boolean keepJigsaws() { return this.keepJigsaws; } }