package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundLockDifficultyPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundLockDifficultyPacket::write, ServerboundLockDifficultyPacket::new ); private final boolean locked; public ServerboundLockDifficultyPacket(boolean locked) { this.locked = locked; } private ServerboundLockDifficultyPacket(FriendlyByteBuf buffer) { this.locked = buffer.readBoolean(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeBoolean(this.locked); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_LOCK_DIFFICULTY; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleLockDifficulty(this); } public boolean isLocked() { return this.locked; } }