package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.ByteBufCodecs; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.Entity; import net.minecraft.world.phys.Vec3; public record ServerboundMoveVehiclePacket(Vec3 position, float yRot, float xRot, boolean onGround) implements Packet { public static final StreamCodec STREAM_CODEC = StreamCodec.composite( Vec3.STREAM_CODEC, ServerboundMoveVehiclePacket::position, ByteBufCodecs.FLOAT, ServerboundMoveVehiclePacket::yRot, ByteBufCodecs.FLOAT, ServerboundMoveVehiclePacket::xRot, ByteBufCodecs.BOOL, ServerboundMoveVehiclePacket::onGround, ServerboundMoveVehiclePacket::new ); public static ServerboundMoveVehiclePacket fromEntity(Entity entity) { return entity.isInterpolating() ? new ServerboundMoveVehiclePacket( entity.getInterpolation().position(), entity.getInterpolation().yRot(), entity.getInterpolation().xRot(), entity.onGround() ) : new ServerboundMoveVehiclePacket(entity.position(), entity.getYRot(), entity.getXRot(), entity.onGround()); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_MOVE_VEHICLE; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleMoveVehicle(this); } }