package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.player.Input; public record ServerboundPlayerInputPacket(Input input) implements Packet { public static final StreamCodec STREAM_CODEC = StreamCodec.composite( Input.STREAM_CODEC, ServerboundPlayerInputPacket::input, ServerboundPlayerInputPacket::new ); @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_INPUT; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handlePlayerInput(this); } }