package net.minecraft.network.protocol.game; import net.minecraft.core.BlockPos; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundSignUpdatePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundSignUpdatePacket::write, ServerboundSignUpdatePacket::new ); private static final int MAX_STRING_LENGTH = 384; private final BlockPos pos; private final String[] lines; private final boolean isFrontText; public ServerboundSignUpdatePacket(BlockPos pos, boolean isFrontText, String line1, String line2, String line3, String line4) { this.pos = pos; this.isFrontText = isFrontText; this.lines = new String[]{line1, line2, line3, line4}; } private ServerboundSignUpdatePacket(FriendlyByteBuf buffer) { this.pos = buffer.readBlockPos(); this.isFrontText = buffer.readBoolean(); this.lines = new String[4]; for (int i = 0; i < 4; i++) { this.lines[i] = buffer.readUtf(384); } } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeBlockPos(this.pos); buffer.writeBoolean(this.isFrontText); for (int i = 0; i < 4; i++) { buffer.writeUtf(this.lines[i]); } } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_SIGN_UPDATE; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleSignUpdate(this); } public BlockPos getPos() { return this.pos; } public boolean isFrontText() { return this.isFrontText; } public String[] getLines() { return this.lines; } }