package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.InteractionHand; public class ServerboundSwingPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundSwingPacket::write, ServerboundSwingPacket::new ); private final InteractionHand hand; public ServerboundSwingPacket(InteractionHand hand) { this.hand = hand; } private ServerboundSwingPacket(FriendlyByteBuf buffer) { this.hand = buffer.readEnum(InteractionHand.class); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeEnum(this.hand); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_SWING; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleAnimate(this); } public InteractionHand getHand() { return this.hand; } }