package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.exceptions.CommandSyntaxException; import com.mojang.brigadier.exceptions.SimpleCommandExceptionType; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.coordinates.BlockPosArgument; import net.minecraft.core.BlockPos; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.game.DebugPackets; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.navigation.GroundPathNavigation; import net.minecraft.world.entity.ai.navigation.PathNavigation; import net.minecraft.world.level.pathfinder.Path; public class DebugPathCommand { private static final SimpleCommandExceptionType ERROR_NOT_MOB = new SimpleCommandExceptionType(Component.literal("Source is not a mob")); private static final SimpleCommandExceptionType ERROR_NO_PATH = new SimpleCommandExceptionType(Component.literal("Path not found")); private static final SimpleCommandExceptionType ERROR_NOT_COMPLETE = new SimpleCommandExceptionType(Component.literal("Target not reached")); public static void register(CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("debugpath") .requires(commandSourceStack -> commandSourceStack.hasPermission(2)) .then( Commands.argument("to", BlockPosArgument.blockPos()) .executes(commandContext -> fillBlocks(commandContext.getSource(), BlockPosArgument.getLoadedBlockPos(commandContext, "to"))) ) ); } private static int fillBlocks(CommandSourceStack stack, BlockPos pos) throws CommandSyntaxException { if (!(stack.getEntity() instanceof Mob mob)) { throw ERROR_NOT_MOB.create(); } else { PathNavigation pathNavigation = new GroundPathNavigation(mob, stack.getLevel()); Path path = pathNavigation.createPath(pos, 0); DebugPackets.sendPathFindingPacket(stack.getLevel(), mob, path, pathNavigation.getMaxDistanceToWaypoint()); if (path == null) { throw ERROR_NO_PATH.create(); } else if (!path.canReach()) { throw ERROR_NOT_COMPLETE.create(); } else { stack.sendSuccess(() -> Component.literal("Made path"), true); return 1; } } } }