package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.context.CommandContext; import java.util.Collection; import java.util.Collections; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.EntityArgument; import net.minecraft.commands.arguments.GameModeArgument; import net.minecraft.network.chat.Component; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.GameType; public class GameModeCommand { public static final int PERMISSION_LEVEL = 2; public static void register(CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("gamemode") .requires(commandSourceStack -> commandSourceStack.hasPermission(2)) .then( Commands.argument("gamemode", GameModeArgument.gameMode()) .executes( commandContext -> setMode( commandContext, Collections.singleton(commandContext.getSource().getPlayerOrException()), GameModeArgument.getGameMode(commandContext, "gamemode") ) ) .then( Commands.argument("target", EntityArgument.players()) .executes( commandContext -> setMode( commandContext, EntityArgument.getPlayers(commandContext, "target"), GameModeArgument.getGameMode(commandContext, "gamemode") ) ) ) ) ); } private static void logGamemodeChange(CommandSourceStack source, ServerPlayer player, GameType gameType) { Component component = Component.translatable("gameMode." + gameType.getName()); if (source.getEntity() == player) { source.sendSuccess(() -> Component.translatable("commands.gamemode.success.self", component), true); } else { if (source.getLevel().getGameRules().getBoolean(GameRules.RULE_SENDCOMMANDFEEDBACK)) { player.sendSystemMessage(Component.translatable("gameMode.changed", component)); } source.sendSuccess(() -> Component.translatable("commands.gamemode.success.other", player.getDisplayName(), component), true); } } private static int setMode(CommandContext source, Collection players, GameType gameType) { int i = 0; for (ServerPlayer serverPlayer : players) { if (serverPlayer.setGameMode(gameType)) { logGamemodeChange(source.getSource(), serverPlayer, gameType); i++; } } return i; } }