package net.minecraft.server.commands; import com.mojang.brigadier.CommandDispatcher; import com.mojang.brigadier.exceptions.DynamicCommandExceptionType; import java.util.ArrayList; import java.util.Comparator; import java.util.List; import java.util.Objects; import java.util.function.ToIntFunction; import java.util.stream.Stream; import net.minecraft.Util; import net.minecraft.commands.CommandSourceStack; import net.minecraft.commands.Commands; import net.minecraft.commands.arguments.ResourceKeyArgument; import net.minecraft.core.BlockPos; import net.minecraft.core.HolderLookup; import net.minecraft.core.Holder.Reference; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.equipment.Equippable; import net.minecraft.world.item.equipment.trim.ArmorTrim; import net.minecraft.world.item.equipment.trim.TrimMaterial; import net.minecraft.world.item.equipment.trim.TrimMaterials; import net.minecraft.world.item.equipment.trim.TrimPattern; import net.minecraft.world.item.equipment.trim.TrimPatterns; public class SpawnArmorTrimsCommand { private static final List> VANILLA_TRIM_PATTERNS = List.of( TrimPatterns.SENTRY, TrimPatterns.DUNE, TrimPatterns.COAST, TrimPatterns.WILD, TrimPatterns.WARD, TrimPatterns.EYE, TrimPatterns.VEX, TrimPatterns.TIDE, TrimPatterns.SNOUT, TrimPatterns.RIB, TrimPatterns.SPIRE, TrimPatterns.WAYFINDER, TrimPatterns.SHAPER, TrimPatterns.SILENCE, TrimPatterns.RAISER, TrimPatterns.HOST, TrimPatterns.FLOW, TrimPatterns.BOLT ); private static final List> VANILLA_TRIM_MATERIALS = List.of( TrimMaterials.QUARTZ, TrimMaterials.IRON, TrimMaterials.NETHERITE, TrimMaterials.REDSTONE, TrimMaterials.COPPER, TrimMaterials.GOLD, TrimMaterials.EMERALD, TrimMaterials.DIAMOND, TrimMaterials.LAPIS, TrimMaterials.AMETHYST, TrimMaterials.RESIN ); private static final ToIntFunction> TRIM_PATTERN_ORDER = Util.createIndexLookup(VANILLA_TRIM_PATTERNS); private static final ToIntFunction> TRIM_MATERIAL_ORDER = Util.createIndexLookup(VANILLA_TRIM_MATERIALS); private static final DynamicCommandExceptionType ERROR_INVALID_PATTERN = new DynamicCommandExceptionType( object -> Component.translatableEscape("Invalid pattern", object) ); public static void register(CommandDispatcher dispatcher) { dispatcher.register( Commands.literal("spawn_armor_trims") .requires(commandSourceStack -> commandSourceStack.hasPermission(2)) .then( Commands.literal("*_lag_my_game") .executes(commandContext -> spawnAllArmorTrims(commandContext.getSource(), commandContext.getSource().getPlayerOrException())) ) .then( Commands.argument("pattern", ResourceKeyArgument.key(Registries.TRIM_PATTERN)) .executes( commandContext -> spawnArmorTrim( commandContext.getSource(), commandContext.getSource().getPlayerOrException(), ResourceKeyArgument.getRegistryKey(commandContext, "pattern", Registries.TRIM_PATTERN, ERROR_INVALID_PATTERN) ) ) ) ); } private static int spawnAllArmorTrims(CommandSourceStack source, Player player) { return spawnArmorTrims(source, player, source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).listElements()); } private static int spawnArmorTrim(CommandSourceStack source, Player player, ResourceKey pattern) { return spawnArmorTrims( source, player, Stream.of((Reference)source.getServer().registryAccess().lookupOrThrow(Registries.TRIM_PATTERN).get(pattern).orElseThrow()) ); } private static int spawnArmorTrims(CommandSourceStack source, Player player, Stream> patterns) { ServerLevel serverLevel = source.getLevel(); List> list = patterns.sorted(Comparator.comparing(referencex -> TRIM_PATTERN_ORDER.applyAsInt(referencex.key()))).toList(); List> list2 = serverLevel.registryAccess() .lookupOrThrow(Registries.TRIM_MATERIAL) .listElements() .sorted(Comparator.comparing(referencex -> TRIM_MATERIAL_ORDER.applyAsInt(referencex.key()))) .toList(); List> list3 = findEquippableItemsWithAssets(serverLevel.registryAccess().lookupOrThrow(Registries.ITEM)); BlockPos blockPos = player.blockPosition().relative(player.getDirection(), 5); double d = 3.0; for (int i = 0; i < list2.size(); i++) { Reference reference = (Reference)list2.get(i); for (int j = 0; j < list.size(); j++) { Reference reference2 = (Reference)list.get(j); ArmorTrim armorTrim = new ArmorTrim(reference, reference2); for (int k = 0; k < list3.size(); k++) { Reference reference3 = (Reference)list3.get(k); double e = blockPos.getX() + 0.5 - k * 3.0; double f = blockPos.getY() + 0.5 + i * 3.0; double g = blockPos.getZ() + 0.5 + j * 10; ArmorStand armorStand = new ArmorStand(serverLevel, e, f, g); armorStand.setYRot(180.0F); armorStand.setNoGravity(true); ItemStack itemStack = new ItemStack(reference3); Equippable equippable = (Equippable)Objects.requireNonNull(itemStack.get(DataComponents.EQUIPPABLE)); itemStack.set(DataComponents.TRIM, armorTrim); armorStand.setItemSlot(equippable.slot(), itemStack); if (k == 0) { armorStand.setCustomName( armorTrim.pattern().value().copyWithStyle(armorTrim.material()).copy().append(" & ").append(armorTrim.material().value().description()) ); armorStand.setCustomNameVisible(true); } else { armorStand.setInvisible(true); } serverLevel.addFreshEntity(armorStand); } } } source.sendSuccess(() -> Component.literal("Armorstands with trimmed armor spawned around you"), true); return 1; } private static List> findEquippableItemsWithAssets(HolderLookup itemRegistry) { List> list = new ArrayList(); itemRegistry.listElements().forEach(reference -> { Equippable equippable = ((Item)reference.value()).components().get(DataComponents.EQUIPPABLE); if (equippable != null && equippable.slot().getType() == EquipmentSlot.Type.HUMANOID_ARMOR && equippable.assetId().isPresent()) { list.add(reference); } }); return list; } }