package net.minecraft.sounds; import com.google.common.collect.ImmutableList; import java.util.Map; import java.util.stream.Collectors; import java.util.stream.IntStream; import java.util.stream.Stream; import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.core.Holder.Reference; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.animal.wolf.WolfSoundVariant; import net.minecraft.world.entity.animal.wolf.WolfSoundVariants; public class SoundEvents { public static final SoundEvent ALLAY_AMBIENT_WITH_ITEM = register("entity.allay.ambient_with_item"); public static final SoundEvent ALLAY_AMBIENT_WITHOUT_ITEM = register("entity.allay.ambient_without_item"); public static final SoundEvent ALLAY_DEATH = register("entity.allay.death"); public static final SoundEvent ALLAY_HURT = register("entity.allay.hurt"); public static final SoundEvent ALLAY_ITEM_GIVEN = register("entity.allay.item_given"); public static final SoundEvent ALLAY_ITEM_TAKEN = register("entity.allay.item_taken"); public static final SoundEvent ALLAY_THROW = register("entity.allay.item_thrown"); public static final Reference AMBIENT_CAVE = registerForHolder("ambient.cave"); public static final Reference AMBIENT_BASALT_DELTAS_ADDITIONS = registerForHolder("ambient.basalt_deltas.additions"); public static final Reference AMBIENT_BASALT_DELTAS_LOOP = registerForHolder("ambient.basalt_deltas.loop"); public static final Reference AMBIENT_BASALT_DELTAS_MOOD = registerForHolder("ambient.basalt_deltas.mood"); public static final Reference AMBIENT_CRIMSON_FOREST_ADDITIONS = registerForHolder("ambient.crimson_forest.additions"); public static final Reference AMBIENT_CRIMSON_FOREST_LOOP = registerForHolder("ambient.crimson_forest.loop"); public static final Reference AMBIENT_CRIMSON_FOREST_MOOD = registerForHolder("ambient.crimson_forest.mood"); public static final Reference AMBIENT_NETHER_WASTES_ADDITIONS = registerForHolder("ambient.nether_wastes.additions"); public static final Reference AMBIENT_NETHER_WASTES_LOOP = registerForHolder("ambient.nether_wastes.loop"); public static final Reference AMBIENT_NETHER_WASTES_MOOD = registerForHolder("ambient.nether_wastes.mood"); public static final Reference AMBIENT_SOUL_SAND_VALLEY_ADDITIONS = registerForHolder("ambient.soul_sand_valley.additions"); public static final Reference AMBIENT_SOUL_SAND_VALLEY_LOOP = registerForHolder("ambient.soul_sand_valley.loop"); public static final Reference AMBIENT_SOUL_SAND_VALLEY_MOOD = registerForHolder("ambient.soul_sand_valley.mood"); public static final Reference AMBIENT_WARPED_FOREST_ADDITIONS = registerForHolder("ambient.warped_forest.additions"); public static final Reference AMBIENT_WARPED_FOREST_LOOP = registerForHolder("ambient.warped_forest.loop"); public static final Reference AMBIENT_WARPED_FOREST_MOOD = registerForHolder("ambient.warped_forest.mood"); public static final SoundEvent AMBIENT_UNDERWATER_ENTER = register("ambient.underwater.enter"); public static final SoundEvent AMBIENT_UNDERWATER_EXIT = register("ambient.underwater.exit"); public static final SoundEvent AMBIENT_UNDERWATER_LOOP = register("ambient.underwater.loop"); public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS = register("ambient.underwater.loop.additions"); public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE = register("ambient.underwater.loop.additions.rare"); public static final SoundEvent AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE = register("ambient.underwater.loop.additions.ultra_rare"); public static final SoundEvent AMETHYST_BLOCK_BREAK = register("block.amethyst_block.break"); public static final SoundEvent AMETHYST_BLOCK_CHIME = register("block.amethyst_block.chime"); public static final SoundEvent AMETHYST_BLOCK_FALL = register("block.amethyst_block.fall"); public static final SoundEvent AMETHYST_BLOCK_HIT = register("block.amethyst_block.hit"); public static final SoundEvent AMETHYST_BLOCK_PLACE = register("block.amethyst_block.place"); public static final SoundEvent AMETHYST_BLOCK_RESONATE = register("block.amethyst_block.resonate"); public static final SoundEvent AMETHYST_BLOCK_STEP = register("block.amethyst_block.step"); public static final SoundEvent AMETHYST_CLUSTER_BREAK = register("block.amethyst_cluster.break"); public static final SoundEvent AMETHYST_CLUSTER_FALL = register("block.amethyst_cluster.fall"); public static final SoundEvent AMETHYST_CLUSTER_HIT = register("block.amethyst_cluster.hit"); public static final SoundEvent AMETHYST_CLUSTER_PLACE = register("block.amethyst_cluster.place"); public static final SoundEvent AMETHYST_CLUSTER_STEP = register("block.amethyst_cluster.step"); public static final SoundEvent ANCIENT_DEBRIS_BREAK = register("block.ancient_debris.break"); public static final SoundEvent ANCIENT_DEBRIS_STEP = register("block.ancient_debris.step"); public static final SoundEvent ANCIENT_DEBRIS_PLACE = register("block.ancient_debris.place"); public static final SoundEvent ANCIENT_DEBRIS_HIT = register("block.ancient_debris.hit"); public static final SoundEvent ANCIENT_DEBRIS_FALL = register("block.ancient_debris.fall"); public static final SoundEvent ANVIL_BREAK = register("block.anvil.break"); public static final SoundEvent ANVIL_DESTROY = register("block.anvil.destroy"); public static final SoundEvent ANVIL_FALL = register("block.anvil.fall"); public static final SoundEvent ANVIL_HIT = register("block.anvil.hit"); public static final SoundEvent ANVIL_LAND = register("block.anvil.land"); public static final SoundEvent ANVIL_PLACE = register("block.anvil.place"); public static final SoundEvent ANVIL_STEP = register("block.anvil.step"); public static final SoundEvent ANVIL_USE = register("block.anvil.use"); public static final SoundEvent ARMADILLO_EAT = register("entity.armadillo.eat"); public static final SoundEvent ARMADILLO_HURT = register("entity.armadillo.hurt"); public static final SoundEvent ARMADILLO_HURT_REDUCED = register("entity.armadillo.hurt_reduced"); public static final SoundEvent ARMADILLO_AMBIENT = register("entity.armadillo.ambient"); public static final SoundEvent ARMADILLO_STEP = register("entity.armadillo.step"); public static final SoundEvent ARMADILLO_DEATH = register("entity.armadillo.death"); public static final SoundEvent ARMADILLO_ROLL = register("entity.armadillo.roll"); public static final SoundEvent ARMADILLO_LAND = register("entity.armadillo.land"); public static final SoundEvent ARMADILLO_SCUTE_DROP = register("entity.armadillo.scute_drop"); public static final SoundEvent ARMADILLO_UNROLL_FINISH = register("entity.armadillo.unroll_finish"); public static final SoundEvent ARMADILLO_PEEK = register("entity.armadillo.peek"); public static final SoundEvent ARMADILLO_UNROLL_START = register("entity.armadillo.unroll_start"); public static final SoundEvent ARMADILLO_BRUSH = register("entity.armadillo.brush"); public static final Holder ARMOR_EQUIP_CHAIN = registerForHolder("item.armor.equip_chain"); public static final Holder ARMOR_EQUIP_DIAMOND = registerForHolder("item.armor.equip_diamond"); public static final Holder ARMOR_EQUIP_ELYTRA = registerForHolder("item.armor.equip_elytra"); public static final Holder ARMOR_EQUIP_GENERIC = registerForHolder("item.armor.equip_generic"); public static final Holder ARMOR_EQUIP_GOLD = registerForHolder("item.armor.equip_gold"); public static final Holder ARMOR_EQUIP_IRON = registerForHolder("item.armor.equip_iron"); public static final Holder ARMOR_EQUIP_LEATHER = registerForHolder("item.armor.equip_leather"); public static final Holder ARMOR_EQUIP_NETHERITE = registerForHolder("item.armor.equip_netherite"); public static final Holder ARMOR_EQUIP_TURTLE = registerForHolder("item.armor.equip_turtle"); public static final Holder ARMOR_EQUIP_WOLF = registerForHolder("item.armor.equip_wolf"); public static final SoundEvent ARMOR_UNEQUIP_WOLF = register("item.armor.unequip_wolf"); public static final SoundEvent ARMOR_STAND_BREAK = register("entity.armor_stand.break"); public static final SoundEvent ARMOR_STAND_FALL = register("entity.armor_stand.fall"); public static final SoundEvent ARMOR_STAND_HIT = register("entity.armor_stand.hit"); public static final SoundEvent ARMOR_STAND_PLACE = register("entity.armor_stand.place"); public static final SoundEvent ARROW_HIT = register("entity.arrow.hit"); public static final SoundEvent ARROW_HIT_PLAYER = register("entity.arrow.hit_player"); public static final SoundEvent ARROW_SHOOT = register("entity.arrow.shoot"); public static final SoundEvent AXE_STRIP = register("item.axe.strip"); public static final SoundEvent AXE_SCRAPE = register("item.axe.scrape"); public static final SoundEvent AXE_WAX_OFF = register("item.axe.wax_off"); public static final SoundEvent AXOLOTL_ATTACK = register("entity.axolotl.attack"); public static final SoundEvent AXOLOTL_DEATH = register("entity.axolotl.death"); public static final SoundEvent AXOLOTL_HURT = register("entity.axolotl.hurt"); public static final SoundEvent AXOLOTL_IDLE_AIR = register("entity.axolotl.idle_air"); public static final SoundEvent AXOLOTL_IDLE_WATER = register("entity.axolotl.idle_water"); public static final SoundEvent AXOLOTL_SPLASH = register("entity.axolotl.splash"); public static final SoundEvent AXOLOTL_SWIM = register("entity.axolotl.swim"); public static final SoundEvent AZALEA_BREAK = register("block.azalea.break"); public static final SoundEvent AZALEA_FALL = register("block.azalea.fall"); public static final SoundEvent AZALEA_HIT = register("block.azalea.hit"); public static final SoundEvent AZALEA_PLACE = register("block.azalea.place"); public static final SoundEvent AZALEA_STEP = register("block.azalea.step"); public static final SoundEvent AZALEA_LEAVES_BREAK = register("block.azalea_leaves.break"); public static final SoundEvent AZALEA_LEAVES_FALL = register("block.azalea_leaves.fall"); public static final SoundEvent AZALEA_LEAVES_HIT = register("block.azalea_leaves.hit"); public static final SoundEvent AZALEA_LEAVES_PLACE = register("block.azalea_leaves.place"); public static final SoundEvent AZALEA_LEAVES_STEP = register("block.azalea_leaves.step"); public static final SoundEvent BAMBOO_BREAK = register("block.bamboo.break"); public static final SoundEvent BAMBOO_FALL = register("block.bamboo.fall"); public static final SoundEvent BAMBOO_HIT = register("block.bamboo.hit"); public static final SoundEvent BAMBOO_PLACE = register("block.bamboo.place"); public static final SoundEvent BAMBOO_STEP = register("block.bamboo.step"); public static final SoundEvent BAMBOO_SAPLING_BREAK = register("block.bamboo_sapling.break"); public static final SoundEvent BAMBOO_SAPLING_HIT = register("block.bamboo_sapling.hit"); public static final SoundEvent BAMBOO_SAPLING_PLACE = register("block.bamboo_sapling.place"); public static final SoundEvent BAMBOO_WOOD_BREAK = register("block.bamboo_wood.break"); public static final SoundEvent BAMBOO_WOOD_FALL = register("block.bamboo_wood.fall"); public static final SoundEvent BAMBOO_WOOD_HIT = register("block.bamboo_wood.hit"); public static final SoundEvent BAMBOO_WOOD_PLACE = register("block.bamboo_wood.place"); public static final SoundEvent BAMBOO_WOOD_STEP = register("block.bamboo_wood.step"); public static final SoundEvent BAMBOO_WOOD_DOOR_CLOSE = register("block.bamboo_wood_door.close"); public static final SoundEvent BAMBOO_WOOD_DOOR_OPEN = register("block.bamboo_wood_door.open"); public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_CLOSE = register("block.bamboo_wood_trapdoor.close"); public static final SoundEvent BAMBOO_WOOD_TRAPDOOR_OPEN = register("block.bamboo_wood_trapdoor.open"); public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_OFF = register("block.bamboo_wood_button.click_off"); public static final SoundEvent BAMBOO_WOOD_BUTTON_CLICK_ON = register("block.bamboo_wood_button.click_on"); public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.bamboo_wood_pressure_plate.click_off"); public static final SoundEvent BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.bamboo_wood_pressure_plate.click_on"); public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_CLOSE = register("block.bamboo_wood_fence_gate.close"); public static final SoundEvent BAMBOO_WOOD_FENCE_GATE_OPEN = register("block.bamboo_wood_fence_gate.open"); public static final SoundEvent BARREL_CLOSE = register("block.barrel.close"); public static final SoundEvent BARREL_OPEN = register("block.barrel.open"); public static final SoundEvent BASALT_BREAK = register("block.basalt.break"); public static final SoundEvent BASALT_STEP = register("block.basalt.step"); public static final SoundEvent BASALT_PLACE = register("block.basalt.place"); public static final SoundEvent BASALT_HIT = register("block.basalt.hit"); public static final SoundEvent BASALT_FALL = register("block.basalt.fall"); public static final SoundEvent BAT_AMBIENT = register("entity.bat.ambient"); public static final SoundEvent BAT_DEATH = register("entity.bat.death"); public static final SoundEvent BAT_HURT = register("entity.bat.hurt"); public static final SoundEvent BAT_LOOP = register("entity.bat.loop"); public static final SoundEvent BAT_TAKEOFF = register("entity.bat.takeoff"); public static final SoundEvent BEACON_ACTIVATE = register("block.beacon.activate"); public static final SoundEvent BEACON_AMBIENT = register("block.beacon.ambient"); public static final SoundEvent BEACON_DEACTIVATE = register("block.beacon.deactivate"); public static final SoundEvent BEACON_POWER_SELECT = register("block.beacon.power_select"); public static final SoundEvent BEE_DEATH = register("entity.bee.death"); public static final SoundEvent BEE_HURT = register("entity.bee.hurt"); public static final SoundEvent BEE_LOOP_AGGRESSIVE = register("entity.bee.loop_aggressive"); public static final SoundEvent BEE_LOOP = register("entity.bee.loop"); public static final SoundEvent BEE_STING = register("entity.bee.sting"); public static final SoundEvent BEE_POLLINATE = register("entity.bee.pollinate"); public static final SoundEvent BEEHIVE_DRIP = register("block.beehive.drip"); public static final SoundEvent BEEHIVE_ENTER = register("block.beehive.enter"); public static final SoundEvent BEEHIVE_EXIT = register("block.beehive.exit"); public static final SoundEvent BEEHIVE_SHEAR = register("block.beehive.shear"); public static final SoundEvent BEEHIVE_WORK = register("block.beehive.work"); public static final SoundEvent BELL_BLOCK = register("block.bell.use"); public static final SoundEvent BELL_RESONATE = register("block.bell.resonate"); public static final SoundEvent BIG_DRIPLEAF_BREAK = register("block.big_dripleaf.break"); public static final SoundEvent BIG_DRIPLEAF_FALL = register("block.big_dripleaf.fall"); public static final SoundEvent BIG_DRIPLEAF_HIT = register("block.big_dripleaf.hit"); public static final SoundEvent BIG_DRIPLEAF_PLACE = register("block.big_dripleaf.place"); public static final SoundEvent BIG_DRIPLEAF_STEP = register("block.big_dripleaf.step"); public static final SoundEvent BLAZE_AMBIENT = register("entity.blaze.ambient"); public static final SoundEvent BLAZE_BURN = register("entity.blaze.burn"); public static final SoundEvent BLAZE_DEATH = register("entity.blaze.death"); public static final SoundEvent BLAZE_HURT = register("entity.blaze.hurt"); public static final SoundEvent BLAZE_SHOOT = register("entity.blaze.shoot"); public static final SoundEvent BOAT_PADDLE_LAND = register("entity.boat.paddle_land"); public static final SoundEvent BOAT_PADDLE_WATER = register("entity.boat.paddle_water"); public static final SoundEvent BOGGED_AMBIENT = register("entity.bogged.ambient"); public static final SoundEvent BOGGED_DEATH = register("entity.bogged.death"); public static final SoundEvent BOGGED_HURT = register("entity.bogged.hurt"); public static final SoundEvent BOGGED_SHEAR = register("entity.bogged.shear"); public static final SoundEvent BOGGED_STEP = register("entity.bogged.step"); public static final SoundEvent BONE_BLOCK_BREAK = register("block.bone_block.break"); public static final SoundEvent BONE_BLOCK_FALL = register("block.bone_block.fall"); public static final SoundEvent BONE_BLOCK_HIT = register("block.bone_block.hit"); public static final SoundEvent BONE_BLOCK_PLACE = register("block.bone_block.place"); public static final SoundEvent BONE_BLOCK_STEP = register("block.bone_block.step"); public static final SoundEvent BONE_MEAL_USE = register("item.bone_meal.use"); public static final SoundEvent BOOK_PAGE_TURN = register("item.book.page_turn"); public static final SoundEvent BOOK_PUT = register("item.book.put"); public static final SoundEvent BLASTFURNACE_FIRE_CRACKLE = register("block.blastfurnace.fire_crackle"); public static final SoundEvent BOTTLE_EMPTY = register("item.bottle.empty"); public static final SoundEvent BOTTLE_FILL = register("item.bottle.fill"); public static final SoundEvent BOTTLE_FILL_DRAGONBREATH = register("item.bottle.fill_dragonbreath"); public static final SoundEvent BREEZE_CHARGE = register("entity.breeze.charge"); public static final SoundEvent BREEZE_DEFLECT = register("entity.breeze.deflect"); public static final SoundEvent BREEZE_INHALE = register("entity.breeze.inhale"); public static final SoundEvent BREEZE_IDLE_GROUND = register("entity.breeze.idle_ground"); public static final SoundEvent BREEZE_IDLE_AIR = register("entity.breeze.idle_air"); public static final SoundEvent BREEZE_SHOOT = register("entity.breeze.shoot"); public static final SoundEvent BREEZE_JUMP = register("entity.breeze.jump"); public static final SoundEvent BREEZE_LAND = register("entity.breeze.land"); public static final SoundEvent BREEZE_SLIDE = register("entity.breeze.slide"); public static final SoundEvent BREEZE_DEATH = register("entity.breeze.death"); public static final SoundEvent BREEZE_HURT = register("entity.breeze.hurt"); public static final SoundEvent BREEZE_WHIRL = register("entity.breeze.whirl"); public static final Reference BREEZE_WIND_CHARGE_BURST = registerForHolder("entity.breeze.wind_burst"); public static final SoundEvent BREWING_STAND_BREW = register("block.brewing_stand.brew"); public static final SoundEvent BRUSH_GENERIC = register("item.brush.brushing.generic"); public static final SoundEvent BRUSH_SAND = register("item.brush.brushing.sand"); public static final SoundEvent BRUSH_GRAVEL = register("item.brush.brushing.gravel"); public static final SoundEvent BRUSH_SAND_COMPLETED = register("item.brush.brushing.sand.complete"); public static final SoundEvent BRUSH_GRAVEL_COMPLETED = register("item.brush.brushing.gravel.complete"); public static final SoundEvent BUBBLE_COLUMN_BUBBLE_POP = register("block.bubble_column.bubble_pop"); public static final SoundEvent BUBBLE_COLUMN_UPWARDS_AMBIENT = register("block.bubble_column.upwards_ambient"); public static final SoundEvent BUBBLE_COLUMN_UPWARDS_INSIDE = register("block.bubble_column.upwards_inside"); public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_AMBIENT = register("block.bubble_column.whirlpool_ambient"); public static final SoundEvent BUBBLE_COLUMN_WHIRLPOOL_INSIDE = register("block.bubble_column.whirlpool_inside"); public static final SoundEvent BUBBLE_POP = register("ui.hud.bubble_pop"); public static final SoundEvent BUCKET_EMPTY = register("item.bucket.empty"); public static final SoundEvent BUCKET_EMPTY_AXOLOTL = register("item.bucket.empty_axolotl"); public static final SoundEvent BUCKET_EMPTY_FISH = register("item.bucket.empty_fish"); public static final SoundEvent BUCKET_EMPTY_LAVA = register("item.bucket.empty_lava"); public static final SoundEvent BUCKET_EMPTY_POWDER_SNOW = register("item.bucket.empty_powder_snow"); public static final SoundEvent BUCKET_EMPTY_TADPOLE = register("item.bucket.empty_tadpole"); public static final SoundEvent BUCKET_FILL = register("item.bucket.fill"); public static final SoundEvent BUCKET_FILL_AXOLOTL = register("item.bucket.fill_axolotl"); public static final SoundEvent BUCKET_FILL_FISH = register("item.bucket.fill_fish"); public static final SoundEvent BUCKET_FILL_LAVA = register("item.bucket.fill_lava"); public static final SoundEvent BUCKET_FILL_POWDER_SNOW = register("item.bucket.fill_powder_snow"); public static final SoundEvent BUCKET_FILL_TADPOLE = register("item.bucket.fill_tadpole"); public static final SoundEvent BUNDLE_DROP_CONTENTS = register("item.bundle.drop_contents"); public static final SoundEvent BUNDLE_INSERT = register("item.bundle.insert"); public static final SoundEvent BUNDLE_INSERT_FAIL = register("item.bundle.insert_fail"); public static final SoundEvent BUNDLE_REMOVE_ONE = register("item.bundle.remove_one"); public static final SoundEvent CACTUS_FLOWER_BREAK = register("block.cactus_flower.break"); public static final SoundEvent CACTUS_FLOWER_PLACE = register("block.cactus_flower.place"); public static final SoundEvent CAKE_ADD_CANDLE = register("block.cake.add_candle"); public static final SoundEvent CALCITE_BREAK = register("block.calcite.break"); public static final SoundEvent CALCITE_STEP = register("block.calcite.step"); public static final SoundEvent CALCITE_PLACE = register("block.calcite.place"); public static final SoundEvent CALCITE_HIT = register("block.calcite.hit"); public static final SoundEvent CALCITE_FALL = register("block.calcite.fall"); public static final SoundEvent CAMEL_AMBIENT = register("entity.camel.ambient"); public static final SoundEvent CAMEL_DASH = register("entity.camel.dash"); public static final SoundEvent CAMEL_DASH_READY = register("entity.camel.dash_ready"); public static final SoundEvent CAMEL_DEATH = register("entity.camel.death"); public static final SoundEvent CAMEL_EAT = register("entity.camel.eat"); public static final SoundEvent CAMEL_HURT = register("entity.camel.hurt"); public static final Reference CAMEL_SADDLE = registerForHolder("entity.camel.saddle"); public static final SoundEvent CAMEL_SIT = register("entity.camel.sit"); public static final SoundEvent CAMEL_STAND = register("entity.camel.stand"); public static final SoundEvent CAMEL_STEP = register("entity.camel.step"); public static final SoundEvent CAMEL_STEP_SAND = register("entity.camel.step_sand"); public static final SoundEvent CAMPFIRE_CRACKLE = register("block.campfire.crackle"); public static final SoundEvent CANDLE_AMBIENT = register("block.candle.ambient"); public static final SoundEvent CANDLE_BREAK = register("block.candle.break"); public static final SoundEvent CANDLE_EXTINGUISH = register("block.candle.extinguish"); public static final SoundEvent CANDLE_FALL = register("block.candle.fall"); public static final SoundEvent CANDLE_HIT = register("block.candle.hit"); public static final SoundEvent CANDLE_PLACE = register("block.candle.place"); public static final SoundEvent CANDLE_STEP = register("block.candle.step"); public static final SoundEvent CAT_AMBIENT = register("entity.cat.ambient"); public static final SoundEvent CAT_STRAY_AMBIENT = register("entity.cat.stray_ambient"); public static final SoundEvent CAT_DEATH = register("entity.cat.death"); public static final SoundEvent CAT_EAT = register("entity.cat.eat"); public static final SoundEvent CAT_HISS = register("entity.cat.hiss"); public static final SoundEvent CAT_BEG_FOR_FOOD = register("entity.cat.beg_for_food"); public static final SoundEvent CAT_HURT = register("entity.cat.hurt"); public static final SoundEvent CAT_PURR = register("entity.cat.purr"); public static final SoundEvent CAT_PURREOW = register("entity.cat.purreow"); public static final SoundEvent CAVE_VINES_BREAK = register("block.cave_vines.break"); public static final SoundEvent CAVE_VINES_FALL = register("block.cave_vines.fall"); public static final SoundEvent CAVE_VINES_HIT = register("block.cave_vines.hit"); public static final SoundEvent CAVE_VINES_PLACE = register("block.cave_vines.place"); public static final SoundEvent CAVE_VINES_STEP = register("block.cave_vines.step"); public static final SoundEvent CAVE_VINES_PICK_BERRIES = register("block.cave_vines.pick_berries"); public static final SoundEvent CHAIN_BREAK = register("block.chain.break"); public static final SoundEvent CHAIN_FALL = register("block.chain.fall"); public static final SoundEvent CHAIN_HIT = register("block.chain.hit"); public static final SoundEvent CHAIN_PLACE = register("block.chain.place"); public static final SoundEvent CHAIN_STEP = register("block.chain.step"); public static final SoundEvent CHERRY_WOOD_BREAK = register("block.cherry_wood.break"); public static final SoundEvent CHERRY_WOOD_FALL = register("block.cherry_wood.fall"); public static final SoundEvent CHERRY_WOOD_HIT = register("block.cherry_wood.hit"); public static final SoundEvent CHERRY_WOOD_PLACE = register("block.cherry_wood.place"); public static final SoundEvent CHERRY_WOOD_STEP = register("block.cherry_wood.step"); public static final SoundEvent CHERRY_SAPLING_BREAK = register("block.cherry_sapling.break"); public static final SoundEvent CHERRY_SAPLING_FALL = register("block.cherry_sapling.fall"); public static final SoundEvent CHERRY_SAPLING_HIT = register("block.cherry_sapling.hit"); public static final SoundEvent CHERRY_SAPLING_PLACE = register("block.cherry_sapling.place"); public static final SoundEvent CHERRY_SAPLING_STEP = register("block.cherry_sapling.step"); public static final SoundEvent CHERRY_LEAVES_BREAK = register("block.cherry_leaves.break"); public static final SoundEvent CHERRY_LEAVES_FALL = register("block.cherry_leaves.fall"); public static final SoundEvent CHERRY_LEAVES_HIT = register("block.cherry_leaves.hit"); public static final SoundEvent CHERRY_LEAVES_PLACE = register("block.cherry_leaves.place"); public static final SoundEvent CHERRY_LEAVES_STEP = register("block.cherry_leaves.step"); public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_STEP = register("block.cherry_wood_hanging_sign.step"); public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_BREAK = register("block.cherry_wood_hanging_sign.break"); public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_FALL = register("block.cherry_wood_hanging_sign.fall"); public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_HIT = register("block.cherry_wood_hanging_sign.hit"); public static final SoundEvent CHERRY_WOOD_HANGING_SIGN_PLACE = register("block.cherry_wood_hanging_sign.place"); public static final SoundEvent CHERRY_WOOD_DOOR_CLOSE = register("block.cherry_wood_door.close"); public static final SoundEvent CHERRY_WOOD_DOOR_OPEN = register("block.cherry_wood_door.open"); public static final SoundEvent CHERRY_WOOD_TRAPDOOR_CLOSE = register("block.cherry_wood_trapdoor.close"); public static final SoundEvent CHERRY_WOOD_TRAPDOOR_OPEN = register("block.cherry_wood_trapdoor.open"); public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_OFF = register("block.cherry_wood_button.click_off"); public static final SoundEvent CHERRY_WOOD_BUTTON_CLICK_ON = register("block.cherry_wood_button.click_on"); public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.cherry_wood_pressure_plate.click_off"); public static final SoundEvent CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.cherry_wood_pressure_plate.click_on"); public static final SoundEvent CHERRY_WOOD_FENCE_GATE_CLOSE = register("block.cherry_wood_fence_gate.close"); public static final SoundEvent CHERRY_WOOD_FENCE_GATE_OPEN = register("block.cherry_wood_fence_gate.open"); public static final SoundEvent CHEST_CLOSE = register("block.chest.close"); public static final SoundEvent CHEST_LOCKED = register("block.chest.locked"); public static final SoundEvent CHEST_OPEN = register("block.chest.open"); public static final SoundEvent CHICKEN_AMBIENT = register("entity.chicken.ambient"); public static final SoundEvent CHICKEN_DEATH = register("entity.chicken.death"); public static final SoundEvent CHICKEN_EGG = register("entity.chicken.egg"); public static final SoundEvent CHICKEN_HURT = register("entity.chicken.hurt"); public static final SoundEvent CHICKEN_STEP = register("entity.chicken.step"); public static final SoundEvent CHISELED_BOOKSHELF_BREAK = register("block.chiseled_bookshelf.break"); public static final SoundEvent CHISELED_BOOKSHELF_FALL = register("block.chiseled_bookshelf.fall"); public static final SoundEvent CHISELED_BOOKSHELF_HIT = register("block.chiseled_bookshelf.hit"); public static final SoundEvent CHISELED_BOOKSHELF_INSERT = register("block.chiseled_bookshelf.insert"); public static final SoundEvent CHISELED_BOOKSHELF_INSERT_ENCHANTED = register("block.chiseled_bookshelf.insert.enchanted"); public static final SoundEvent CHISELED_BOOKSHELF_STEP = register("block.chiseled_bookshelf.step"); public static final SoundEvent CHISELED_BOOKSHELF_PICKUP = register("block.chiseled_bookshelf.pickup"); public static final SoundEvent CHISELED_BOOKSHELF_PICKUP_ENCHANTED = register("block.chiseled_bookshelf.pickup.enchanted"); public static final SoundEvent CHISELED_BOOKSHELF_PLACE = register("block.chiseled_bookshelf.place"); public static final SoundEvent CHORUS_FLOWER_DEATH = register("block.chorus_flower.death"); public static final SoundEvent CHORUS_FLOWER_GROW = register("block.chorus_flower.grow"); public static final SoundEvent CHORUS_FRUIT_TELEPORT = register("item.chorus_fruit.teleport"); public static final SoundEvent COBWEB_BREAK = register("block.cobweb.break"); public static final SoundEvent COBWEB_STEP = register("block.cobweb.step"); public static final SoundEvent COBWEB_PLACE = register("block.cobweb.place"); public static final SoundEvent COBWEB_HIT = register("block.cobweb.hit"); public static final SoundEvent COBWEB_FALL = register("block.cobweb.fall"); public static final SoundEvent COD_AMBIENT = register("entity.cod.ambient"); public static final SoundEvent COD_DEATH = register("entity.cod.death"); public static final SoundEvent COD_FLOP = register("entity.cod.flop"); public static final SoundEvent COD_HURT = register("entity.cod.hurt"); public static final SoundEvent COMPARATOR_CLICK = register("block.comparator.click"); public static final SoundEvent COMPOSTER_EMPTY = register("block.composter.empty"); public static final SoundEvent COMPOSTER_FILL = register("block.composter.fill"); public static final SoundEvent COMPOSTER_FILL_SUCCESS = register("block.composter.fill_success"); public static final SoundEvent COMPOSTER_READY = register("block.composter.ready"); public static final SoundEvent CONDUIT_ACTIVATE = register("block.conduit.activate"); public static final SoundEvent CONDUIT_AMBIENT = register("block.conduit.ambient"); public static final SoundEvent CONDUIT_AMBIENT_SHORT = register("block.conduit.ambient.short"); public static final SoundEvent CONDUIT_ATTACK_TARGET = register("block.conduit.attack.target"); public static final SoundEvent CONDUIT_DEACTIVATE = register("block.conduit.deactivate"); public static final SoundEvent COPPER_BULB_BREAK = register("block.copper_bulb.break"); public static final SoundEvent COPPER_BULB_STEP = register("block.copper_bulb.step"); public static final SoundEvent COPPER_BULB_PLACE = register("block.copper_bulb.place"); public static final SoundEvent COPPER_BULB_HIT = register("block.copper_bulb.hit"); public static final SoundEvent COPPER_BULB_FALL = register("block.copper_bulb.fall"); public static final SoundEvent COPPER_BULB_TURN_ON = register("block.copper_bulb.turn_on"); public static final SoundEvent COPPER_BULB_TURN_OFF = register("block.copper_bulb.turn_off"); public static final SoundEvent COPPER_BREAK = register("block.copper.break"); public static final SoundEvent COPPER_STEP = register("block.copper.step"); public static final SoundEvent COPPER_PLACE = register("block.copper.place"); public static final SoundEvent COPPER_HIT = register("block.copper.hit"); public static final SoundEvent COPPER_FALL = register("block.copper.fall"); public static final SoundEvent COPPER_DOOR_CLOSE = register("block.copper_door.close"); public static final SoundEvent COPPER_DOOR_OPEN = register("block.copper_door.open"); public static final SoundEvent COPPER_GRATE_BREAK = register("block.copper_grate.break"); public static final SoundEvent COPPER_GRATE_STEP = register("block.copper_grate.step"); public static final SoundEvent COPPER_GRATE_PLACE = register("block.copper_grate.place"); public static final SoundEvent COPPER_GRATE_HIT = register("block.copper_grate.hit"); public static final SoundEvent COPPER_GRATE_FALL = register("block.copper_grate.fall"); public static final SoundEvent COPPER_TRAPDOOR_CLOSE = register("block.copper_trapdoor.close"); public static final SoundEvent COPPER_TRAPDOOR_OPEN = register("block.copper_trapdoor.open"); public static final SoundEvent CORAL_BLOCK_BREAK = register("block.coral_block.break"); public static final SoundEvent CORAL_BLOCK_FALL = register("block.coral_block.fall"); public static final SoundEvent CORAL_BLOCK_HIT = register("block.coral_block.hit"); public static final SoundEvent CORAL_BLOCK_PLACE = register("block.coral_block.place"); public static final SoundEvent CORAL_BLOCK_STEP = register("block.coral_block.step"); public static final SoundEvent COW_AMBIENT = register("entity.cow.ambient"); public static final SoundEvent COW_DEATH = register("entity.cow.death"); public static final SoundEvent COW_HURT = register("entity.cow.hurt"); public static final SoundEvent COW_MILK = register("entity.cow.milk"); public static final SoundEvent COW_STEP = register("entity.cow.step"); public static final SoundEvent CRAFTER_CRAFT = register("block.crafter.craft"); public static final SoundEvent CRAFTER_FAIL = register("block.crafter.fail"); public static final SoundEvent CREAKING_AMBIENT = register("entity.creaking.ambient"); public static final SoundEvent CREAKING_ACTIVATE = register("entity.creaking.activate"); public static final SoundEvent CREAKING_DEACTIVATE = register("entity.creaking.deactivate"); public static final SoundEvent CREAKING_ATTACK = register("entity.creaking.attack"); public static final SoundEvent CREAKING_DEATH = register("entity.creaking.death"); public static final SoundEvent CREAKING_STEP = register("entity.creaking.step"); public static final SoundEvent CREAKING_FREEZE = register("entity.creaking.freeze"); public static final SoundEvent CREAKING_UNFREEZE = register("entity.creaking.unfreeze"); public static final SoundEvent CREAKING_SPAWN = register("entity.creaking.spawn"); public static final SoundEvent CREAKING_SWAY = register("entity.creaking.sway"); public static final SoundEvent CREAKING_TWITCH = register("entity.creaking.twitch"); public static final SoundEvent CREAKING_HEART_BREAK = register("block.creaking_heart.break"); public static final SoundEvent CREAKING_HEART_FALL = register("block.creaking_heart.fall"); public static final SoundEvent CREAKING_HEART_HIT = register("block.creaking_heart.hit"); public static final SoundEvent CREAKING_HEART_HURT = register("block.creaking_heart.hurt"); public static final SoundEvent CREAKING_HEART_PLACE = register("block.creaking_heart.place"); public static final SoundEvent CREAKING_HEART_STEP = register("block.creaking_heart.step"); public static final SoundEvent CREAKING_HEART_IDLE = register("block.creaking_heart.idle"); public static final SoundEvent CREAKING_HEART_SPAWN = register("block.creaking_heart.spawn"); public static final SoundEvent CREEPER_DEATH = register("entity.creeper.death"); public static final SoundEvent CREEPER_HURT = register("entity.creeper.hurt"); public static final SoundEvent CREEPER_PRIMED = register("entity.creeper.primed"); public static final SoundEvent CROP_BREAK = register("block.crop.break"); public static final SoundEvent CROP_PLANTED = register("item.crop.plant"); public static final SoundEvent CROSSBOW_HIT = register("item.crossbow.hit"); public static final Holder CROSSBOW_LOADING_END = registerForHolder("item.crossbow.loading_end"); public static final Holder CROSSBOW_LOADING_MIDDLE = registerForHolder("item.crossbow.loading_middle"); public static final Holder CROSSBOW_LOADING_START = registerForHolder("item.crossbow.loading_start"); public static final Holder CROSSBOW_QUICK_CHARGE_1 = registerForHolder("item.crossbow.quick_charge_1"); public static final Holder CROSSBOW_QUICK_CHARGE_2 = registerForHolder("item.crossbow.quick_charge_2"); public static final Holder CROSSBOW_QUICK_CHARGE_3 = registerForHolder("item.crossbow.quick_charge_3"); public static final SoundEvent CROSSBOW_SHOOT = register("item.crossbow.shoot"); public static final SoundEvent DEAD_BUSH_IDLE = register("block.deadbush.idle"); public static final SoundEvent DECORATED_POT_BREAK = register("block.decorated_pot.break"); public static final SoundEvent DECORATED_POT_FALL = register("block.decorated_pot.fall"); public static final SoundEvent DECORATED_POT_HIT = register("block.decorated_pot.hit"); public static final SoundEvent DECORATED_POT_INSERT = register("block.decorated_pot.insert"); public static final SoundEvent DECORATED_POT_INSERT_FAIL = register("block.decorated_pot.insert_fail"); public static final SoundEvent DECORATED_POT_STEP = register("block.decorated_pot.step"); public static final SoundEvent DECORATED_POT_PLACE = register("block.decorated_pot.place"); public static final SoundEvent DECORATED_POT_SHATTER = register("block.decorated_pot.shatter"); public static final SoundEvent DEEPSLATE_BRICKS_BREAK = register("block.deepslate_bricks.break"); public static final SoundEvent DEEPSLATE_BRICKS_FALL = register("block.deepslate_bricks.fall"); public static final SoundEvent DEEPSLATE_BRICKS_HIT = register("block.deepslate_bricks.hit"); public static final SoundEvent DEEPSLATE_BRICKS_PLACE = register("block.deepslate_bricks.place"); public static final SoundEvent DEEPSLATE_BRICKS_STEP = register("block.deepslate_bricks.step"); public static final SoundEvent DEEPSLATE_BREAK = register("block.deepslate.break"); public static final SoundEvent DEEPSLATE_FALL = register("block.deepslate.fall"); public static final SoundEvent DEEPSLATE_HIT = register("block.deepslate.hit"); public static final SoundEvent DEEPSLATE_PLACE = register("block.deepslate.place"); public static final SoundEvent DEEPSLATE_STEP = register("block.deepslate.step"); public static final SoundEvent DEEPSLATE_TILES_BREAK = register("block.deepslate_tiles.break"); public static final SoundEvent DEEPSLATE_TILES_FALL = register("block.deepslate_tiles.fall"); public static final SoundEvent DEEPSLATE_TILES_HIT = register("block.deepslate_tiles.hit"); public static final SoundEvent DEEPSLATE_TILES_PLACE = register("block.deepslate_tiles.place"); public static final SoundEvent DEEPSLATE_TILES_STEP = register("block.deepslate_tiles.step"); public static final SoundEvent DISPENSER_DISPENSE = register("block.dispenser.dispense"); public static final SoundEvent DISPENSER_FAIL = register("block.dispenser.fail"); public static final SoundEvent DISPENSER_LAUNCH = register("block.dispenser.launch"); public static final SoundEvent DOLPHIN_AMBIENT = register("entity.dolphin.ambient"); public static final SoundEvent DOLPHIN_AMBIENT_WATER = register("entity.dolphin.ambient_water"); public static final SoundEvent DOLPHIN_ATTACK = register("entity.dolphin.attack"); public static final SoundEvent DOLPHIN_DEATH = register("entity.dolphin.death"); public static final SoundEvent DOLPHIN_EAT = register("entity.dolphin.eat"); public static final SoundEvent DOLPHIN_HURT = register("entity.dolphin.hurt"); public static final SoundEvent DOLPHIN_JUMP = register("entity.dolphin.jump"); public static final SoundEvent DOLPHIN_PLAY = register("entity.dolphin.play"); public static final SoundEvent DOLPHIN_SPLASH = register("entity.dolphin.splash"); public static final SoundEvent DOLPHIN_SWIM = register("entity.dolphin.swim"); public static final SoundEvent DONKEY_AMBIENT = register("entity.donkey.ambient"); public static final SoundEvent DONKEY_ANGRY = register("entity.donkey.angry"); public static final SoundEvent DONKEY_CHEST = register("entity.donkey.chest"); public static final SoundEvent DONKEY_DEATH = register("entity.donkey.death"); public static final SoundEvent DONKEY_EAT = register("entity.donkey.eat"); public static final SoundEvent DONKEY_HURT = register("entity.donkey.hurt"); public static final SoundEvent DONKEY_JUMP = register("entity.donkey.jump"); public static final SoundEvent DRIPSTONE_BLOCK_BREAK = register("block.dripstone_block.break"); public static final SoundEvent DRIPSTONE_BLOCK_STEP = register("block.dripstone_block.step"); public static final SoundEvent DRIPSTONE_BLOCK_PLACE = register("block.dripstone_block.place"); public static final SoundEvent DRIPSTONE_BLOCK_HIT = register("block.dripstone_block.hit"); public static final SoundEvent DRIPSTONE_BLOCK_FALL = register("block.dripstone_block.fall"); public static final SoundEvent POINTED_DRIPSTONE_BREAK = register("block.pointed_dripstone.break"); public static final SoundEvent POINTED_DRIPSTONE_STEP = register("block.pointed_dripstone.step"); public static final SoundEvent POINTED_DRIPSTONE_PLACE = register("block.pointed_dripstone.place"); public static final SoundEvent POINTED_DRIPSTONE_HIT = register("block.pointed_dripstone.hit"); public static final SoundEvent POINTED_DRIPSTONE_FALL = register("block.pointed_dripstone.fall"); public static final SoundEvent POINTED_DRIPSTONE_LAND = register("block.pointed_dripstone.land"); public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA = register("block.pointed_dripstone.drip_lava"); public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER = register("block.pointed_dripstone.drip_water"); public static final SoundEvent POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON = register("block.pointed_dripstone.drip_lava_into_cauldron"); public static final SoundEvent POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON = register("block.pointed_dripstone.drip_water_into_cauldron"); public static final SoundEvent BIG_DRIPLEAF_TILT_DOWN = register("block.big_dripleaf.tilt_down"); public static final SoundEvent BIG_DRIPLEAF_TILT_UP = register("block.big_dripleaf.tilt_up"); public static final SoundEvent DROWNED_AMBIENT = register("entity.drowned.ambient"); public static final SoundEvent DROWNED_AMBIENT_WATER = register("entity.drowned.ambient_water"); public static final SoundEvent DROWNED_DEATH = register("entity.drowned.death"); public static final SoundEvent DROWNED_DEATH_WATER = register("entity.drowned.death_water"); public static final SoundEvent DROWNED_HURT = register("entity.drowned.hurt"); public static final SoundEvent DROWNED_HURT_WATER = register("entity.drowned.hurt_water"); public static final SoundEvent DROWNED_SHOOT = register("entity.drowned.shoot"); public static final SoundEvent DROWNED_STEP = register("entity.drowned.step"); public static final SoundEvent DROWNED_SWIM = register("entity.drowned.swim"); public static final SoundEvent DYE_USE = register("item.dye.use"); public static final SoundEvent EGG_THROW = register("entity.egg.throw"); public static final SoundEvent ELDER_GUARDIAN_AMBIENT = register("entity.elder_guardian.ambient"); public static final SoundEvent ELDER_GUARDIAN_AMBIENT_LAND = register("entity.elder_guardian.ambient_land"); public static final SoundEvent ELDER_GUARDIAN_CURSE = register("entity.elder_guardian.curse"); public static final SoundEvent ELDER_GUARDIAN_DEATH = register("entity.elder_guardian.death"); public static final SoundEvent ELDER_GUARDIAN_DEATH_LAND = register("entity.elder_guardian.death_land"); public static final SoundEvent ELDER_GUARDIAN_FLOP = register("entity.elder_guardian.flop"); public static final SoundEvent ELDER_GUARDIAN_HURT = register("entity.elder_guardian.hurt"); public static final SoundEvent ELDER_GUARDIAN_HURT_LAND = register("entity.elder_guardian.hurt_land"); public static final SoundEvent ELYTRA_FLYING = register("item.elytra.flying"); public static final SoundEvent ENCHANTMENT_TABLE_USE = register("block.enchantment_table.use"); public static final SoundEvent ENDER_CHEST_CLOSE = register("block.ender_chest.close"); public static final SoundEvent ENDER_CHEST_OPEN = register("block.ender_chest.open"); public static final SoundEvent ENDER_DRAGON_AMBIENT = register("entity.ender_dragon.ambient"); public static final SoundEvent ENDER_DRAGON_DEATH = register("entity.ender_dragon.death"); public static final SoundEvent DRAGON_FIREBALL_EXPLODE = register("entity.dragon_fireball.explode"); public static final SoundEvent ENDER_DRAGON_FLAP = register("entity.ender_dragon.flap"); public static final SoundEvent ENDER_DRAGON_GROWL = register("entity.ender_dragon.growl"); public static final SoundEvent ENDER_DRAGON_HURT = register("entity.ender_dragon.hurt"); public static final SoundEvent ENDER_DRAGON_SHOOT = register("entity.ender_dragon.shoot"); public static final SoundEvent ENDER_EYE_DEATH = register("entity.ender_eye.death"); public static final SoundEvent ENDER_EYE_LAUNCH = register("entity.ender_eye.launch"); public static final SoundEvent ENDERMAN_AMBIENT = register("entity.enderman.ambient"); public static final SoundEvent ENDERMAN_DEATH = register("entity.enderman.death"); public static final SoundEvent ENDERMAN_HURT = register("entity.enderman.hurt"); public static final SoundEvent ENDERMAN_SCREAM = register("entity.enderman.scream"); public static final SoundEvent ENDERMAN_STARE = register("entity.enderman.stare"); public static final SoundEvent ENDERMAN_TELEPORT = register("entity.enderman.teleport"); public static final SoundEvent ENDERMITE_AMBIENT = register("entity.endermite.ambient"); public static final SoundEvent ENDERMITE_DEATH = register("entity.endermite.death"); public static final SoundEvent ENDERMITE_HURT = register("entity.endermite.hurt"); public static final SoundEvent ENDERMITE_STEP = register("entity.endermite.step"); public static final SoundEvent ENDER_PEARL_THROW = register("entity.ender_pearl.throw"); public static final SoundEvent END_GATEWAY_SPAWN = register("block.end_gateway.spawn"); public static final SoundEvent END_PORTAL_FRAME_FILL = register("block.end_portal_frame.fill"); public static final SoundEvent END_PORTAL_SPAWN = register("block.end_portal.spawn"); public static final SoundEvent EVOKER_AMBIENT = register("entity.evoker.ambient"); public static final SoundEvent EVOKER_CAST_SPELL = register("entity.evoker.cast_spell"); public static final SoundEvent EVOKER_CELEBRATE = register("entity.evoker.celebrate"); public static final SoundEvent EVOKER_DEATH = register("entity.evoker.death"); public static final SoundEvent EVOKER_FANGS_ATTACK = register("entity.evoker_fangs.attack"); public static final SoundEvent EVOKER_HURT = register("entity.evoker.hurt"); public static final SoundEvent EVOKER_PREPARE_ATTACK = register("entity.evoker.prepare_attack"); public static final SoundEvent EVOKER_PREPARE_SUMMON = register("entity.evoker.prepare_summon"); public static final SoundEvent EVOKER_PREPARE_WOLOLO = register("entity.evoker.prepare_wololo"); public static final SoundEvent EXPERIENCE_BOTTLE_THROW = register("entity.experience_bottle.throw"); public static final SoundEvent EXPERIENCE_ORB_PICKUP = register("entity.experience_orb.pickup"); public static final SoundEvent EYEBLOSSOM_OPEN_LONG = register("block.eyeblossom.open_long"); public static final SoundEvent EYEBLOSSOM_OPEN = register("block.eyeblossom.open"); public static final SoundEvent EYEBLOSSOM_CLOSE_LONG = register("block.eyeblossom.close_long"); public static final SoundEvent EYEBLOSSOM_CLOSE = register("block.eyeblossom.close"); public static final SoundEvent EYEBLOSSOM_IDLE = register("block.eyeblossom.idle"); public static final SoundEvent FENCE_GATE_CLOSE = register("block.fence_gate.close"); public static final SoundEvent FENCE_GATE_OPEN = register("block.fence_gate.open"); public static final SoundEvent FIRECHARGE_USE = register("item.firecharge.use"); public static final SoundEvent FIREFLY_BUSH_IDLE = register("block.firefly_bush.idle"); public static final SoundEvent FIREWORK_ROCKET_BLAST = register("entity.firework_rocket.blast"); public static final SoundEvent FIREWORK_ROCKET_BLAST_FAR = register("entity.firework_rocket.blast_far"); public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST = register("entity.firework_rocket.large_blast"); public static final SoundEvent FIREWORK_ROCKET_LARGE_BLAST_FAR = register("entity.firework_rocket.large_blast_far"); public static final SoundEvent FIREWORK_ROCKET_LAUNCH = register("entity.firework_rocket.launch"); public static final SoundEvent FIREWORK_ROCKET_SHOOT = register("entity.firework_rocket.shoot"); public static final SoundEvent FIREWORK_ROCKET_TWINKLE = register("entity.firework_rocket.twinkle"); public static final SoundEvent FIREWORK_ROCKET_TWINKLE_FAR = register("entity.firework_rocket.twinkle_far"); public static final SoundEvent FIRE_AMBIENT = register("block.fire.ambient"); public static final SoundEvent FIRE_EXTINGUISH = register("block.fire.extinguish"); public static final SoundEvent FISH_SWIM = register("entity.fish.swim"); public static final SoundEvent FISHING_BOBBER_RETRIEVE = register("entity.fishing_bobber.retrieve"); public static final SoundEvent FISHING_BOBBER_SPLASH = register("entity.fishing_bobber.splash"); public static final SoundEvent FISHING_BOBBER_THROW = register("entity.fishing_bobber.throw"); public static final SoundEvent FLINTANDSTEEL_USE = register("item.flintandsteel.use"); public static final SoundEvent FLOWERING_AZALEA_BREAK = register("block.flowering_azalea.break"); public static final SoundEvent FLOWERING_AZALEA_FALL = register("block.flowering_azalea.fall"); public static final SoundEvent FLOWERING_AZALEA_HIT = register("block.flowering_azalea.hit"); public static final SoundEvent FLOWERING_AZALEA_PLACE = register("block.flowering_azalea.place"); public static final SoundEvent FLOWERING_AZALEA_STEP = register("block.flowering_azalea.step"); public static final SoundEvent FOX_AGGRO = register("entity.fox.aggro"); public static final SoundEvent FOX_AMBIENT = register("entity.fox.ambient"); public static final SoundEvent FOX_BITE = register("entity.fox.bite"); public static final SoundEvent FOX_DEATH = register("entity.fox.death"); public static final SoundEvent FOX_EAT = register("entity.fox.eat"); public static final SoundEvent FOX_HURT = register("entity.fox.hurt"); public static final SoundEvent FOX_SCREECH = register("entity.fox.screech"); public static final SoundEvent FOX_SLEEP = register("entity.fox.sleep"); public static final SoundEvent FOX_SNIFF = register("entity.fox.sniff"); public static final SoundEvent FOX_SPIT = register("entity.fox.spit"); public static final SoundEvent FOX_TELEPORT = register("entity.fox.teleport"); public static final SoundEvent SUSPICIOUS_SAND_BREAK = register("block.suspicious_sand.break"); public static final SoundEvent SUSPICIOUS_SAND_STEP = register("block.suspicious_sand.step"); public static final SoundEvent SUSPICIOUS_SAND_PLACE = register("block.suspicious_sand.place"); public static final SoundEvent SUSPICIOUS_SAND_HIT = register("block.suspicious_sand.hit"); public static final SoundEvent SUSPICIOUS_SAND_FALL = register("block.suspicious_sand.fall"); public static final SoundEvent SUSPICIOUS_GRAVEL_BREAK = register("block.suspicious_gravel.break"); public static final SoundEvent SUSPICIOUS_GRAVEL_STEP = register("block.suspicious_gravel.step"); public static final SoundEvent SUSPICIOUS_GRAVEL_PLACE = register("block.suspicious_gravel.place"); public static final SoundEvent SUSPICIOUS_GRAVEL_HIT = register("block.suspicious_gravel.hit"); public static final SoundEvent SUSPICIOUS_GRAVEL_FALL = register("block.suspicious_gravel.fall"); public static final SoundEvent FROGLIGHT_BREAK = register("block.froglight.break"); public static final SoundEvent FROGLIGHT_FALL = register("block.froglight.fall"); public static final SoundEvent FROGLIGHT_HIT = register("block.froglight.hit"); public static final SoundEvent FROGLIGHT_PLACE = register("block.froglight.place"); public static final SoundEvent FROGLIGHT_STEP = register("block.froglight.step"); public static final SoundEvent FROGSPAWNSTEP = register("block.frogspawn.step"); public static final SoundEvent FROGSPAWN_BREAK = register("block.frogspawn.break"); public static final SoundEvent FROGSPAWN_FALL = register("block.frogspawn.fall"); public static final SoundEvent FROGSPAWN_HATCH = register("block.frogspawn.hatch"); public static final SoundEvent FROGSPAWN_HIT = register("block.frogspawn.hit"); public static final SoundEvent FROGSPAWN_PLACE = register("block.frogspawn.place"); public static final SoundEvent FROG_AMBIENT = register("entity.frog.ambient"); public static final SoundEvent FROG_DEATH = register("entity.frog.death"); public static final SoundEvent FROG_EAT = register("entity.frog.eat"); public static final SoundEvent FROG_HURT = register("entity.frog.hurt"); public static final SoundEvent FROG_LAY_SPAWN = register("entity.frog.lay_spawn"); public static final SoundEvent FROG_LONG_JUMP = register("entity.frog.long_jump"); public static final SoundEvent FROG_STEP = register("entity.frog.step"); public static final SoundEvent FROG_TONGUE = register("entity.frog.tongue"); public static final SoundEvent ROOTS_BREAK = register("block.roots.break"); public static final SoundEvent ROOTS_STEP = register("block.roots.step"); public static final SoundEvent ROOTS_PLACE = register("block.roots.place"); public static final SoundEvent ROOTS_HIT = register("block.roots.hit"); public static final SoundEvent ROOTS_FALL = register("block.roots.fall"); public static final SoundEvent FURNACE_FIRE_CRACKLE = register("block.furnace.fire_crackle"); public static final SoundEvent GENERIC_BIG_FALL = register("entity.generic.big_fall"); public static final SoundEvent GENERIC_BURN = register("entity.generic.burn"); public static final SoundEvent GENERIC_DEATH = register("entity.generic.death"); public static final Reference GENERIC_DRINK = registerForHolder("entity.generic.drink"); public static final Reference GENERIC_EAT = registerForHolder("entity.generic.eat"); public static final Reference GENERIC_EXPLODE = registerForHolder("entity.generic.explode"); public static final SoundEvent GENERIC_EXTINGUISH_FIRE = register("entity.generic.extinguish_fire"); public static final SoundEvent GENERIC_HURT = register("entity.generic.hurt"); public static final SoundEvent GENERIC_SMALL_FALL = register("entity.generic.small_fall"); public static final SoundEvent GENERIC_SPLASH = register("entity.generic.splash"); public static final SoundEvent GENERIC_SWIM = register("entity.generic.swim"); public static final SoundEvent GHAST_AMBIENT = register("entity.ghast.ambient"); public static final SoundEvent GHAST_DEATH = register("entity.ghast.death"); public static final SoundEvent GHAST_HURT = register("entity.ghast.hurt"); public static final SoundEvent GHAST_SCREAM = register("entity.ghast.scream"); public static final SoundEvent GHAST_SHOOT = register("entity.ghast.shoot"); public static final SoundEvent GHAST_WARN = register("entity.ghast.warn"); public static final SoundEvent GILDED_BLACKSTONE_BREAK = register("block.gilded_blackstone.break"); public static final SoundEvent GILDED_BLACKSTONE_FALL = register("block.gilded_blackstone.fall"); public static final SoundEvent GILDED_BLACKSTONE_HIT = register("block.gilded_blackstone.hit"); public static final SoundEvent GILDED_BLACKSTONE_PLACE = register("block.gilded_blackstone.place"); public static final SoundEvent GILDED_BLACKSTONE_STEP = register("block.gilded_blackstone.step"); public static final SoundEvent GLASS_BREAK = register("block.glass.break"); public static final SoundEvent GLASS_FALL = register("block.glass.fall"); public static final SoundEvent GLASS_HIT = register("block.glass.hit"); public static final SoundEvent GLASS_PLACE = register("block.glass.place"); public static final SoundEvent GLASS_STEP = register("block.glass.step"); public static final SoundEvent GLOW_INK_SAC_USE = register("item.glow_ink_sac.use"); public static final SoundEvent GLOW_ITEM_FRAME_ADD_ITEM = register("entity.glow_item_frame.add_item"); public static final SoundEvent GLOW_ITEM_FRAME_BREAK = register("entity.glow_item_frame.break"); public static final SoundEvent GLOW_ITEM_FRAME_PLACE = register("entity.glow_item_frame.place"); public static final SoundEvent GLOW_ITEM_FRAME_REMOVE_ITEM = register("entity.glow_item_frame.remove_item"); public static final SoundEvent GLOW_ITEM_FRAME_ROTATE_ITEM = register("entity.glow_item_frame.rotate_item"); public static final SoundEvent GLOW_SQUID_AMBIENT = register("entity.glow_squid.ambient"); public static final SoundEvent GLOW_SQUID_DEATH = register("entity.glow_squid.death"); public static final SoundEvent GLOW_SQUID_HURT = register("entity.glow_squid.hurt"); public static final SoundEvent GLOW_SQUID_SQUIRT = register("entity.glow_squid.squirt"); public static final SoundEvent GOAT_AMBIENT = register("entity.goat.ambient"); public static final SoundEvent GOAT_DEATH = register("entity.goat.death"); public static final SoundEvent GOAT_EAT = register("entity.goat.eat"); public static final SoundEvent GOAT_HURT = register("entity.goat.hurt"); public static final SoundEvent GOAT_LONG_JUMP = register("entity.goat.long_jump"); public static final SoundEvent GOAT_MILK = register("entity.goat.milk"); public static final SoundEvent GOAT_PREPARE_RAM = register("entity.goat.prepare_ram"); public static final SoundEvent GOAT_RAM_IMPACT = register("entity.goat.ram_impact"); public static final SoundEvent GOAT_HORN_BREAK = register("entity.goat.horn_break"); public static final SoundEvent GOAT_SCREAMING_AMBIENT = register("entity.goat.screaming.ambient"); public static final SoundEvent GOAT_SCREAMING_DEATH = register("entity.goat.screaming.death"); public static final SoundEvent GOAT_SCREAMING_EAT = register("entity.goat.screaming.eat"); public static final SoundEvent GOAT_SCREAMING_HURT = register("entity.goat.screaming.hurt"); public static final SoundEvent GOAT_SCREAMING_LONG_JUMP = register("entity.goat.screaming.long_jump"); public static final SoundEvent GOAT_SCREAMING_MILK = register("entity.goat.screaming.milk"); public static final SoundEvent GOAT_SCREAMING_PREPARE_RAM = register("entity.goat.screaming.prepare_ram"); public static final SoundEvent GOAT_SCREAMING_RAM_IMPACT = register("entity.goat.screaming.ram_impact"); public static final SoundEvent GOAT_STEP = register("entity.goat.step"); public static final SoundEvent GRASS_BREAK = register("block.grass.break"); public static final SoundEvent GRASS_FALL = register("block.grass.fall"); public static final SoundEvent GRASS_HIT = register("block.grass.hit"); public static final SoundEvent GRASS_PLACE = register("block.grass.place"); public static final SoundEvent GRASS_STEP = register("block.grass.step"); public static final SoundEvent GRAVEL_BREAK = register("block.gravel.break"); public static final SoundEvent GRAVEL_FALL = register("block.gravel.fall"); public static final SoundEvent GRAVEL_HIT = register("block.gravel.hit"); public static final SoundEvent GRAVEL_PLACE = register("block.gravel.place"); public static final SoundEvent GRAVEL_STEP = register("block.gravel.step"); public static final SoundEvent GRINDSTONE_USE = register("block.grindstone.use"); public static final SoundEvent GROWING_PLANT_CROP = register("block.growing_plant.crop"); public static final SoundEvent GUARDIAN_AMBIENT = register("entity.guardian.ambient"); public static final SoundEvent GUARDIAN_AMBIENT_LAND = register("entity.guardian.ambient_land"); public static final SoundEvent GUARDIAN_ATTACK = register("entity.guardian.attack"); public static final SoundEvent GUARDIAN_DEATH = register("entity.guardian.death"); public static final SoundEvent GUARDIAN_DEATH_LAND = register("entity.guardian.death_land"); public static final SoundEvent GUARDIAN_FLOP = register("entity.guardian.flop"); public static final SoundEvent GUARDIAN_HURT = register("entity.guardian.hurt"); public static final SoundEvent GUARDIAN_HURT_LAND = register("entity.guardian.hurt_land"); public static final SoundEvent HANGING_ROOTS_BREAK = register("block.hanging_roots.break"); public static final SoundEvent HANGING_ROOTS_FALL = register("block.hanging_roots.fall"); public static final SoundEvent HANGING_ROOTS_HIT = register("block.hanging_roots.hit"); public static final SoundEvent HANGING_ROOTS_PLACE = register("block.hanging_roots.place"); public static final SoundEvent HANGING_ROOTS_STEP = register("block.hanging_roots.step"); public static final SoundEvent HANGING_SIGN_STEP = register("block.hanging_sign.step"); public static final SoundEvent HANGING_SIGN_BREAK = register("block.hanging_sign.break"); public static final SoundEvent HANGING_SIGN_FALL = register("block.hanging_sign.fall"); public static final SoundEvent HANGING_SIGN_HIT = register("block.hanging_sign.hit"); public static final SoundEvent HANGING_SIGN_PLACE = register("block.hanging_sign.place"); public static final SoundEvent HEAVY_CORE_BREAK = register("block.heavy_core.break"); public static final SoundEvent HEAVY_CORE_FALL = register("block.heavy_core.fall"); public static final SoundEvent HEAVY_CORE_HIT = register("block.heavy_core.hit"); public static final SoundEvent HEAVY_CORE_PLACE = register("block.heavy_core.place"); public static final SoundEvent HEAVY_CORE_STEP = register("block.heavy_core.step"); public static final SoundEvent NETHER_WOOD_HANGING_SIGN_STEP = register("block.nether_wood_hanging_sign.step"); public static final SoundEvent NETHER_WOOD_HANGING_SIGN_BREAK = register("block.nether_wood_hanging_sign.break"); public static final SoundEvent NETHER_WOOD_HANGING_SIGN_FALL = register("block.nether_wood_hanging_sign.fall"); public static final SoundEvent NETHER_WOOD_HANGING_SIGN_HIT = register("block.nether_wood_hanging_sign.hit"); public static final SoundEvent NETHER_WOOD_HANGING_SIGN_PLACE = register("block.nether_wood_hanging_sign.place"); public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_STEP = register("block.bamboo_wood_hanging_sign.step"); public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_BREAK = register("block.bamboo_wood_hanging_sign.break"); public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_FALL = register("block.bamboo_wood_hanging_sign.fall"); public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_HIT = register("block.bamboo_wood_hanging_sign.hit"); public static final SoundEvent BAMBOO_WOOD_HANGING_SIGN_PLACE = register("block.bamboo_wood_hanging_sign.place"); public static final SoundEvent TRIAL_SPAWNER_BREAK = register("block.trial_spawner.break"); public static final SoundEvent TRIAL_SPAWNER_STEP = register("block.trial_spawner.step"); public static final SoundEvent TRIAL_SPAWNER_PLACE = register("block.trial_spawner.place"); public static final SoundEvent TRIAL_SPAWNER_HIT = register("block.trial_spawner.hit"); public static final SoundEvent TRIAL_SPAWNER_FALL = register("block.trial_spawner.fall"); public static final SoundEvent TRIAL_SPAWNER_SPAWN_MOB = register("block.trial_spawner.spawn_mob"); public static final SoundEvent TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM = register("block.trial_spawner.about_to_spawn_item"); public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM = register("block.trial_spawner.spawn_item"); public static final SoundEvent TRIAL_SPAWNER_SPAWN_ITEM_BEGIN = register("block.trial_spawner.spawn_item_begin"); public static final SoundEvent TRIAL_SPAWNER_DETECT_PLAYER = register("block.trial_spawner.detect_player"); public static final SoundEvent TRIAL_SPAWNER_OMINOUS_ACTIVATE = register("block.trial_spawner.ominous_activate"); public static final SoundEvent TRIAL_SPAWNER_AMBIENT = register("block.trial_spawner.ambient"); public static final SoundEvent TRIAL_SPAWNER_AMBIENT_OMINOUS = register("block.trial_spawner.ambient_ominous"); public static final SoundEvent TRIAL_SPAWNER_OPEN_SHUTTER = register("block.trial_spawner.open_shutter"); public static final SoundEvent TRIAL_SPAWNER_CLOSE_SHUTTER = register("block.trial_spawner.close_shutter"); public static final SoundEvent TRIAL_SPAWNER_EJECT_ITEM = register("block.trial_spawner.eject_item"); public static final SoundEvent HOE_TILL = register("item.hoe.till"); public static final SoundEvent HOGLIN_AMBIENT = register("entity.hoglin.ambient"); public static final SoundEvent HOGLIN_ANGRY = register("entity.hoglin.angry"); public static final SoundEvent HOGLIN_ATTACK = register("entity.hoglin.attack"); public static final SoundEvent HOGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.hoglin.converted_to_zombified"); public static final SoundEvent HOGLIN_DEATH = register("entity.hoglin.death"); public static final SoundEvent HOGLIN_HURT = register("entity.hoglin.hurt"); public static final SoundEvent HOGLIN_RETREAT = register("entity.hoglin.retreat"); public static final SoundEvent HOGLIN_STEP = register("entity.hoglin.step"); public static final SoundEvent HONEY_BLOCK_BREAK = register("block.honey_block.break"); public static final SoundEvent HONEY_BLOCK_FALL = register("block.honey_block.fall"); public static final SoundEvent HONEY_BLOCK_HIT = register("block.honey_block.hit"); public static final SoundEvent HONEY_BLOCK_PLACE = register("block.honey_block.place"); public static final SoundEvent HONEY_BLOCK_SLIDE = register("block.honey_block.slide"); public static final SoundEvent HONEY_BLOCK_STEP = register("block.honey_block.step"); public static final SoundEvent HONEYCOMB_WAX_ON = register("item.honeycomb.wax_on"); public static final Reference HONEY_DRINK = registerForHolder("item.honey_bottle.drink"); public static final int GOAT_HORN_VARIANT_COUNT = 8; public static final ImmutableList> GOAT_HORN_SOUND_VARIANTS = registerGoatHornSoundVariants(); public static final SoundEvent HORSE_AMBIENT = register("entity.horse.ambient"); public static final SoundEvent HORSE_ANGRY = register("entity.horse.angry"); public static final Reference HORSE_ARMOR = registerForHolder("entity.horse.armor"); public static final SoundEvent HORSE_BREATHE = register("entity.horse.breathe"); public static final SoundEvent HORSE_DEATH = register("entity.horse.death"); public static final SoundEvent HORSE_EAT = register("entity.horse.eat"); public static final SoundEvent HORSE_GALLOP = register("entity.horse.gallop"); public static final SoundEvent HORSE_HURT = register("entity.horse.hurt"); public static final SoundEvent HORSE_JUMP = register("entity.horse.jump"); public static final SoundEvent HORSE_LAND = register("entity.horse.land"); public static final Reference HORSE_SADDLE = registerForHolder("entity.horse.saddle"); public static final SoundEvent HORSE_STEP = register("entity.horse.step"); public static final SoundEvent HORSE_STEP_WOOD = register("entity.horse.step_wood"); public static final SoundEvent HOSTILE_BIG_FALL = register("entity.hostile.big_fall"); public static final SoundEvent HOSTILE_DEATH = register("entity.hostile.death"); public static final SoundEvent HOSTILE_HURT = register("entity.hostile.hurt"); public static final SoundEvent HOSTILE_SMALL_FALL = register("entity.hostile.small_fall"); public static final SoundEvent HOSTILE_SPLASH = register("entity.hostile.splash"); public static final SoundEvent HOSTILE_SWIM = register("entity.hostile.swim"); public static final SoundEvent HUSK_AMBIENT = register("entity.husk.ambient"); public static final SoundEvent HUSK_CONVERTED_TO_ZOMBIE = register("entity.husk.converted_to_zombie"); public static final SoundEvent HUSK_DEATH = register("entity.husk.death"); public static final SoundEvent HUSK_HURT = register("entity.husk.hurt"); public static final SoundEvent HUSK_STEP = register("entity.husk.step"); public static final SoundEvent ILLUSIONER_AMBIENT = register("entity.illusioner.ambient"); public static final SoundEvent ILLUSIONER_CAST_SPELL = register("entity.illusioner.cast_spell"); public static final SoundEvent ILLUSIONER_DEATH = register("entity.illusioner.death"); public static final SoundEvent ILLUSIONER_HURT = register("entity.illusioner.hurt"); public static final SoundEvent ILLUSIONER_MIRROR_MOVE = register("entity.illusioner.mirror_move"); public static final SoundEvent ILLUSIONER_PREPARE_BLINDNESS = register("entity.illusioner.prepare_blindness"); public static final SoundEvent ILLUSIONER_PREPARE_MIRROR = register("entity.illusioner.prepare_mirror"); public static final SoundEvent INK_SAC_USE = register("item.ink_sac.use"); public static final SoundEvent IRON_BREAK = register("block.iron.break"); public static final SoundEvent IRON_STEP = register("block.iron.step"); public static final SoundEvent IRON_PLACE = register("block.iron.place"); public static final SoundEvent IRON_HIT = register("block.iron.hit"); public static final SoundEvent IRON_FALL = register("block.iron.fall"); public static final SoundEvent IRON_DOOR_CLOSE = register("block.iron_door.close"); public static final SoundEvent IRON_DOOR_OPEN = register("block.iron_door.open"); public static final SoundEvent IRON_GOLEM_ATTACK = register("entity.iron_golem.attack"); public static final SoundEvent IRON_GOLEM_DAMAGE = register("entity.iron_golem.damage"); public static final SoundEvent IRON_GOLEM_DEATH = register("entity.iron_golem.death"); public static final SoundEvent IRON_GOLEM_HURT = register("entity.iron_golem.hurt"); public static final SoundEvent IRON_GOLEM_REPAIR = register("entity.iron_golem.repair"); public static final SoundEvent IRON_GOLEM_STEP = register("entity.iron_golem.step"); public static final SoundEvent IRON_TRAPDOOR_CLOSE = register("block.iron_trapdoor.close"); public static final SoundEvent IRON_TRAPDOOR_OPEN = register("block.iron_trapdoor.open"); public static final SoundEvent ITEM_FRAME_ADD_ITEM = register("entity.item_frame.add_item"); public static final SoundEvent ITEM_FRAME_BREAK = register("entity.item_frame.break"); public static final SoundEvent ITEM_FRAME_PLACE = register("entity.item_frame.place"); public static final SoundEvent ITEM_FRAME_REMOVE_ITEM = register("entity.item_frame.remove_item"); public static final SoundEvent ITEM_FRAME_ROTATE_ITEM = register("entity.item_frame.rotate_item"); public static final Reference ITEM_BREAK = registerForHolder("entity.item.break"); public static final SoundEvent ITEM_PICKUP = register("entity.item.pickup"); public static final SoundEvent LADDER_BREAK = register("block.ladder.break"); public static final SoundEvent LADDER_FALL = register("block.ladder.fall"); public static final SoundEvent LADDER_HIT = register("block.ladder.hit"); public static final SoundEvent LADDER_PLACE = register("block.ladder.place"); public static final SoundEvent LADDER_STEP = register("block.ladder.step"); public static final SoundEvent LANTERN_BREAK = register("block.lantern.break"); public static final SoundEvent LANTERN_FALL = register("block.lantern.fall"); public static final SoundEvent LANTERN_HIT = register("block.lantern.hit"); public static final SoundEvent LANTERN_PLACE = register("block.lantern.place"); public static final SoundEvent LANTERN_STEP = register("block.lantern.step"); public static final SoundEvent LARGE_AMETHYST_BUD_BREAK = register("block.large_amethyst_bud.break"); public static final SoundEvent LARGE_AMETHYST_BUD_PLACE = register("block.large_amethyst_bud.place"); public static final SoundEvent LAVA_AMBIENT = register("block.lava.ambient"); public static final SoundEvent LAVA_EXTINGUISH = register("block.lava.extinguish"); public static final SoundEvent LAVA_POP = register("block.lava.pop"); public static final SoundEvent LEAF_LITTER_BREAK = register("block.leaf_litter.break"); public static final SoundEvent LEAF_LITTER_STEP = register("block.leaf_litter.step"); public static final SoundEvent LEAF_LITTER_PLACE = register("block.leaf_litter.place"); public static final SoundEvent LEAF_LITTER_HIT = register("block.leaf_litter.hit"); public static final SoundEvent LEAF_LITTER_FALL = register("block.leaf_litter.fall"); public static final SoundEvent LEASH_KNOT_BREAK = register("entity.leash_knot.break"); public static final SoundEvent LEASH_KNOT_PLACE = register("entity.leash_knot.place"); public static final SoundEvent LEVER_CLICK = register("block.lever.click"); public static final SoundEvent LIGHTNING_BOLT_IMPACT = register("entity.lightning_bolt.impact"); public static final SoundEvent LIGHTNING_BOLT_THUNDER = register("entity.lightning_bolt.thunder"); public static final SoundEvent LINGERING_POTION_THROW = register("entity.lingering_potion.throw"); public static final SoundEvent LLAMA_AMBIENT = register("entity.llama.ambient"); public static final SoundEvent LLAMA_ANGRY = register("entity.llama.angry"); public static final SoundEvent LLAMA_CHEST = register("entity.llama.chest"); public static final SoundEvent LLAMA_DEATH = register("entity.llama.death"); public static final SoundEvent LLAMA_EAT = register("entity.llama.eat"); public static final SoundEvent LLAMA_HURT = register("entity.llama.hurt"); public static final SoundEvent LLAMA_SPIT = register("entity.llama.spit"); public static final SoundEvent LLAMA_STEP = register("entity.llama.step"); public static final Reference LLAMA_SWAG = registerForHolder("entity.llama.swag"); public static final SoundEvent MAGMA_CUBE_DEATH_SMALL = register("entity.magma_cube.death_small"); public static final SoundEvent LODESTONE_BREAK = register("block.lodestone.break"); public static final SoundEvent LODESTONE_STEP = register("block.lodestone.step"); public static final SoundEvent LODESTONE_PLACE = register("block.lodestone.place"); public static final SoundEvent LODESTONE_HIT = register("block.lodestone.hit"); public static final SoundEvent LODESTONE_FALL = register("block.lodestone.fall"); public static final SoundEvent LODESTONE_COMPASS_LOCK = register("item.lodestone_compass.lock"); public static final SoundEvent MACE_SMASH_AIR = register("item.mace.smash_air"); public static final SoundEvent MACE_SMASH_GROUND = register("item.mace.smash_ground"); public static final SoundEvent MACE_SMASH_GROUND_HEAVY = register("item.mace.smash_ground_heavy"); public static final SoundEvent MAGMA_CUBE_DEATH = register("entity.magma_cube.death"); public static final SoundEvent MAGMA_CUBE_HURT = register("entity.magma_cube.hurt"); public static final SoundEvent MAGMA_CUBE_HURT_SMALL = register("entity.magma_cube.hurt_small"); public static final SoundEvent MAGMA_CUBE_JUMP = register("entity.magma_cube.jump"); public static final SoundEvent MAGMA_CUBE_SQUISH = register("entity.magma_cube.squish"); public static final SoundEvent MAGMA_CUBE_SQUISH_SMALL = register("entity.magma_cube.squish_small"); public static final SoundEvent MANGROVE_ROOTS_BREAK = register("block.mangrove_roots.break"); public static final SoundEvent MANGROVE_ROOTS_FALL = register("block.mangrove_roots.fall"); public static final SoundEvent MANGROVE_ROOTS_HIT = register("block.mangrove_roots.hit"); public static final SoundEvent MANGROVE_ROOTS_PLACE = register("block.mangrove_roots.place"); public static final SoundEvent MANGROVE_ROOTS_STEP = register("block.mangrove_roots.step"); public static final SoundEvent MEDIUM_AMETHYST_BUD_BREAK = register("block.medium_amethyst_bud.break"); public static final SoundEvent MEDIUM_AMETHYST_BUD_PLACE = register("block.medium_amethyst_bud.place"); public static final SoundEvent METAL_BREAK = register("block.metal.break"); public static final SoundEvent METAL_FALL = register("block.metal.fall"); public static final SoundEvent METAL_HIT = register("block.metal.hit"); public static final SoundEvent METAL_PLACE = register("block.metal.place"); public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_OFF = register("block.metal_pressure_plate.click_off"); public static final SoundEvent METAL_PRESSURE_PLATE_CLICK_ON = register("block.metal_pressure_plate.click_on"); public static final SoundEvent METAL_STEP = register("block.metal.step"); public static final SoundEvent MINECART_INSIDE_UNDERWATER = register("entity.minecart.inside.underwater"); public static final SoundEvent MINECART_INSIDE = register("entity.minecart.inside"); public static final SoundEvent MINECART_RIDING = register("entity.minecart.riding"); public static final SoundEvent MOOSHROOM_CONVERT = register("entity.mooshroom.convert"); public static final SoundEvent MOOSHROOM_EAT = register("entity.mooshroom.eat"); public static final SoundEvent MOOSHROOM_MILK = register("entity.mooshroom.milk"); public static final SoundEvent MOOSHROOM_MILK_SUSPICIOUSLY = register("entity.mooshroom.suspicious_milk"); public static final SoundEvent MOOSHROOM_SHEAR = register("entity.mooshroom.shear"); public static final SoundEvent MOSS_CARPET_BREAK = register("block.moss_carpet.break"); public static final SoundEvent MOSS_CARPET_FALL = register("block.moss_carpet.fall"); public static final SoundEvent MOSS_CARPET_HIT = register("block.moss_carpet.hit"); public static final SoundEvent MOSS_CARPET_PLACE = register("block.moss_carpet.place"); public static final SoundEvent MOSS_CARPET_STEP = register("block.moss_carpet.step"); public static final SoundEvent PINK_PETALS_BREAK = register("block.pink_petals.break"); public static final SoundEvent PINK_PETALS_FALL = register("block.pink_petals.fall"); public static final SoundEvent PINK_PETALS_HIT = register("block.pink_petals.hit"); public static final SoundEvent PINK_PETALS_PLACE = register("block.pink_petals.place"); public static final SoundEvent PINK_PETALS_STEP = register("block.pink_petals.step"); public static final SoundEvent MOSS_BREAK = register("block.moss.break"); public static final SoundEvent MOSS_FALL = register("block.moss.fall"); public static final SoundEvent MOSS_HIT = register("block.moss.hit"); public static final SoundEvent MOSS_PLACE = register("block.moss.place"); public static final SoundEvent MOSS_STEP = register("block.moss.step"); public static final SoundEvent MUD_BREAK = register("block.mud.break"); public static final SoundEvent MUD_FALL = register("block.mud.fall"); public static final SoundEvent MUD_HIT = register("block.mud.hit"); public static final SoundEvent MUD_PLACE = register("block.mud.place"); public static final SoundEvent MUD_STEP = register("block.mud.step"); public static final SoundEvent MUD_BRICKS_BREAK = register("block.mud_bricks.break"); public static final SoundEvent MUD_BRICKS_FALL = register("block.mud_bricks.fall"); public static final SoundEvent MUD_BRICKS_HIT = register("block.mud_bricks.hit"); public static final SoundEvent MUD_BRICKS_PLACE = register("block.mud_bricks.place"); public static final SoundEvent MUD_BRICKS_STEP = register("block.mud_bricks.step"); public static final SoundEvent MUDDY_MANGROVE_ROOTS_BREAK = register("block.muddy_mangrove_roots.break"); public static final SoundEvent MUDDY_MANGROVE_ROOTS_FALL = register("block.muddy_mangrove_roots.fall"); public static final SoundEvent MUDDY_MANGROVE_ROOTS_HIT = register("block.muddy_mangrove_roots.hit"); public static final SoundEvent MUDDY_MANGROVE_ROOTS_PLACE = register("block.muddy_mangrove_roots.place"); public static final SoundEvent MUDDY_MANGROVE_ROOTS_STEP = register("block.muddy_mangrove_roots.step"); public static final SoundEvent MULE_AMBIENT = register("entity.mule.ambient"); public static final SoundEvent MULE_ANGRY = register("entity.mule.angry"); public static final SoundEvent MULE_CHEST = register("entity.mule.chest"); public static final SoundEvent MULE_DEATH = register("entity.mule.death"); public static final SoundEvent MULE_EAT = register("entity.mule.eat"); public static final SoundEvent MULE_HURT = register("entity.mule.hurt"); public static final SoundEvent MULE_JUMP = register("entity.mule.jump"); public static final Reference MUSIC_CREATIVE = registerForHolder("music.creative"); public static final Reference MUSIC_CREDITS = registerForHolder("music.credits"); public static final Reference MUSIC_DISC_5 = registerForHolder("music_disc.5"); public static final Reference MUSIC_DISC_11 = registerForHolder("music_disc.11"); public static final Reference MUSIC_DISC_13 = registerForHolder("music_disc.13"); public static final Reference MUSIC_DISC_BLOCKS = registerForHolder("music_disc.blocks"); public static final Reference MUSIC_DISC_CAT = registerForHolder("music_disc.cat"); public static final Reference MUSIC_DISC_CHIRP = registerForHolder("music_disc.chirp"); public static final Reference MUSIC_DISC_FAR = registerForHolder("music_disc.far"); public static final Reference MUSIC_DISC_MALL = registerForHolder("music_disc.mall"); public static final Reference MUSIC_DISC_MELLOHI = registerForHolder("music_disc.mellohi"); public static final Reference MUSIC_DISC_PIGSTEP = registerForHolder("music_disc.pigstep"); public static final Reference MUSIC_DISC_STAL = registerForHolder("music_disc.stal"); public static final Reference MUSIC_DISC_STRAD = registerForHolder("music_disc.strad"); public static final Reference MUSIC_DISC_WAIT = registerForHolder("music_disc.wait"); public static final Reference MUSIC_DISC_WARD = registerForHolder("music_disc.ward"); public static final Reference MUSIC_DISC_OTHERSIDE = registerForHolder("music_disc.otherside"); public static final Reference MUSIC_DISC_RELIC = registerForHolder("music_disc.relic"); public static final Reference MUSIC_DISC_CREATOR = registerForHolder("music_disc.creator"); public static final Reference MUSIC_DISC_CREATOR_MUSIC_BOX = registerForHolder("music_disc.creator_music_box"); public static final Reference MUSIC_DISC_PRECIPICE = registerForHolder("music_disc.precipice"); public static final Reference MUSIC_DRAGON = registerForHolder("music.dragon"); public static final Reference MUSIC_END = registerForHolder("music.end"); public static final Reference MUSIC_GAME = registerForHolder("music.game"); public static final Reference MUSIC_MENU = registerForHolder("music.menu"); public static final Reference MUSIC_BIOME_BASALT_DELTAS = registerForHolder("music.nether.basalt_deltas"); public static final Reference MUSIC_BIOME_CRIMSON_FOREST = registerForHolder("music.nether.crimson_forest"); public static final Reference MUSIC_BIOME_DEEP_DARK = registerForHolder("music.overworld.deep_dark"); public static final Reference MUSIC_BIOME_DRIPSTONE_CAVES = registerForHolder("music.overworld.dripstone_caves"); public static final Reference MUSIC_BIOME_GROVE = registerForHolder("music.overworld.grove"); public static final Reference MUSIC_BIOME_JAGGED_PEAKS = registerForHolder("music.overworld.jagged_peaks"); public static final Reference MUSIC_BIOME_LUSH_CAVES = registerForHolder("music.overworld.lush_caves"); public static final Reference MUSIC_BIOME_SWAMP = registerForHolder("music.overworld.swamp"); public static final Reference MUSIC_BIOME_FOREST = registerForHolder("music.overworld.forest"); public static final Reference MUSIC_BIOME_OLD_GROWTH_TAIGA = registerForHolder("music.overworld.old_growth_taiga"); public static final Reference MUSIC_BIOME_MEADOW = registerForHolder("music.overworld.meadow"); public static final Reference MUSIC_BIOME_CHERRY_GROVE = registerForHolder("music.overworld.cherry_grove"); public static final Reference MUSIC_BIOME_NETHER_WASTES = registerForHolder("music.nether.nether_wastes"); public static final Reference MUSIC_BIOME_FROZEN_PEAKS = registerForHolder("music.overworld.frozen_peaks"); public static final Reference MUSIC_BIOME_SNOWY_SLOPES = registerForHolder("music.overworld.snowy_slopes"); public static final Reference MUSIC_BIOME_SOUL_SAND_VALLEY = registerForHolder("music.nether.soul_sand_valley"); public static final Reference MUSIC_BIOME_STONY_PEAKS = registerForHolder("music.overworld.stony_peaks"); public static final Reference MUSIC_BIOME_WARPED_FOREST = registerForHolder("music.nether.warped_forest"); public static final Reference MUSIC_BIOME_FLOWER_FOREST = registerForHolder("music.overworld.flower_forest"); public static final Reference MUSIC_BIOME_DESERT = registerForHolder("music.overworld.desert"); public static final Reference MUSIC_BIOME_BADLANDS = registerForHolder("music.overworld.badlands"); public static final Reference MUSIC_BIOME_JUNGLE = registerForHolder("music.overworld.jungle"); public static final Reference MUSIC_BIOME_SPARSE_JUNGLE = registerForHolder("music.overworld.sparse_jungle"); public static final Reference MUSIC_BIOME_BAMBOO_JUNGLE = registerForHolder("music.overworld.bamboo_jungle"); public static final Reference MUSIC_UNDER_WATER = registerForHolder("music.under_water"); public static final SoundEvent NETHER_BRICKS_BREAK = register("block.nether_bricks.break"); public static final SoundEvent NETHER_BRICKS_STEP = register("block.nether_bricks.step"); public static final SoundEvent NETHER_BRICKS_PLACE = register("block.nether_bricks.place"); public static final SoundEvent NETHER_BRICKS_HIT = register("block.nether_bricks.hit"); public static final SoundEvent NETHER_BRICKS_FALL = register("block.nether_bricks.fall"); public static final SoundEvent NETHER_WART_BREAK = register("block.nether_wart.break"); public static final SoundEvent NETHER_WART_PLANTED = register("item.nether_wart.plant"); public static final SoundEvent NETHER_WOOD_BREAK = register("block.nether_wood.break"); public static final SoundEvent NETHER_WOOD_FALL = register("block.nether_wood.fall"); public static final SoundEvent NETHER_WOOD_HIT = register("block.nether_wood.hit"); public static final SoundEvent NETHER_WOOD_PLACE = register("block.nether_wood.place"); public static final SoundEvent NETHER_WOOD_STEP = register("block.nether_wood.step"); public static final SoundEvent NETHER_WOOD_DOOR_CLOSE = register("block.nether_wood_door.close"); public static final SoundEvent NETHER_WOOD_DOOR_OPEN = register("block.nether_wood_door.open"); public static final SoundEvent NETHER_WOOD_TRAPDOOR_CLOSE = register("block.nether_wood_trapdoor.close"); public static final SoundEvent NETHER_WOOD_TRAPDOOR_OPEN = register("block.nether_wood_trapdoor.open"); public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_OFF = register("block.nether_wood_button.click_off"); public static final SoundEvent NETHER_WOOD_BUTTON_CLICK_ON = register("block.nether_wood_button.click_on"); public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF = register("block.nether_wood_pressure_plate.click_off"); public static final SoundEvent NETHER_WOOD_PRESSURE_PLATE_CLICK_ON = register("block.nether_wood_pressure_plate.click_on"); public static final SoundEvent NETHER_WOOD_FENCE_GATE_CLOSE = register("block.nether_wood_fence_gate.close"); public static final SoundEvent NETHER_WOOD_FENCE_GATE_OPEN = register("block.nether_wood_fence_gate.open"); public static final SoundEvent EMPTY = register("intentionally_empty"); public static final SoundEvent PACKED_MUD_BREAK = register("block.packed_mud.break"); public static final SoundEvent PACKED_MUD_FALL = register("block.packed_mud.fall"); public static final SoundEvent PACKED_MUD_HIT = register("block.packed_mud.hit"); public static final SoundEvent PACKED_MUD_PLACE = register("block.packed_mud.place"); public static final SoundEvent PACKED_MUD_STEP = register("block.packed_mud.step"); public static final SoundEvent STEM_BREAK = register("block.stem.break"); public static final SoundEvent STEM_STEP = register("block.stem.step"); public static final SoundEvent STEM_PLACE = register("block.stem.place"); public static final SoundEvent STEM_HIT = register("block.stem.hit"); public static final SoundEvent STEM_FALL = register("block.stem.fall"); public static final SoundEvent NYLIUM_BREAK = register("block.nylium.break"); public static final SoundEvent NYLIUM_STEP = register("block.nylium.step"); public static final SoundEvent NYLIUM_PLACE = register("block.nylium.place"); public static final SoundEvent NYLIUM_HIT = register("block.nylium.hit"); public static final SoundEvent NYLIUM_FALL = register("block.nylium.fall"); public static final SoundEvent NETHER_SPROUTS_BREAK = register("block.nether_sprouts.break"); public static final SoundEvent NETHER_SPROUTS_STEP = register("block.nether_sprouts.step"); public static final SoundEvent NETHER_SPROUTS_PLACE = register("block.nether_sprouts.place"); public static final SoundEvent NETHER_SPROUTS_HIT = register("block.nether_sprouts.hit"); public static final SoundEvent NETHER_SPROUTS_FALL = register("block.nether_sprouts.fall"); public static final SoundEvent FUNGUS_BREAK = register("block.fungus.break"); public static final SoundEvent FUNGUS_STEP = register("block.fungus.step"); public static final SoundEvent FUNGUS_PLACE = register("block.fungus.place"); public static final SoundEvent FUNGUS_HIT = register("block.fungus.hit"); public static final SoundEvent FUNGUS_FALL = register("block.fungus.fall"); public static final SoundEvent WEEPING_VINES_BREAK = register("block.weeping_vines.break"); public static final SoundEvent WEEPING_VINES_STEP = register("block.weeping_vines.step"); public static final SoundEvent WEEPING_VINES_PLACE = register("block.weeping_vines.place"); public static final SoundEvent WEEPING_VINES_HIT = register("block.weeping_vines.hit"); public static final SoundEvent WEEPING_VINES_FALL = register("block.weeping_vines.fall"); public static final SoundEvent WART_BLOCK_BREAK = register("block.wart_block.break"); public static final SoundEvent WART_BLOCK_STEP = register("block.wart_block.step"); public static final SoundEvent WART_BLOCK_PLACE = register("block.wart_block.place"); public static final SoundEvent WART_BLOCK_HIT = register("block.wart_block.hit"); public static final SoundEvent WART_BLOCK_FALL = register("block.wart_block.fall"); public static final SoundEvent NETHERITE_BLOCK_BREAK = register("block.netherite_block.break"); public static final SoundEvent NETHERITE_BLOCK_STEP = register("block.netherite_block.step"); public static final SoundEvent NETHERITE_BLOCK_PLACE = register("block.netherite_block.place"); public static final SoundEvent NETHERITE_BLOCK_HIT = register("block.netherite_block.hit"); public static final SoundEvent NETHERITE_BLOCK_FALL = register("block.netherite_block.fall"); public static final SoundEvent NETHERRACK_BREAK = register("block.netherrack.break"); public static final SoundEvent NETHERRACK_STEP = register("block.netherrack.step"); public static final SoundEvent NETHERRACK_PLACE = register("block.netherrack.place"); public static final SoundEvent NETHERRACK_HIT = register("block.netherrack.hit"); public static final SoundEvent NETHERRACK_FALL = register("block.netherrack.fall"); public static final Reference NOTE_BLOCK_BASEDRUM = registerForHolder("block.note_block.basedrum"); public static final Reference NOTE_BLOCK_BASS = registerForHolder("block.note_block.bass"); public static final Reference NOTE_BLOCK_BELL = registerForHolder("block.note_block.bell"); public static final Reference NOTE_BLOCK_CHIME = registerForHolder("block.note_block.chime"); public static final Reference NOTE_BLOCK_FLUTE = registerForHolder("block.note_block.flute"); public static final Reference NOTE_BLOCK_GUITAR = registerForHolder("block.note_block.guitar"); public static final Reference NOTE_BLOCK_HARP = registerForHolder("block.note_block.harp"); public static final Reference NOTE_BLOCK_HAT = registerForHolder("block.note_block.hat"); public static final Reference NOTE_BLOCK_PLING = registerForHolder("block.note_block.pling"); public static final Reference NOTE_BLOCK_SNARE = registerForHolder("block.note_block.snare"); public static final Reference NOTE_BLOCK_XYLOPHONE = registerForHolder("block.note_block.xylophone"); public static final Reference NOTE_BLOCK_IRON_XYLOPHONE = registerForHolder("block.note_block.iron_xylophone"); public static final Reference NOTE_BLOCK_COW_BELL = registerForHolder("block.note_block.cow_bell"); public static final Reference NOTE_BLOCK_DIDGERIDOO = registerForHolder("block.note_block.didgeridoo"); public static final Reference NOTE_BLOCK_BIT = registerForHolder("block.note_block.bit"); public static final Reference NOTE_BLOCK_BANJO = registerForHolder("block.note_block.banjo"); public static final Reference NOTE_BLOCK_IMITATE_ZOMBIE = registerForHolder("block.note_block.imitate.zombie"); public static final Reference NOTE_BLOCK_IMITATE_SKELETON = registerForHolder("block.note_block.imitate.skeleton"); public static final Reference NOTE_BLOCK_IMITATE_CREEPER = registerForHolder("block.note_block.imitate.creeper"); public static final Reference NOTE_BLOCK_IMITATE_ENDER_DRAGON = registerForHolder("block.note_block.imitate.ender_dragon"); public static final Reference NOTE_BLOCK_IMITATE_WITHER_SKELETON = registerForHolder("block.note_block.imitate.wither_skeleton"); public static final Reference NOTE_BLOCK_IMITATE_PIGLIN = registerForHolder("block.note_block.imitate.piglin"); public static final SoundEvent OCELOT_HURT = register("entity.ocelot.hurt"); public static final SoundEvent OCELOT_AMBIENT = register("entity.ocelot.ambient"); public static final SoundEvent OCELOT_DEATH = register("entity.ocelot.death"); public static final Reference OMINOUS_BOTTLE_DISPOSE = registerForHolder("item.ominous_bottle.dispose"); public static final SoundEvent PAINTING_BREAK = register("entity.painting.break"); public static final SoundEvent PAINTING_PLACE = register("entity.painting.place"); public static final SoundEvent PALE_HANGING_MOSS_IDLE = register("block.pale_hanging_moss.idle"); public static final SoundEvent PANDA_PRE_SNEEZE = register("entity.panda.pre_sneeze"); public static final SoundEvent PANDA_SNEEZE = register("entity.panda.sneeze"); public static final SoundEvent PANDA_AMBIENT = register("entity.panda.ambient"); public static final SoundEvent PANDA_DEATH = register("entity.panda.death"); public static final SoundEvent PANDA_EAT = register("entity.panda.eat"); public static final SoundEvent PANDA_STEP = register("entity.panda.step"); public static final SoundEvent PANDA_CANT_BREED = register("entity.panda.cant_breed"); public static final SoundEvent PANDA_AGGRESSIVE_AMBIENT = register("entity.panda.aggressive_ambient"); public static final SoundEvent PANDA_WORRIED_AMBIENT = register("entity.panda.worried_ambient"); public static final SoundEvent PANDA_HURT = register("entity.panda.hurt"); public static final SoundEvent PANDA_BITE = register("entity.panda.bite"); public static final SoundEvent PARROT_AMBIENT = register("entity.parrot.ambient"); public static final SoundEvent PARROT_DEATH = register("entity.parrot.death"); public static final SoundEvent PARROT_EAT = register("entity.parrot.eat"); public static final SoundEvent PARROT_FLY = register("entity.parrot.fly"); public static final SoundEvent PARROT_HURT = register("entity.parrot.hurt"); public static final SoundEvent PARROT_IMITATE_BLAZE = register("entity.parrot.imitate.blaze"); public static final SoundEvent PARROT_IMITATE_BOGGED = register("entity.parrot.imitate.bogged"); public static final SoundEvent PARROT_IMITATE_BREEZE = register("entity.parrot.imitate.breeze"); public static final SoundEvent PARROT_IMITATE_CREAKING = register("entity.parrot.imitate.creaking"); public static final SoundEvent PARROT_IMITATE_CREEPER = register("entity.parrot.imitate.creeper"); public static final SoundEvent PARROT_IMITATE_DROWNED = register("entity.parrot.imitate.drowned"); public static final SoundEvent PARROT_IMITATE_ELDER_GUARDIAN = register("entity.parrot.imitate.elder_guardian"); public static final SoundEvent PARROT_IMITATE_ENDER_DRAGON = register("entity.parrot.imitate.ender_dragon"); public static final SoundEvent PARROT_IMITATE_ENDERMITE = register("entity.parrot.imitate.endermite"); public static final SoundEvent PARROT_IMITATE_EVOKER = register("entity.parrot.imitate.evoker"); public static final SoundEvent PARROT_IMITATE_GHAST = register("entity.parrot.imitate.ghast"); public static final SoundEvent PARROT_IMITATE_GUARDIAN = register("entity.parrot.imitate.guardian"); public static final SoundEvent PARROT_IMITATE_HOGLIN = register("entity.parrot.imitate.hoglin"); public static final SoundEvent PARROT_IMITATE_HUSK = register("entity.parrot.imitate.husk"); public static final SoundEvent PARROT_IMITATE_ILLUSIONER = register("entity.parrot.imitate.illusioner"); public static final SoundEvent PARROT_IMITATE_MAGMA_CUBE = register("entity.parrot.imitate.magma_cube"); public static final SoundEvent PARROT_IMITATE_PHANTOM = register("entity.parrot.imitate.phantom"); public static final SoundEvent PARROT_IMITATE_PIGLIN = register("entity.parrot.imitate.piglin"); public static final SoundEvent PARROT_IMITATE_PIGLIN_BRUTE = register("entity.parrot.imitate.piglin_brute"); public static final SoundEvent PARROT_IMITATE_PILLAGER = register("entity.parrot.imitate.pillager"); public static final SoundEvent PARROT_IMITATE_RAVAGER = register("entity.parrot.imitate.ravager"); public static final SoundEvent PARROT_IMITATE_SHULKER = register("entity.parrot.imitate.shulker"); public static final SoundEvent PARROT_IMITATE_SILVERFISH = register("entity.parrot.imitate.silverfish"); public static final SoundEvent PARROT_IMITATE_SKELETON = register("entity.parrot.imitate.skeleton"); public static final SoundEvent PARROT_IMITATE_SLIME = register("entity.parrot.imitate.slime"); public static final SoundEvent PARROT_IMITATE_SPIDER = register("entity.parrot.imitate.spider"); public static final SoundEvent PARROT_IMITATE_STRAY = register("entity.parrot.imitate.stray"); public static final SoundEvent PARROT_IMITATE_VEX = register("entity.parrot.imitate.vex"); public static final SoundEvent PARROT_IMITATE_VINDICATOR = register("entity.parrot.imitate.vindicator"); public static final SoundEvent PARROT_IMITATE_WARDEN = register("entity.parrot.imitate.warden"); public static final SoundEvent PARROT_IMITATE_WITCH = register("entity.parrot.imitate.witch"); public static final SoundEvent PARROT_IMITATE_WITHER = register("entity.parrot.imitate.wither"); public static final SoundEvent PARROT_IMITATE_WITHER_SKELETON = register("entity.parrot.imitate.wither_skeleton"); public static final SoundEvent PARROT_IMITATE_ZOGLIN = register("entity.parrot.imitate.zoglin"); public static final SoundEvent PARROT_IMITATE_ZOMBIE = register("entity.parrot.imitate.zombie"); public static final SoundEvent PARROT_IMITATE_ZOMBIE_VILLAGER = register("entity.parrot.imitate.zombie_villager"); public static final SoundEvent PARROT_STEP = register("entity.parrot.step"); public static final SoundEvent PHANTOM_AMBIENT = register("entity.phantom.ambient"); public static final SoundEvent PHANTOM_BITE = register("entity.phantom.bite"); public static final SoundEvent PHANTOM_DEATH = register("entity.phantom.death"); public static final SoundEvent PHANTOM_FLAP = register("entity.phantom.flap"); public static final SoundEvent PHANTOM_HURT = register("entity.phantom.hurt"); public static final SoundEvent PHANTOM_SWOOP = register("entity.phantom.swoop"); public static final SoundEvent PIG_AMBIENT = register("entity.pig.ambient"); public static final SoundEvent PIG_DEATH = register("entity.pig.death"); public static final SoundEvent PIG_HURT = register("entity.pig.hurt"); public static final Reference PIG_SADDLE = registerForHolder("entity.pig.saddle"); public static final SoundEvent PIG_STEP = register("entity.pig.step"); public static final SoundEvent PIGLIN_ADMIRING_ITEM = register("entity.piglin.admiring_item"); public static final SoundEvent PIGLIN_AMBIENT = register("entity.piglin.ambient"); public static final SoundEvent PIGLIN_ANGRY = register("entity.piglin.angry"); public static final SoundEvent PIGLIN_CELEBRATE = register("entity.piglin.celebrate"); public static final SoundEvent PIGLIN_DEATH = register("entity.piglin.death"); public static final SoundEvent PIGLIN_JEALOUS = register("entity.piglin.jealous"); public static final SoundEvent PIGLIN_HURT = register("entity.piglin.hurt"); public static final SoundEvent PIGLIN_RETREAT = register("entity.piglin.retreat"); public static final SoundEvent PIGLIN_STEP = register("entity.piglin.step"); public static final SoundEvent PIGLIN_CONVERTED_TO_ZOMBIFIED = register("entity.piglin.converted_to_zombified"); public static final SoundEvent PIGLIN_BRUTE_AMBIENT = register("entity.piglin_brute.ambient"); public static final SoundEvent PIGLIN_BRUTE_ANGRY = register("entity.piglin_brute.angry"); public static final SoundEvent PIGLIN_BRUTE_DEATH = register("entity.piglin_brute.death"); public static final SoundEvent PIGLIN_BRUTE_HURT = register("entity.piglin_brute.hurt"); public static final SoundEvent PIGLIN_BRUTE_STEP = register("entity.piglin_brute.step"); public static final SoundEvent PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED = register("entity.piglin_brute.converted_to_zombified"); public static final SoundEvent PILLAGER_AMBIENT = register("entity.pillager.ambient"); public static final SoundEvent PILLAGER_CELEBRATE = register("entity.pillager.celebrate"); public static final SoundEvent PILLAGER_DEATH = register("entity.pillager.death"); public static final SoundEvent PILLAGER_HURT = register("entity.pillager.hurt"); public static final SoundEvent PISTON_CONTRACT = register("block.piston.contract"); public static final SoundEvent PISTON_EXTEND = register("block.piston.extend"); public static final SoundEvent PLAYER_ATTACK_CRIT = register("entity.player.attack.crit"); public static final SoundEvent PLAYER_ATTACK_KNOCKBACK = register("entity.player.attack.knockback"); public static final SoundEvent PLAYER_ATTACK_NODAMAGE = register("entity.player.attack.nodamage"); public static final SoundEvent PLAYER_ATTACK_STRONG = register("entity.player.attack.strong"); public static final SoundEvent PLAYER_ATTACK_SWEEP = register("entity.player.attack.sweep"); public static final SoundEvent PLAYER_ATTACK_WEAK = register("entity.player.attack.weak"); public static final SoundEvent PLAYER_BIG_FALL = register("entity.player.big_fall"); public static final SoundEvent PLAYER_BREATH = register("entity.player.breath"); public static final SoundEvent PLAYER_BURP = register("entity.player.burp"); public static final SoundEvent PLAYER_DEATH = register("entity.player.death"); public static final SoundEvent PLAYER_HURT = register("entity.player.hurt"); public static final SoundEvent PLAYER_HURT_DROWN = register("entity.player.hurt_drown"); public static final SoundEvent PLAYER_HURT_FREEZE = register("entity.player.hurt_freeze"); public static final SoundEvent PLAYER_HURT_ON_FIRE = register("entity.player.hurt_on_fire"); public static final SoundEvent PLAYER_HURT_SWEET_BERRY_BUSH = register("entity.player.hurt_sweet_berry_bush"); public static final SoundEvent PLAYER_LEVELUP = register("entity.player.levelup"); public static final SoundEvent PLAYER_SMALL_FALL = register("entity.player.small_fall"); public static final SoundEvent PLAYER_SPLASH = register("entity.player.splash"); public static final SoundEvent PLAYER_SPLASH_HIGH_SPEED = register("entity.player.splash.high_speed"); public static final SoundEvent PLAYER_SWIM = register("entity.player.swim"); public static final SoundEvent PLAYER_TELEPORT = register("entity.player.teleport"); public static final SoundEvent POLAR_BEAR_AMBIENT = register("entity.polar_bear.ambient"); public static final SoundEvent POLAR_BEAR_AMBIENT_BABY = register("entity.polar_bear.ambient_baby"); public static final SoundEvent POLAR_BEAR_DEATH = register("entity.polar_bear.death"); public static final SoundEvent POLAR_BEAR_HURT = register("entity.polar_bear.hurt"); public static final SoundEvent POLAR_BEAR_STEP = register("entity.polar_bear.step"); public static final SoundEvent POLAR_BEAR_WARNING = register("entity.polar_bear.warning"); public static final SoundEvent POLISHED_DEEPSLATE_BREAK = register("block.polished_deepslate.break"); public static final SoundEvent POLISHED_DEEPSLATE_FALL = register("block.polished_deepslate.fall"); public static final SoundEvent POLISHED_DEEPSLATE_HIT = register("block.polished_deepslate.hit"); public static final SoundEvent POLISHED_DEEPSLATE_PLACE = register("block.polished_deepslate.place"); public static final SoundEvent POLISHED_DEEPSLATE_STEP = register("block.polished_deepslate.step"); public static final SoundEvent PORTAL_AMBIENT = register("block.portal.ambient"); public static final SoundEvent PORTAL_TRAVEL = register("block.portal.travel"); public static final SoundEvent PORTAL_TRIGGER = register("block.portal.trigger"); public static final SoundEvent POWDER_SNOW_BREAK = register("block.powder_snow.break"); public static final SoundEvent POWDER_SNOW_FALL = register("block.powder_snow.fall"); public static final SoundEvent POWDER_SNOW_HIT = register("block.powder_snow.hit"); public static final SoundEvent POWDER_SNOW_PLACE = register("block.powder_snow.place"); public static final SoundEvent POWDER_SNOW_STEP = register("block.powder_snow.step"); public static final SoundEvent PUFFER_FISH_AMBIENT = register("entity.puffer_fish.ambient"); public static final SoundEvent PUFFER_FISH_BLOW_OUT = register("entity.puffer_fish.blow_out"); public static final SoundEvent PUFFER_FISH_BLOW_UP = register("entity.puffer_fish.blow_up"); public static final SoundEvent PUFFER_FISH_DEATH = register("entity.puffer_fish.death"); public static final SoundEvent PUFFER_FISH_FLOP = register("entity.puffer_fish.flop"); public static final SoundEvent PUFFER_FISH_HURT = register("entity.puffer_fish.hurt"); public static final SoundEvent PUFFER_FISH_STING = register("entity.puffer_fish.sting"); public static final SoundEvent PUMPKIN_CARVE = register("block.pumpkin.carve"); public static final SoundEvent RABBIT_AMBIENT = register("entity.rabbit.ambient"); public static final SoundEvent RABBIT_ATTACK = register("entity.rabbit.attack"); public static final SoundEvent RABBIT_DEATH = register("entity.rabbit.death"); public static final SoundEvent RABBIT_HURT = register("entity.rabbit.hurt"); public static final SoundEvent RABBIT_JUMP = register("entity.rabbit.jump"); public static final Reference RAID_HORN = registerForHolder("event.raid.horn"); public static final SoundEvent RAVAGER_AMBIENT = register("entity.ravager.ambient"); public static final SoundEvent RAVAGER_ATTACK = register("entity.ravager.attack"); public static final SoundEvent RAVAGER_CELEBRATE = register("entity.ravager.celebrate"); public static final SoundEvent RAVAGER_DEATH = register("entity.ravager.death"); public static final SoundEvent RAVAGER_HURT = register("entity.ravager.hurt"); public static final SoundEvent RAVAGER_STEP = register("entity.ravager.step"); public static final SoundEvent RAVAGER_STUNNED = register("entity.ravager.stunned"); public static final SoundEvent RAVAGER_ROAR = register("entity.ravager.roar"); public static final SoundEvent NETHER_GOLD_ORE_BREAK = register("block.nether_gold_ore.break"); public static final SoundEvent NETHER_GOLD_ORE_FALL = register("block.nether_gold_ore.fall"); public static final SoundEvent NETHER_GOLD_ORE_HIT = register("block.nether_gold_ore.hit"); public static final SoundEvent NETHER_GOLD_ORE_PLACE = register("block.nether_gold_ore.place"); public static final SoundEvent NETHER_GOLD_ORE_STEP = register("block.nether_gold_ore.step"); public static final SoundEvent NETHER_ORE_BREAK = register("block.nether_ore.break"); public static final SoundEvent NETHER_ORE_FALL = register("block.nether_ore.fall"); public static final SoundEvent NETHER_ORE_HIT = register("block.nether_ore.hit"); public static final SoundEvent NETHER_ORE_PLACE = register("block.nether_ore.place"); public static final SoundEvent NETHER_ORE_STEP = register("block.nether_ore.step"); public static final SoundEvent REDSTONE_TORCH_BURNOUT = register("block.redstone_torch.burnout"); public static final SoundEvent RESPAWN_ANCHOR_AMBIENT = register("block.respawn_anchor.ambient"); public static final SoundEvent RESPAWN_ANCHOR_CHARGE = register("block.respawn_anchor.charge"); public static final Reference RESPAWN_ANCHOR_DEPLETE = registerForHolder("block.respawn_anchor.deplete"); public static final SoundEvent RESPAWN_ANCHOR_SET_SPAWN = register("block.respawn_anchor.set_spawn"); public static final SoundEvent ROOTED_DIRT_BREAK = register("block.rooted_dirt.break"); public static final SoundEvent ROOTED_DIRT_FALL = register("block.rooted_dirt.fall"); public static final SoundEvent ROOTED_DIRT_HIT = register("block.rooted_dirt.hit"); public static final SoundEvent ROOTED_DIRT_PLACE = register("block.rooted_dirt.place"); public static final SoundEvent ROOTED_DIRT_STEP = register("block.rooted_dirt.step"); public static final SoundEvent SALMON_AMBIENT = register("entity.salmon.ambient"); public static final SoundEvent SALMON_DEATH = register("entity.salmon.death"); public static final SoundEvent SALMON_FLOP = register("entity.salmon.flop"); public static final SoundEvent SALMON_HURT = register("entity.salmon.hurt"); public static final SoundEvent SAND_BREAK = register("block.sand.break"); public static final SoundEvent SAND_FALL = register("block.sand.fall"); public static final SoundEvent SAND_HIT = register("block.sand.hit"); public static final SoundEvent SAND_PLACE = register("block.sand.place"); public static final SoundEvent SAND_STEP = register("block.sand.step"); public static final SoundEvent SAND_IDLE = register("block.sand.idle"); public static final SoundEvent SAND_WIND = register("block.sand.wind"); public static final SoundEvent SCAFFOLDING_BREAK = register("block.scaffolding.break"); public static final SoundEvent SCAFFOLDING_FALL = register("block.scaffolding.fall"); public static final SoundEvent SCAFFOLDING_HIT = register("block.scaffolding.hit"); public static final SoundEvent SCAFFOLDING_PLACE = register("block.scaffolding.place"); public static final SoundEvent SCAFFOLDING_STEP = register("block.scaffolding.step"); public static final SoundEvent SCULK_BLOCK_SPREAD = register("block.sculk.spread"); public static final SoundEvent SCULK_BLOCK_CHARGE = register("block.sculk.charge"); public static final SoundEvent SCULK_BLOCK_BREAK = register("block.sculk.break"); public static final SoundEvent SCULK_BLOCK_FALL = register("block.sculk.fall"); public static final SoundEvent SCULK_BLOCK_HIT = register("block.sculk.hit"); public static final SoundEvent SCULK_BLOCK_PLACE = register("block.sculk.place"); public static final SoundEvent SCULK_BLOCK_STEP = register("block.sculk.step"); public static final SoundEvent SCULK_CATALYST_BLOOM = register("block.sculk_catalyst.bloom"); public static final SoundEvent SCULK_CATALYST_BREAK = register("block.sculk_catalyst.break"); public static final SoundEvent SCULK_CATALYST_FALL = register("block.sculk_catalyst.fall"); public static final SoundEvent SCULK_CATALYST_HIT = register("block.sculk_catalyst.hit"); public static final SoundEvent SCULK_CATALYST_PLACE = register("block.sculk_catalyst.place"); public static final SoundEvent SCULK_CATALYST_STEP = register("block.sculk_catalyst.step"); public static final SoundEvent SCULK_CLICKING = register("block.sculk_sensor.clicking"); public static final SoundEvent SCULK_CLICKING_STOP = register("block.sculk_sensor.clicking_stop"); public static final SoundEvent SCULK_SENSOR_BREAK = register("block.sculk_sensor.break"); public static final SoundEvent SCULK_SENSOR_FALL = register("block.sculk_sensor.fall"); public static final SoundEvent SCULK_SENSOR_HIT = register("block.sculk_sensor.hit"); public static final SoundEvent SCULK_SENSOR_PLACE = register("block.sculk_sensor.place"); public static final SoundEvent SCULK_SENSOR_STEP = register("block.sculk_sensor.step"); public static final SoundEvent SCULK_SHRIEKER_BREAK = register("block.sculk_shrieker.break"); public static final SoundEvent SCULK_SHRIEKER_FALL = register("block.sculk_shrieker.fall"); public static final SoundEvent SCULK_SHRIEKER_HIT = register("block.sculk_shrieker.hit"); public static final SoundEvent SCULK_SHRIEKER_PLACE = register("block.sculk_shrieker.place"); public static final SoundEvent SCULK_SHRIEKER_SHRIEK = register("block.sculk_shrieker.shriek"); public static final SoundEvent SCULK_SHRIEKER_STEP = register("block.sculk_shrieker.step"); public static final SoundEvent SCULK_VEIN_BREAK = register("block.sculk_vein.break"); public static final SoundEvent SCULK_VEIN_FALL = register("block.sculk_vein.fall"); public static final SoundEvent SCULK_VEIN_HIT = register("block.sculk_vein.hit"); public static final SoundEvent SCULK_VEIN_PLACE = register("block.sculk_vein.place"); public static final SoundEvent SCULK_VEIN_STEP = register("block.sculk_vein.step"); public static final SoundEvent SHEEP_AMBIENT = register("entity.sheep.ambient"); public static final SoundEvent SHEEP_DEATH = register("entity.sheep.death"); public static final SoundEvent SHEEP_HURT = register("entity.sheep.hurt"); public static final SoundEvent SHEEP_SHEAR = register("entity.sheep.shear"); public static final SoundEvent SHEEP_STEP = register("entity.sheep.step"); public static final Reference SHIELD_BLOCK = registerForHolder("item.shield.block"); public static final Reference SHIELD_BREAK = registerForHolder("item.shield.break"); public static final SoundEvent SHROOMLIGHT_BREAK = register("block.shroomlight.break"); public static final SoundEvent SHROOMLIGHT_STEP = register("block.shroomlight.step"); public static final SoundEvent SHROOMLIGHT_PLACE = register("block.shroomlight.place"); public static final SoundEvent SHROOMLIGHT_HIT = register("block.shroomlight.hit"); public static final SoundEvent SHROOMLIGHT_FALL = register("block.shroomlight.fall"); public static final SoundEvent SHOVEL_FLATTEN = register("item.shovel.flatten"); public static final SoundEvent SHULKER_AMBIENT = register("entity.shulker.ambient"); public static final SoundEvent SHULKER_BOX_CLOSE = register("block.shulker_box.close"); public static final SoundEvent SHULKER_BOX_OPEN = register("block.shulker_box.open"); public static final SoundEvent SHULKER_BULLET_HIT = register("entity.shulker_bullet.hit"); public static final SoundEvent SHULKER_BULLET_HURT = register("entity.shulker_bullet.hurt"); public static final SoundEvent SHULKER_CLOSE = register("entity.shulker.close"); public static final SoundEvent SHULKER_DEATH = register("entity.shulker.death"); public static final SoundEvent SHULKER_HURT = register("entity.shulker.hurt"); public static final SoundEvent SHULKER_HURT_CLOSED = register("entity.shulker.hurt_closed"); public static final SoundEvent SHULKER_OPEN = register("entity.shulker.open"); public static final SoundEvent SHULKER_SHOOT = register("entity.shulker.shoot"); public static final SoundEvent SHULKER_TELEPORT = register("entity.shulker.teleport"); public static final SoundEvent SILVERFISH_AMBIENT = register("entity.silverfish.ambient"); public static final SoundEvent SILVERFISH_DEATH = register("entity.silverfish.death"); public static final SoundEvent SILVERFISH_HURT = register("entity.silverfish.hurt"); public static final SoundEvent SILVERFISH_STEP = register("entity.silverfish.step"); public static final SoundEvent SKELETON_AMBIENT = register("entity.skeleton.ambient"); public static final SoundEvent SKELETON_CONVERTED_TO_STRAY = register("entity.skeleton.converted_to_stray"); public static final SoundEvent SKELETON_DEATH = register("entity.skeleton.death"); public static final SoundEvent SKELETON_HORSE_AMBIENT = register("entity.skeleton_horse.ambient"); public static final SoundEvent SKELETON_HORSE_DEATH = register("entity.skeleton_horse.death"); public static final SoundEvent SKELETON_HORSE_HURT = register("entity.skeleton_horse.hurt"); public static final SoundEvent SKELETON_HORSE_SWIM = register("entity.skeleton_horse.swim"); public static final SoundEvent SKELETON_HORSE_AMBIENT_WATER = register("entity.skeleton_horse.ambient_water"); public static final SoundEvent SKELETON_HORSE_GALLOP_WATER = register("entity.skeleton_horse.gallop_water"); public static final SoundEvent SKELETON_HORSE_JUMP_WATER = register("entity.skeleton_horse.jump_water"); public static final SoundEvent SKELETON_HORSE_STEP_WATER = register("entity.skeleton_horse.step_water"); public static final SoundEvent SKELETON_HURT = register("entity.skeleton.hurt"); public static final SoundEvent SKELETON_SHOOT = register("entity.skeleton.shoot"); public static final SoundEvent SKELETON_STEP = register("entity.skeleton.step"); public static final SoundEvent SLIME_ATTACK = register("entity.slime.attack"); public static final SoundEvent SLIME_DEATH = register("entity.slime.death"); public static final SoundEvent SLIME_HURT = register("entity.slime.hurt"); public static final SoundEvent SLIME_JUMP = register("entity.slime.jump"); public static final SoundEvent SLIME_SQUISH = register("entity.slime.squish"); public static final SoundEvent SLIME_BLOCK_BREAK = register("block.slime_block.break"); public static final SoundEvent SLIME_BLOCK_FALL = register("block.slime_block.fall"); public static final SoundEvent SLIME_BLOCK_HIT = register("block.slime_block.hit"); public static final SoundEvent SLIME_BLOCK_PLACE = register("block.slime_block.place"); public static final SoundEvent SLIME_BLOCK_STEP = register("block.slime_block.step"); public static final SoundEvent SMALL_AMETHYST_BUD_BREAK = register("block.small_amethyst_bud.break"); public static final SoundEvent SMALL_AMETHYST_BUD_PLACE = register("block.small_amethyst_bud.place"); public static final SoundEvent SMALL_DRIPLEAF_BREAK = register("block.small_dripleaf.break"); public static final SoundEvent SMALL_DRIPLEAF_FALL = register("block.small_dripleaf.fall"); public static final SoundEvent SMALL_DRIPLEAF_HIT = register("block.small_dripleaf.hit"); public static final SoundEvent SMALL_DRIPLEAF_PLACE = register("block.small_dripleaf.place"); public static final SoundEvent SMALL_DRIPLEAF_STEP = register("block.small_dripleaf.step"); public static final SoundEvent SOUL_SAND_BREAK = register("block.soul_sand.break"); public static final SoundEvent SOUL_SAND_STEP = register("block.soul_sand.step"); public static final SoundEvent SOUL_SAND_PLACE = register("block.soul_sand.place"); public static final SoundEvent SOUL_SAND_HIT = register("block.soul_sand.hit"); public static final SoundEvent SOUL_SAND_FALL = register("block.soul_sand.fall"); public static final SoundEvent SOUL_SOIL_BREAK = register("block.soul_soil.break"); public static final SoundEvent SOUL_SOIL_STEP = register("block.soul_soil.step"); public static final SoundEvent SOUL_SOIL_PLACE = register("block.soul_soil.place"); public static final SoundEvent SOUL_SOIL_HIT = register("block.soul_soil.hit"); public static final SoundEvent SOUL_SOIL_FALL = register("block.soul_soil.fall"); public static final Reference SOUL_ESCAPE = registerForHolder("particle.soul_escape"); public static final SoundEvent SPAWNER_BREAK = register("block.spawner.break"); public static final SoundEvent SPAWNER_FALL = register("block.spawner.fall"); public static final SoundEvent SPAWNER_HIT = register("block.spawner.hit"); public static final SoundEvent SPAWNER_PLACE = register("block.spawner.place"); public static final SoundEvent SPAWNER_STEP = register("block.spawner.step"); public static final SoundEvent RESIN_BREAK = register("block.resin.break"); public static final SoundEvent RESIN_FALL = register("block.resin.fall"); public static final SoundEvent RESIN_PLACE = register("block.resin.place"); public static final SoundEvent RESIN_STEP = register("block.resin.step"); public static final SoundEvent RESIN_BRICKS_BREAK = register("block.resin_bricks.break"); public static final SoundEvent RESIN_BRICKS_FALL = register("block.resin_bricks.fall"); public static final SoundEvent RESIN_BRICKS_HIT = register("block.resin_bricks.hit"); public static final SoundEvent RESIN_BRICKS_PLACE = register("block.resin_bricks.place"); public static final SoundEvent RESIN_BRICKS_STEP = register("block.resin_bricks.step"); public static final SoundEvent SPORE_BLOSSOM_BREAK = register("block.spore_blossom.break"); public static final SoundEvent SPORE_BLOSSOM_FALL = register("block.spore_blossom.fall"); public static final SoundEvent SPORE_BLOSSOM_HIT = register("block.spore_blossom.hit"); public static final SoundEvent SPORE_BLOSSOM_PLACE = register("block.spore_blossom.place"); public static final SoundEvent SPORE_BLOSSOM_STEP = register("block.spore_blossom.step"); public static final SoundEvent STRIDER_AMBIENT = register("entity.strider.ambient"); public static final SoundEvent STRIDER_HAPPY = register("entity.strider.happy"); public static final SoundEvent STRIDER_RETREAT = register("entity.strider.retreat"); public static final SoundEvent STRIDER_DEATH = register("entity.strider.death"); public static final SoundEvent STRIDER_HURT = register("entity.strider.hurt"); public static final SoundEvent STRIDER_STEP = register("entity.strider.step"); public static final SoundEvent STRIDER_STEP_LAVA = register("entity.strider.step_lava"); public static final SoundEvent STRIDER_EAT = register("entity.strider.eat"); public static final Reference STRIDER_SADDLE = registerForHolder("entity.strider.saddle"); public static final SoundEvent SLIME_DEATH_SMALL = register("entity.slime.death_small"); public static final SoundEvent SLIME_HURT_SMALL = register("entity.slime.hurt_small"); public static final SoundEvent SLIME_JUMP_SMALL = register("entity.slime.jump_small"); public static final SoundEvent SLIME_SQUISH_SMALL = register("entity.slime.squish_small"); public static final SoundEvent SMITHING_TABLE_USE = register("block.smithing_table.use"); public static final SoundEvent SMOKER_SMOKE = register("block.smoker.smoke"); public static final SoundEvent SNIFFER_STEP = register("entity.sniffer.step"); public static final SoundEvent SNIFFER_EAT = register("entity.sniffer.eat"); public static final SoundEvent SNIFFER_IDLE = register("entity.sniffer.idle"); public static final SoundEvent SNIFFER_HURT = register("entity.sniffer.hurt"); public static final SoundEvent SNIFFER_DEATH = register("entity.sniffer.death"); public static final SoundEvent SNIFFER_DROP_SEED = register("entity.sniffer.drop_seed"); public static final SoundEvent SNIFFER_SCENTING = register("entity.sniffer.scenting"); public static final SoundEvent SNIFFER_SNIFFING = register("entity.sniffer.sniffing"); public static final SoundEvent SNIFFER_SEARCHING = register("entity.sniffer.searching"); public static final SoundEvent SNIFFER_DIGGING = register("entity.sniffer.digging"); public static final SoundEvent SNIFFER_DIGGING_STOP = register("entity.sniffer.digging_stop"); public static final SoundEvent SNIFFER_HAPPY = register("entity.sniffer.happy"); public static final SoundEvent SNIFFER_EGG_PLOP = register("block.sniffer_egg.plop"); public static final SoundEvent SNIFFER_EGG_CRACK = register("block.sniffer_egg.crack"); public static final SoundEvent SNIFFER_EGG_HATCH = register("block.sniffer_egg.hatch"); public static final SoundEvent SNOWBALL_THROW = register("entity.snowball.throw"); public static final SoundEvent SNOW_BREAK = register("block.snow.break"); public static final SoundEvent SNOW_FALL = register("block.snow.fall"); public static final SoundEvent SNOW_GOLEM_AMBIENT = register("entity.snow_golem.ambient"); public static final SoundEvent SNOW_GOLEM_DEATH = register("entity.snow_golem.death"); public static final SoundEvent SNOW_GOLEM_HURT = register("entity.snow_golem.hurt"); public static final SoundEvent SNOW_GOLEM_SHOOT = register("entity.snow_golem.shoot"); public static final SoundEvent SNOW_GOLEM_SHEAR = register("entity.snow_golem.shear"); public static final SoundEvent SNOW_HIT = register("block.snow.hit"); public static final SoundEvent SNOW_PLACE = register("block.snow.place"); public static final SoundEvent SNOW_STEP = register("block.snow.step"); public static final SoundEvent SPIDER_AMBIENT = register("entity.spider.ambient"); public static final SoundEvent SPIDER_DEATH = register("entity.spider.death"); public static final SoundEvent SPIDER_HURT = register("entity.spider.hurt"); public static final SoundEvent SPIDER_STEP = register("entity.spider.step"); public static final SoundEvent SPLASH_POTION_BREAK = register("entity.splash_potion.break"); public static final SoundEvent SPLASH_POTION_THROW = register("entity.splash_potion.throw"); public static final SoundEvent SPONGE_BREAK = register("block.sponge.break"); public static final SoundEvent SPONGE_FALL = register("block.sponge.fall"); public static final SoundEvent SPONGE_HIT = register("block.sponge.hit"); public static final SoundEvent SPONGE_PLACE = register("block.sponge.place"); public static final SoundEvent SPONGE_STEP = register("block.sponge.step"); public static final SoundEvent SPONGE_ABSORB = register("block.sponge.absorb"); public static final SoundEvent SPYGLASS_USE = register("item.spyglass.use"); public static final SoundEvent SPYGLASS_STOP_USING = register("item.spyglass.stop_using"); public static final SoundEvent SQUID_AMBIENT = register("entity.squid.ambient"); public static final SoundEvent SQUID_DEATH = register("entity.squid.death"); public static final SoundEvent SQUID_HURT = register("entity.squid.hurt"); public static final SoundEvent SQUID_SQUIRT = register("entity.squid.squirt"); public static final SoundEvent STONE_BREAK = register("block.stone.break"); public static final SoundEvent STONE_BUTTON_CLICK_OFF = register("block.stone_button.click_off"); public static final SoundEvent STONE_BUTTON_CLICK_ON = register("block.stone_button.click_on"); public static final SoundEvent STONE_FALL = register("block.stone.fall"); public static final SoundEvent STONE_HIT = register("block.stone.hit"); public static final SoundEvent STONE_PLACE = register("block.stone.place"); public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_OFF = register("block.stone_pressure_plate.click_off"); public static final SoundEvent STONE_PRESSURE_PLATE_CLICK_ON = register("block.stone_pressure_plate.click_on"); public static final SoundEvent STONE_STEP = register("block.stone.step"); public static final SoundEvent STRAY_AMBIENT = register("entity.stray.ambient"); public static final SoundEvent STRAY_DEATH = register("entity.stray.death"); public static final SoundEvent STRAY_HURT = register("entity.stray.hurt"); public static final SoundEvent STRAY_STEP = register("entity.stray.step"); public static final SoundEvent SWEET_BERRY_BUSH_BREAK = register("block.sweet_berry_bush.break"); public static final SoundEvent SWEET_BERRY_BUSH_PLACE = register("block.sweet_berry_bush.place"); public static final SoundEvent SWEET_BERRY_BUSH_PICK_BERRIES = register("block.sweet_berry_bush.pick_berries"); public static final SoundEvent TADPOLE_DEATH = register("entity.tadpole.death"); public static final SoundEvent TADPOLE_FLOP = register("entity.tadpole.flop"); public static final SoundEvent TADPOLE_GROW_UP = register("entity.tadpole.grow_up"); public static final SoundEvent TADPOLE_HURT = register("entity.tadpole.hurt"); public static final SoundEvent THORNS_HIT = register("enchant.thorns.hit"); public static final SoundEvent TNT_PRIMED = register("entity.tnt.primed"); public static final SoundEvent TOTEM_USE = register("item.totem.use"); public static final SoundEvent TRIDENT_HIT = register("item.trident.hit"); public static final SoundEvent TRIDENT_HIT_GROUND = register("item.trident.hit_ground"); public static final SoundEvent TRIDENT_RETURN = register("item.trident.return"); public static final Holder TRIDENT_RIPTIDE_1 = registerForHolder("item.trident.riptide_1"); public static final Holder TRIDENT_RIPTIDE_2 = registerForHolder("item.trident.riptide_2"); public static final Holder TRIDENT_RIPTIDE_3 = registerForHolder("item.trident.riptide_3"); public static final Holder TRIDENT_THROW = registerForHolder("item.trident.throw"); public static final Holder TRIDENT_THUNDER = registerForHolder("item.trident.thunder"); public static final SoundEvent TRIPWIRE_ATTACH = register("block.tripwire.attach"); public static final SoundEvent TRIPWIRE_CLICK_OFF = register("block.tripwire.click_off"); public static final SoundEvent TRIPWIRE_CLICK_ON = register("block.tripwire.click_on"); public static final SoundEvent TRIPWIRE_DETACH = register("block.tripwire.detach"); public static final SoundEvent TROPICAL_FISH_AMBIENT = register("entity.tropical_fish.ambient"); public static final SoundEvent TROPICAL_FISH_DEATH = register("entity.tropical_fish.death"); public static final SoundEvent TROPICAL_FISH_FLOP = register("entity.tropical_fish.flop"); public static final SoundEvent TROPICAL_FISH_HURT = register("entity.tropical_fish.hurt"); public static final SoundEvent TUFF_BREAK = register("block.tuff.break"); public static final SoundEvent TUFF_STEP = register("block.tuff.step"); public static final SoundEvent TUFF_PLACE = register("block.tuff.place"); public static final SoundEvent TUFF_HIT = register("block.tuff.hit"); public static final SoundEvent TUFF_FALL = register("block.tuff.fall"); public static final SoundEvent TUFF_BRICKS_BREAK = register("block.tuff_bricks.break"); public static final SoundEvent TUFF_BRICKS_FALL = register("block.tuff_bricks.fall"); public static final SoundEvent TUFF_BRICKS_HIT = register("block.tuff_bricks.hit"); public static final SoundEvent TUFF_BRICKS_PLACE = register("block.tuff_bricks.place"); public static final SoundEvent TUFF_BRICKS_STEP = register("block.tuff_bricks.step"); public static final SoundEvent POLISHED_TUFF_BREAK = register("block.polished_tuff.break"); public static final SoundEvent POLISHED_TUFF_FALL = register("block.polished_tuff.fall"); public static final SoundEvent POLISHED_TUFF_HIT = register("block.polished_tuff.hit"); public static final SoundEvent POLISHED_TUFF_PLACE = register("block.polished_tuff.place"); public static final SoundEvent POLISHED_TUFF_STEP = register("block.polished_tuff.step"); public static final SoundEvent TURTLE_AMBIENT_LAND = register("entity.turtle.ambient_land"); public static final SoundEvent TURTLE_DEATH = register("entity.turtle.death"); public static final SoundEvent TURTLE_DEATH_BABY = register("entity.turtle.death_baby"); public static final SoundEvent TURTLE_EGG_BREAK = register("entity.turtle.egg_break"); public static final SoundEvent TURTLE_EGG_CRACK = register("entity.turtle.egg_crack"); public static final SoundEvent TURTLE_EGG_HATCH = register("entity.turtle.egg_hatch"); public static final SoundEvent TURTLE_HURT = register("entity.turtle.hurt"); public static final SoundEvent TURTLE_HURT_BABY = register("entity.turtle.hurt_baby"); public static final SoundEvent TURTLE_LAY_EGG = register("entity.turtle.lay_egg"); public static final SoundEvent TURTLE_SHAMBLE = register("entity.turtle.shamble"); public static final SoundEvent TURTLE_SHAMBLE_BABY = register("entity.turtle.shamble_baby"); public static final SoundEvent TURTLE_SWIM = register("entity.turtle.swim"); public static final Reference UI_BUTTON_CLICK = registerForHolder("ui.button.click"); public static final SoundEvent UI_LOOM_SELECT_PATTERN = register("ui.loom.select_pattern"); public static final SoundEvent UI_LOOM_TAKE_RESULT = register("ui.loom.take_result"); public static final SoundEvent UI_CARTOGRAPHY_TABLE_TAKE_RESULT = register("ui.cartography_table.take_result"); public static final SoundEvent UI_STONECUTTER_TAKE_RESULT = register("ui.stonecutter.take_result"); public static final SoundEvent UI_STONECUTTER_SELECT_RECIPE = register("ui.stonecutter.select_recipe"); public static final SoundEvent UI_TOAST_CHALLENGE_COMPLETE = register("ui.toast.challenge_complete"); public static final SoundEvent UI_TOAST_IN = register("ui.toast.in"); public static final SoundEvent UI_TOAST_OUT = register("ui.toast.out"); public static final SoundEvent VAULT_ACTIVATE = register("block.vault.activate"); public static final SoundEvent VAULT_AMBIENT = register("block.vault.ambient"); public static final SoundEvent VAULT_BREAK = register("block.vault.break"); public static final SoundEvent VAULT_CLOSE_SHUTTER = register("block.vault.close_shutter"); public static final SoundEvent VAULT_DEACTIVATE = register("block.vault.deactivate"); public static final SoundEvent VAULT_EJECT_ITEM = register("block.vault.eject_item"); public static final SoundEvent VAULT_REJECT_REWARDED_PLAYER = register("block.vault.reject_rewarded_player"); public static final SoundEvent VAULT_FALL = register("block.vault.fall"); public static final SoundEvent VAULT_HIT = register("block.vault.hit"); public static final SoundEvent VAULT_INSERT_ITEM = register("block.vault.insert_item"); public static final SoundEvent VAULT_INSERT_ITEM_FAIL = register("block.vault.insert_item_fail"); public static final SoundEvent VAULT_OPEN_SHUTTER = register("block.vault.open_shutter"); public static final SoundEvent VAULT_PLACE = register("block.vault.place"); public static final SoundEvent VAULT_STEP = register("block.vault.step"); public static final SoundEvent VEX_AMBIENT = register("entity.vex.ambient"); public static final SoundEvent VEX_CHARGE = register("entity.vex.charge"); public static final SoundEvent VEX_DEATH = register("entity.vex.death"); public static final SoundEvent VEX_HURT = register("entity.vex.hurt"); public static final SoundEvent VILLAGER_AMBIENT = register("entity.villager.ambient"); public static final SoundEvent VILLAGER_CELEBRATE = register("entity.villager.celebrate"); public static final SoundEvent VILLAGER_DEATH = register("entity.villager.death"); public static final SoundEvent VILLAGER_HURT = register("entity.villager.hurt"); public static final SoundEvent VILLAGER_NO = register("entity.villager.no"); public static final SoundEvent VILLAGER_TRADE = register("entity.villager.trade"); public static final SoundEvent VILLAGER_YES = register("entity.villager.yes"); public static final SoundEvent VILLAGER_WORK_ARMORER = register("entity.villager.work_armorer"); public static final SoundEvent VILLAGER_WORK_BUTCHER = register("entity.villager.work_butcher"); public static final SoundEvent VILLAGER_WORK_CARTOGRAPHER = register("entity.villager.work_cartographer"); public static final SoundEvent VILLAGER_WORK_CLERIC = register("entity.villager.work_cleric"); public static final SoundEvent VILLAGER_WORK_FARMER = register("entity.villager.work_farmer"); public static final SoundEvent VILLAGER_WORK_FISHERMAN = register("entity.villager.work_fisherman"); public static final SoundEvent VILLAGER_WORK_FLETCHER = register("entity.villager.work_fletcher"); public static final SoundEvent VILLAGER_WORK_LEATHERWORKER = register("entity.villager.work_leatherworker"); public static final SoundEvent VILLAGER_WORK_LIBRARIAN = register("entity.villager.work_librarian"); public static final SoundEvent VILLAGER_WORK_MASON = register("entity.villager.work_mason"); public static final SoundEvent VILLAGER_WORK_SHEPHERD = register("entity.villager.work_shepherd"); public static final SoundEvent VILLAGER_WORK_TOOLSMITH = register("entity.villager.work_toolsmith"); public static final SoundEvent VILLAGER_WORK_WEAPONSMITH = register("entity.villager.work_weaponsmith"); public static final SoundEvent VINDICATOR_AMBIENT = register("entity.vindicator.ambient"); public static final SoundEvent VINDICATOR_CELEBRATE = register("entity.vindicator.celebrate"); public static final SoundEvent VINDICATOR_DEATH = register("entity.vindicator.death"); public static final SoundEvent VINDICATOR_HURT = register("entity.vindicator.hurt"); public static final SoundEvent VINE_BREAK = register("block.vine.break"); public static final SoundEvent VINE_FALL = register("block.vine.fall"); public static final SoundEvent VINE_HIT = register("block.vine.hit"); public static final SoundEvent VINE_PLACE = register("block.vine.place"); public static final SoundEvent VINE_STEP = register("block.vine.step"); public static final SoundEvent LILY_PAD_PLACE = register("block.lily_pad.place"); public static final SoundEvent WANDERING_TRADER_AMBIENT = register("entity.wandering_trader.ambient"); public static final SoundEvent WANDERING_TRADER_DEATH = register("entity.wandering_trader.death"); public static final SoundEvent WANDERING_TRADER_DISAPPEARED = register("entity.wandering_trader.disappeared"); public static final SoundEvent WANDERING_TRADER_DRINK_MILK = register("entity.wandering_trader.drink_milk"); public static final SoundEvent WANDERING_TRADER_DRINK_POTION = register("entity.wandering_trader.drink_potion"); public static final SoundEvent WANDERING_TRADER_HURT = register("entity.wandering_trader.hurt"); public static final SoundEvent WANDERING_TRADER_NO = register("entity.wandering_trader.no"); public static final SoundEvent WANDERING_TRADER_REAPPEARED = register("entity.wandering_trader.reappeared"); public static final SoundEvent WANDERING_TRADER_TRADE = register("entity.wandering_trader.trade"); public static final SoundEvent WANDERING_TRADER_YES = register("entity.wandering_trader.yes"); public static final SoundEvent WARDEN_AGITATED = register("entity.warden.agitated"); public static final SoundEvent WARDEN_AMBIENT = register("entity.warden.ambient"); public static final SoundEvent WARDEN_ANGRY = register("entity.warden.angry"); public static final SoundEvent WARDEN_ATTACK_IMPACT = register("entity.warden.attack_impact"); public static final SoundEvent WARDEN_DEATH = register("entity.warden.death"); public static final SoundEvent WARDEN_DIG = register("entity.warden.dig"); public static final SoundEvent WARDEN_EMERGE = register("entity.warden.emerge"); public static final SoundEvent WARDEN_HEARTBEAT = register("entity.warden.heartbeat"); public static final SoundEvent WARDEN_HURT = register("entity.warden.hurt"); public static final SoundEvent WARDEN_LISTENING = register("entity.warden.listening"); public static final SoundEvent WARDEN_LISTENING_ANGRY = register("entity.warden.listening_angry"); public static final SoundEvent WARDEN_NEARBY_CLOSE = register("entity.warden.nearby_close"); public static final SoundEvent WARDEN_NEARBY_CLOSER = register("entity.warden.nearby_closer"); public static final SoundEvent WARDEN_NEARBY_CLOSEST = register("entity.warden.nearby_closest"); public static final SoundEvent WARDEN_ROAR = register("entity.warden.roar"); public static final SoundEvent WARDEN_SNIFF = register("entity.warden.sniff"); public static final SoundEvent WARDEN_SONIC_BOOM = register("entity.warden.sonic_boom"); public static final SoundEvent WARDEN_SONIC_CHARGE = register("entity.warden.sonic_charge"); public static final SoundEvent WARDEN_STEP = register("entity.warden.step"); public static final SoundEvent WARDEN_TENDRIL_CLICKS = register("entity.warden.tendril_clicks"); public static final SoundEvent WAXED_HANGING_SIGN_INTERACT_FAIL = register("block.hanging_sign.waxed_interact_fail"); public static final SoundEvent WAXED_SIGN_INTERACT_FAIL = register("block.sign.waxed_interact_fail"); public static final SoundEvent WATER_AMBIENT = register("block.water.ambient"); public static final SoundEvent WEATHER_RAIN = register("weather.rain"); public static final SoundEvent WEATHER_RAIN_ABOVE = register("weather.rain.above"); public static final SoundEvent WET_GRASS_BREAK = register("block.wet_grass.break"); public static final SoundEvent WET_GRASS_FALL = register("block.wet_grass.fall"); public static final SoundEvent WET_GRASS_HIT = register("block.wet_grass.hit"); public static final SoundEvent WET_GRASS_PLACE = register("block.wet_grass.place"); public static final SoundEvent WET_GRASS_STEP = register("block.wet_grass.step"); public static final SoundEvent WET_SPONGE_BREAK = register("block.wet_sponge.break"); public static final SoundEvent WET_SPONGE_DRIES = register("block.wet_sponge.dries"); public static final SoundEvent WET_SPONGE_FALL = register("block.wet_sponge.fall"); public static final SoundEvent WET_SPONGE_HIT = register("block.wet_sponge.hit"); public static final SoundEvent WET_SPONGE_PLACE = register("block.wet_sponge.place"); public static final SoundEvent WET_SPONGE_STEP = register("block.wet_sponge.step"); public static final Reference WIND_CHARGE_BURST = registerForHolder("entity.wind_charge.wind_burst"); public static final SoundEvent WIND_CHARGE_THROW = register("entity.wind_charge.throw"); public static final SoundEvent WITCH_AMBIENT = register("entity.witch.ambient"); public static final SoundEvent WITCH_CELEBRATE = register("entity.witch.celebrate"); public static final SoundEvent WITCH_DEATH = register("entity.witch.death"); public static final SoundEvent WITCH_DRINK = register("entity.witch.drink"); public static final SoundEvent WITCH_HURT = register("entity.witch.hurt"); public static final SoundEvent WITCH_THROW = register("entity.witch.throw"); public static final SoundEvent WITHER_AMBIENT = register("entity.wither.ambient"); public static final SoundEvent WITHER_BREAK_BLOCK = register("entity.wither.break_block"); public static final SoundEvent WITHER_DEATH = register("entity.wither.death"); public static final SoundEvent WITHER_HURT = register("entity.wither.hurt"); public static final SoundEvent WITHER_SHOOT = register("entity.wither.shoot"); public static final SoundEvent WITHER_SKELETON_AMBIENT = register("entity.wither_skeleton.ambient"); public static final SoundEvent WITHER_SKELETON_DEATH = register("entity.wither_skeleton.death"); public static final SoundEvent WITHER_SKELETON_HURT = register("entity.wither_skeleton.hurt"); public static final SoundEvent WITHER_SKELETON_STEP = register("entity.wither_skeleton.step"); public static final SoundEvent WITHER_SPAWN = register("entity.wither.spawn"); public static final Reference WOLF_ARMOR_BREAK = registerForHolder("item.wolf_armor.break"); public static final SoundEvent WOLF_ARMOR_CRACK = register("item.wolf_armor.crack"); public static final SoundEvent WOLF_ARMOR_DAMAGE = register("item.wolf_armor.damage"); public static final SoundEvent WOLF_ARMOR_REPAIR = register("item.wolf_armor.repair"); public static final SoundEvent WOLF_SHAKE = register("entity.wolf.shake"); public static final SoundEvent WOLF_STEP = register("entity.wolf.step"); public static final Map WOLF_SOUNDS = registerWolfSoundVariants(); public static final SoundEvent WOODEN_DOOR_CLOSE = register("block.wooden_door.close"); public static final SoundEvent WOODEN_DOOR_OPEN = register("block.wooden_door.open"); public static final SoundEvent WOODEN_TRAPDOOR_CLOSE = register("block.wooden_trapdoor.close"); public static final SoundEvent WOODEN_TRAPDOOR_OPEN = register("block.wooden_trapdoor.open"); public static final SoundEvent WOODEN_BUTTON_CLICK_OFF = register("block.wooden_button.click_off"); public static final SoundEvent WOODEN_BUTTON_CLICK_ON = register("block.wooden_button.click_on"); public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_OFF = register("block.wooden_pressure_plate.click_off"); public static final SoundEvent WOODEN_PRESSURE_PLATE_CLICK_ON = register("block.wooden_pressure_plate.click_on"); public static final SoundEvent WOOD_BREAK = register("block.wood.break"); public static final SoundEvent WOOD_FALL = register("block.wood.fall"); public static final SoundEvent WOOD_HIT = register("block.wood.hit"); public static final SoundEvent WOOD_PLACE = register("block.wood.place"); public static final SoundEvent WOOD_STEP = register("block.wood.step"); public static final SoundEvent WOOL_BREAK = register("block.wool.break"); public static final SoundEvent WOOL_FALL = register("block.wool.fall"); public static final SoundEvent WOOL_HIT = register("block.wool.hit"); public static final SoundEvent WOOL_PLACE = register("block.wool.place"); public static final SoundEvent WOOL_STEP = register("block.wool.step"); public static final SoundEvent ZOGLIN_AMBIENT = register("entity.zoglin.ambient"); public static final SoundEvent ZOGLIN_ANGRY = register("entity.zoglin.angry"); public static final SoundEvent ZOGLIN_ATTACK = register("entity.zoglin.attack"); public static final SoundEvent ZOGLIN_DEATH = register("entity.zoglin.death"); public static final SoundEvent ZOGLIN_HURT = register("entity.zoglin.hurt"); public static final SoundEvent ZOGLIN_STEP = register("entity.zoglin.step"); public static final SoundEvent ZOMBIE_AMBIENT = register("entity.zombie.ambient"); public static final SoundEvent ZOMBIE_ATTACK_WOODEN_DOOR = register("entity.zombie.attack_wooden_door"); public static final SoundEvent ZOMBIE_ATTACK_IRON_DOOR = register("entity.zombie.attack_iron_door"); public static final SoundEvent ZOMBIE_BREAK_WOODEN_DOOR = register("entity.zombie.break_wooden_door"); public static final SoundEvent ZOMBIE_CONVERTED_TO_DROWNED = register("entity.zombie.converted_to_drowned"); public static final SoundEvent ZOMBIE_DEATH = register("entity.zombie.death"); public static final SoundEvent ZOMBIE_DESTROY_EGG = register("entity.zombie.destroy_egg"); public static final SoundEvent ZOMBIE_HORSE_AMBIENT = register("entity.zombie_horse.ambient"); public static final SoundEvent ZOMBIE_HORSE_DEATH = register("entity.zombie_horse.death"); public static final SoundEvent ZOMBIE_HORSE_HURT = register("entity.zombie_horse.hurt"); public static final SoundEvent ZOMBIE_HURT = register("entity.zombie.hurt"); public static final SoundEvent ZOMBIE_INFECT = register("entity.zombie.infect"); public static final SoundEvent ZOMBIFIED_PIGLIN_AMBIENT = register("entity.zombified_piglin.ambient"); public static final SoundEvent ZOMBIFIED_PIGLIN_ANGRY = register("entity.zombified_piglin.angry"); public static final SoundEvent ZOMBIFIED_PIGLIN_DEATH = register("entity.zombified_piglin.death"); public static final SoundEvent ZOMBIFIED_PIGLIN_HURT = register("entity.zombified_piglin.hurt"); public static final SoundEvent ZOMBIE_STEP = register("entity.zombie.step"); public static final SoundEvent ZOMBIE_VILLAGER_AMBIENT = register("entity.zombie_villager.ambient"); public static final SoundEvent ZOMBIE_VILLAGER_CONVERTED = register("entity.zombie_villager.converted"); public static final SoundEvent ZOMBIE_VILLAGER_CURE = register("entity.zombie_villager.cure"); public static final SoundEvent ZOMBIE_VILLAGER_DEATH = register("entity.zombie_villager.death"); public static final SoundEvent ZOMBIE_VILLAGER_HURT = register("entity.zombie_villager.hurt"); public static final SoundEvent ZOMBIE_VILLAGER_STEP = register("entity.zombie_villager.step"); public static final SoundEvent APPLY_EFFECT_BAD_OMEN = register("event.mob_effect.bad_omen"); public static final SoundEvent APPLY_EFFECT_TRIAL_OMEN = register("event.mob_effect.trial_omen"); public static final SoundEvent APPLY_EFFECT_RAID_OMEN = register("event.mob_effect.raid_omen"); private static Holder register(ResourceLocation name, ResourceLocation location, float range) { return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, name, SoundEvent.createFixedRangeEvent(location, range)); } private static SoundEvent register(String name) { return register(ResourceLocation.withDefaultNamespace(name)); } private static SoundEvent register(ResourceLocation name) { return register(name, name); } private static Reference registerForHolder(String name) { return registerForHolder(ResourceLocation.withDefaultNamespace(name)); } private static Reference registerForHolder(ResourceLocation name) { return registerForHolder(name, name); } private static SoundEvent register(ResourceLocation name, ResourceLocation location) { return Registry.register(BuiltInRegistries.SOUND_EVENT, name, SoundEvent.createVariableRangeEvent(location)); } private static Reference registerForHolder(ResourceLocation name, ResourceLocation location) { return Registry.registerForHolder(BuiltInRegistries.SOUND_EVENT, name, SoundEvent.createVariableRangeEvent(location)); } private static ImmutableList> registerGoatHornSoundVariants() { return (ImmutableList>)IntStream.range(0, 8) .mapToObj(i -> registerForHolder("item.goat_horn.sound." + i)) .collect(ImmutableList.toImmutableList()); } private static Map registerWolfSoundVariants() { return (Map)Stream.of(WolfSoundVariants.SoundSet.values()) .collect( Collectors.toMap( soundSet -> soundSet, soundSet -> { String string = soundSet.getSoundEventSuffix(); return new WolfSoundVariant( registerForHolder("entity.wolf" + string + ".ambient"), registerForHolder("entity.wolf" + string + ".death"), registerForHolder("entity.wolf" + string + ".growl"), registerForHolder("entity.wolf" + string + ".hurt"), registerForHolder("entity.wolf" + string + ".pant"), registerForHolder("entity.wolf" + string + ".whine") ); } ) ); } }