package net.minecraft.world.entity; import java.util.function.Consumer; import net.minecraft.util.Mth; import net.minecraft.world.phys.Vec2; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class InterpolationHandler { public static final int DEFAULT_INTERPOLATION_STEPS = 3; private final Entity entity; private int interpolationSteps; private final InterpolationHandler.InterpolationData interpolationData = new InterpolationHandler.InterpolationData(0, Vec3.ZERO, 0.0F, 0.0F); @Nullable private Vec3 previousTickPosition; @Nullable private Vec2 previousTickRot; @Nullable private final Consumer onInterpolationStart; public InterpolationHandler(Entity entity) { this(entity, 3, null); } public InterpolationHandler(Entity entity, int interpolationSteps) { this(entity, interpolationSteps, null); } public InterpolationHandler(Entity entity, @Nullable Consumer onInterpolationStart) { this(entity, 3, onInterpolationStart); } public InterpolationHandler(Entity entity, int interpolationSteps, @Nullable Consumer onInterpolationStart) { this.interpolationSteps = interpolationSteps; this.entity = entity; this.onInterpolationStart = onInterpolationStart; } public Vec3 position() { return this.interpolationData.steps > 0 ? this.interpolationData.position : this.entity.position(); } public float yRot() { return this.interpolationData.steps > 0 ? this.interpolationData.yRot : this.entity.getYRot(); } public float xRot() { return this.interpolationData.steps > 0 ? this.interpolationData.xRot : this.entity.getXRot(); } public void interpolateTo(Vec3 pos, float yRot, float xRot) { if (this.interpolationSteps == 0) { this.entity.snapTo(pos, yRot, xRot); this.cancel(); } else { this.interpolationData.steps = this.interpolationSteps; this.interpolationData.position = pos; this.interpolationData.yRot = yRot; this.interpolationData.xRot = xRot; this.previousTickPosition = this.entity.position(); this.previousTickRot = new Vec2(this.entity.getXRot(), this.entity.getYRot()); if (this.onInterpolationStart != null) { this.onInterpolationStart.accept(this); } } } public boolean hasActiveInterpolation() { return this.interpolationData.steps > 0; } public void setInterpolationLength(int interpolationLength) { this.interpolationSteps = interpolationLength; } public void interpolate() { if (!this.hasActiveInterpolation()) { this.cancel(); } else { double d = 1.0 / this.interpolationData.steps; if (this.previousTickPosition != null) { Vec3 vec3 = this.entity.position().subtract(this.previousTickPosition); if (this.entity.level().noCollision(this.entity, this.entity.makeBoundingBox().move(this.interpolationData.position.add(vec3)))) { this.interpolationData.addDelta(vec3); } } if (this.previousTickRot != null) { float f = this.entity.getYRot() - this.previousTickRot.y; float g = this.entity.getXRot() - this.previousTickRot.x; this.interpolationData.addRotation(f, g); } double e = Mth.lerp(d, this.entity.getX(), this.interpolationData.position.x); double h = Mth.lerp(d, this.entity.getY(), this.interpolationData.position.y); double i = Mth.lerp(d, this.entity.getZ(), this.interpolationData.position.z); Vec3 vec32 = new Vec3(e, h, i); float j = (float)Mth.rotLerp(d, (double)this.entity.getYRot(), (double)this.interpolationData.yRot); float k = (float)Mth.lerp(d, (double)this.entity.getXRot(), (double)this.interpolationData.xRot); this.entity.setPos(vec32); this.entity.setRot(j, k); this.interpolationData.decrease(); this.previousTickPosition = vec32; this.previousTickRot = new Vec2(this.entity.getXRot(), this.entity.getYRot()); } } public void cancel() { this.interpolationData.steps = 0; this.previousTickPosition = null; this.previousTickRot = null; } static class InterpolationData { protected int steps; Vec3 position; float yRot; float xRot; InterpolationData(int steps, Vec3 position, float yRot, float xRot) { this.steps = steps; this.position = position; this.yRot = yRot; this.xRot = xRot; } public void decrease() { this.steps--; } public void addDelta(Vec3 delta) { this.position = this.position.add(delta); } public void addRotation(float yRot, float xRot) { this.yRot += yRot; this.xRot += xRot; } } }