package net.minecraft.world.entity; import java.util.Set; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.ByteBufCodecs; import net.minecraft.network.codec.StreamCodec; import net.minecraft.util.Mth; import net.minecraft.world.level.portal.TeleportTransition; import net.minecraft.world.phys.Vec3; public record PositionMoveRotation(Vec3 position, Vec3 deltaMovement, float yRot, float xRot) { public static final StreamCodec STREAM_CODEC = StreamCodec.composite( Vec3.STREAM_CODEC, PositionMoveRotation::position, Vec3.STREAM_CODEC, PositionMoveRotation::deltaMovement, ByteBufCodecs.FLOAT, PositionMoveRotation::yRot, ByteBufCodecs.FLOAT, PositionMoveRotation::xRot, PositionMoveRotation::new ); public static PositionMoveRotation of(Entity entity) { return entity.isInterpolating() ? new PositionMoveRotation( entity.getInterpolation().position(), entity.getKnownMovement(), entity.getInterpolation().yRot(), entity.getInterpolation().xRot() ) : new PositionMoveRotation(entity.position(), entity.getKnownMovement(), entity.getYRot(), entity.getXRot()); } public static PositionMoveRotation of(TeleportTransition teleportTransition) { return new PositionMoveRotation(teleportTransition.position(), teleportTransition.deltaMovement(), teleportTransition.yRot(), teleportTransition.xRot()); } public static PositionMoveRotation calculateAbsolute(PositionMoveRotation current, PositionMoveRotation after, Set relatives) { double d = relatives.contains(Relative.X) ? current.position.x : 0.0; double e = relatives.contains(Relative.Y) ? current.position.y : 0.0; double f = relatives.contains(Relative.Z) ? current.position.z : 0.0; float g = relatives.contains(Relative.Y_ROT) ? current.yRot : 0.0F; float h = relatives.contains(Relative.X_ROT) ? current.xRot : 0.0F; Vec3 vec3 = new Vec3(d + after.position.x, e + after.position.y, f + after.position.z); float i = g + after.yRot; float j = Mth.clamp(h + after.xRot, -90.0F, 90.0F); Vec3 vec32 = current.deltaMovement; if (relatives.contains(Relative.ROTATE_DELTA)) { float k = current.yRot - i; float l = current.xRot - j; vec32 = vec32.xRot((float)Math.toRadians(l)); vec32 = vec32.yRot((float)Math.toRadians(k)); } Vec3 vec33 = new Vec3( calculateDelta(vec32.x, after.deltaMovement.x, relatives, Relative.DELTA_X), calculateDelta(vec32.y, after.deltaMovement.y, relatives, Relative.DELTA_Y), calculateDelta(vec32.z, after.deltaMovement.z, relatives, Relative.DELTA_Z) ); return new PositionMoveRotation(vec3, vec33, i, j); } private static double calculateDelta(double position, double deltaMovement, Set relatives, Relative deltaRelative) { return relatives.contains(deltaRelative) ? position + deltaMovement : deltaMovement; } }