package net.minecraft.world.entity.ai.attributes; import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.ai.attributes.Attribute.Sentiment; /** * Contains all entity attributes defined and registered by the vanilla game. */ public class Attributes { /** * Handles the armor points for an entity. Each point represents half a chestplate of armor on the armor bar. */ public static final Holder ARMOR = register("armor", new RangedAttribute("attribute.name.armor", 0.0, 0.0, 30.0).setSyncable(true)); /** * Handles the amount of damage mitigated by wearing armor. */ public static final Holder ARMOR_TOUGHNESS = register( "armor_toughness", new RangedAttribute("attribute.name.armor_toughness", 0.0, 0.0, 20.0).setSyncable(true) ); /** * Handles the attack damage inflicted by entities. The value of this attribute represents half hearts. */ public static final Holder ATTACK_DAMAGE = register("attack_damage", new RangedAttribute("attribute.name.attack_damage", 2.0, 0.0, 2048.0)); /** * Handles additional horizontal knockback when damaging another entity. */ public static final Holder ATTACK_KNOCKBACK = register("attack_knockback", new RangedAttribute("attribute.name.attack_knockback", 0.0, 0.0, 5.0)); /** * Handles the cooldown rate when attacking with an item. The value represents the number of full strength attacks that can be performed per second. */ public static final Holder ATTACK_SPEED = register( "attack_speed", new RangedAttribute("attribute.name.attack_speed", 4.0, 0.0, 1024.0).setSyncable(true) ); public static final Holder BLOCK_BREAK_SPEED = register( "block_break_speed", new RangedAttribute("attribute.name.block_break_speed", 1.0, 0.0, 1024.0).setSyncable(true) ); public static final Holder BLOCK_INTERACTION_RANGE = register( "block_interaction_range", new RangedAttribute("attribute.name.block_interaction_range", 4.5, 0.0, 64.0).setSyncable(true) ); public static final Holder BURNING_TIME = register( "burning_time", new RangedAttribute("attribute.name.burning_time", 1.0, 0.0, 1024.0).setSyncable(true).setSentiment(Sentiment.NEGATIVE) ); public static final Holder EXPLOSION_KNOCKBACK_RESISTANCE = register( "explosion_knockback_resistance", new RangedAttribute("attribute.name.explosion_knockback_resistance", 0.0, 0.0, 1.0).setSyncable(true) ); public static final Holder ENTITY_INTERACTION_RANGE = register( "entity_interaction_range", new RangedAttribute("attribute.name.entity_interaction_range", 3.0, 0.0, 64.0).setSyncable(true) ); public static final Holder FALL_DAMAGE_MULTIPLIER = register( "fall_damage_multiplier", new RangedAttribute("attribute.name.fall_damage_multiplier", 1.0, 0.0, 100.0).setSyncable(true).setSentiment(Sentiment.NEGATIVE) ); /** * Handles the movement speed of flying entities such as parrots and bees. */ public static final Holder FLYING_SPEED = register( "flying_speed", new RangedAttribute("attribute.name.flying_speed", 0.4, 0.0, 1024.0).setSyncable(true) ); /** * Handles the range in blocks that a mob will notice and track players and other potential targets. */ public static final Holder FOLLOW_RANGE = register("follow_range", new RangedAttribute("attribute.name.follow_range", 32.0, 0.0, 2048.0)); public static final Holder GRAVITY = register( "gravity", new RangedAttribute("attribute.name.gravity", 0.08, -1.0, 1.0).setSyncable(true).setSentiment(Sentiment.NEUTRAL) ); /** * Handles the jump strength for horses. */ public static final Holder JUMP_STRENGTH = register( "jump_strength", new RangedAttribute("attribute.name.jump_strength", 0.42F, 0.0, 32.0).setSyncable(true) ); /** * Handles the reduction of horizontal knockback when damaged by attacks or projectiles. */ public static final Holder KNOCKBACK_RESISTANCE = register( "knockback_resistance", new RangedAttribute("attribute.name.knockback_resistance", 0.0, 0.0, 1.0) ); /** * Handles luck when a player generates loot from a loot table. This can impact the quality of loot and influence bonus rolls. */ public static final Holder LUCK = register("luck", new RangedAttribute("attribute.name.luck", 0.0, -1024.0, 1024.0).setSyncable(true)); public static final Holder MAX_ABSORPTION = register( "max_absorption", new RangedAttribute("attribute.name.max_absorption", 0.0, 0.0, 2048.0).setSyncable(true) ); /** * Handles the maximum health of an entity. */ public static final Holder MAX_HEALTH = register( "max_health", new RangedAttribute("attribute.name.max_health", 20.0, 1.0, 1024.0).setSyncable(true) ); public static final Holder MINING_EFFICIENCY = register( "mining_efficiency", new RangedAttribute("attribute.name.mining_efficiency", 0.0, 0.0, 1024.0).setSyncable(true) ); public static final Holder MOVEMENT_EFFICIENCY = register( "movement_efficiency", new RangedAttribute("attribute.name.movement_efficiency", 0.0, 0.0, 1.0).setSyncable(true) ); /** * Handles the movement speed of entities. */ public static final Holder MOVEMENT_SPEED = register( "movement_speed", new RangedAttribute("attribute.name.movement_speed", 0.7, 0.0, 1024.0).setSyncable(true) ); public static final Holder OXYGEN_BONUS = register( "oxygen_bonus", new RangedAttribute("attribute.name.oxygen_bonus", 0.0, 0.0, 1024.0).setSyncable(true) ); public static final Holder SAFE_FALL_DISTANCE = register( "safe_fall_distance", new RangedAttribute("attribute.name.safe_fall_distance", 3.0, -1024.0, 1024.0).setSyncable(true) ); public static final Holder SCALE = register( "scale", new RangedAttribute("attribute.name.scale", 1.0, 0.0625, 16.0).setSyncable(true).setSentiment(Sentiment.NEUTRAL) ); public static final Holder SNEAKING_SPEED = register( "sneaking_speed", new RangedAttribute("attribute.name.sneaking_speed", 0.3, 0.0, 1.0).setSyncable(true) ); /** * Handles the chance for a zombie to summon reinforcements when attacked. */ public static final Holder SPAWN_REINFORCEMENTS_CHANCE = register( "spawn_reinforcements", new RangedAttribute("attribute.name.spawn_reinforcements", 0.0, 0.0, 1.0) ); public static final Holder STEP_HEIGHT = register( "step_height", new RangedAttribute("attribute.name.step_height", 0.6, 0.0, 10.0).setSyncable(true) ); public static final Holder SUBMERGED_MINING_SPEED = register( "submerged_mining_speed", new RangedAttribute("attribute.name.submerged_mining_speed", 0.2, 0.0, 20.0).setSyncable(true) ); public static final Holder SWEEPING_DAMAGE_RATIO = register( "sweeping_damage_ratio", new RangedAttribute("attribute.name.sweeping_damage_ratio", 0.0, 0.0, 1.0).setSyncable(true) ); public static final Holder TEMPT_RANGE = register("tempt_range", new RangedAttribute("attribute.name.tempt_range", 10.0, 0.0, 2048.0)); public static final Holder WATER_MOVEMENT_EFFICIENCY = register( "water_movement_efficiency", new RangedAttribute("attribute.name.water_movement_efficiency", 0.0, 0.0, 1.0).setSyncable(true) ); private static Holder register(String name, Attribute attribute) { return Registry.registerForHolder(BuiltInRegistries.ATTRIBUTE, ResourceLocation.withDefaultNamespace(name), attribute); } public static Holder bootstrap(Registry registry) { return MAX_HEALTH; } }