package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import java.util.Optional; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; public class CountDownCooldownTicks extends Behavior { private final MemoryModuleType cooldownTicks; public CountDownCooldownTicks(MemoryModuleType cooldownTicks) { super(ImmutableMap.of(cooldownTicks, MemoryStatus.VALUE_PRESENT)); this.cooldownTicks = cooldownTicks; } private Optional getCooldownTickMemory(LivingEntity entity) { return entity.getBrain().getMemory(this.cooldownTicks); } @Override protected boolean timedOut(long gameTime) { return false; } @Override protected boolean canStillUse(ServerLevel level, LivingEntity entity, long gameTime) { Optional optional = this.getCooldownTickMemory(entity); return optional.isPresent() && (Integer)optional.get() > 0; } @Override protected void tick(ServerLevel level, LivingEntity owner, long gameTime) { Optional optional = this.getCooldownTickMemory(owner); owner.getBrain().setMemory(this.cooldownTicks, (Integer)optional.get() - 1); } @Override protected void stop(ServerLevel level, LivingEntity entity, long gameTime) { entity.getBrain().eraseMemory(this.cooldownTicks); } }