package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import net.minecraft.core.component.DataComponents; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.monster.CrossbowAttackMob; import net.minecraft.world.entity.projectile.ProjectileUtil; import net.minecraft.world.item.CrossbowItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.component.ChargedProjectiles; public class CrossbowAttack extends Behavior { private static final int TIMEOUT = 1200; private int attackDelay; private CrossbowAttack.CrossbowState crossbowState = CrossbowAttack.CrossbowState.UNCHARGED; public CrossbowAttack() { super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.ATTACK_TARGET, MemoryStatus.VALUE_PRESENT), 1200); } protected boolean checkExtraStartConditions(ServerLevel level, E owner) { LivingEntity livingEntity = getAttackTarget(owner); return owner.isHolding(Items.CROSSBOW) && BehaviorUtils.canSee(owner, livingEntity) && BehaviorUtils.isWithinAttackRange(owner, livingEntity, 0); } protected boolean canStillUse(ServerLevel level, E entity, long gameTime) { return entity.getBrain().hasMemoryValue(MemoryModuleType.ATTACK_TARGET) && this.checkExtraStartConditions(level, entity); } protected void tick(ServerLevel level, E owner, long gameTime) { LivingEntity livingEntity = getAttackTarget(owner); this.lookAtTarget(owner, livingEntity); this.crossbowAttack(owner, livingEntity); } protected void stop(ServerLevel level, E entity, long gameTime) { if (entity.isUsingItem()) { entity.stopUsingItem(); } if (entity.isHolding(Items.CROSSBOW)) { entity.setChargingCrossbow(false); entity.getUseItem().set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY); } } private void crossbowAttack(E shooter, LivingEntity target) { if (this.crossbowState == CrossbowAttack.CrossbowState.UNCHARGED) { shooter.startUsingItem(ProjectileUtil.getWeaponHoldingHand(shooter, Items.CROSSBOW)); this.crossbowState = CrossbowAttack.CrossbowState.CHARGING; shooter.setChargingCrossbow(true); } else if (this.crossbowState == CrossbowAttack.CrossbowState.CHARGING) { if (!shooter.isUsingItem()) { this.crossbowState = CrossbowAttack.CrossbowState.UNCHARGED; } int i = shooter.getTicksUsingItem(); ItemStack itemStack = shooter.getUseItem(); if (i >= CrossbowItem.getChargeDuration(itemStack, shooter)) { shooter.releaseUsingItem(); this.crossbowState = CrossbowAttack.CrossbowState.CHARGED; this.attackDelay = 20 + shooter.getRandom().nextInt(20); shooter.setChargingCrossbow(false); } } else if (this.crossbowState == CrossbowAttack.CrossbowState.CHARGED) { this.attackDelay--; if (this.attackDelay == 0) { this.crossbowState = CrossbowAttack.CrossbowState.READY_TO_ATTACK; } } else if (this.crossbowState == CrossbowAttack.CrossbowState.READY_TO_ATTACK) { shooter.performRangedAttack(target, 1.0F); this.crossbowState = CrossbowAttack.CrossbowState.UNCHARGED; } } private void lookAtTarget(Mob shooter, LivingEntity target) { shooter.getBrain().setMemory(MemoryModuleType.LOOK_TARGET, new EntityTracker(target, true)); } private static LivingEntity getAttackTarget(LivingEntity shooter) { return (LivingEntity)shooter.getBrain().getMemory(MemoryModuleType.ATTACK_TARGET).get(); } static enum CrossbowState { UNCHARGED, CHARGING, CHARGED, READY_TO_ATTACK; } }