package net.minecraft.world.entity.ai.behavior; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; public class DoNothing implements BehaviorControl { private final int minDuration; private final int maxDuration; private Behavior.Status status = Behavior.Status.STOPPED; private long endTimestamp; public DoNothing(int minDuration, int maxDuration) { this.minDuration = minDuration; this.maxDuration = maxDuration; } @Override public Behavior.Status getStatus() { return this.status; } @Override public final boolean tryStart(ServerLevel level, LivingEntity entity, long gameTime) { this.status = Behavior.Status.RUNNING; int i = this.minDuration + level.getRandom().nextInt(this.maxDuration + 1 - this.minDuration); this.endTimestamp = gameTime + i; return true; } @Override public final void tickOrStop(ServerLevel level, LivingEntity entity, long gameTime) { if (gameTime > this.endTimestamp) { this.doStop(level, entity, gameTime); } } @Override public final void doStop(ServerLevel level, LivingEntity entity, long gameTime) { this.status = Behavior.Status.STOPPED; } @Override public String debugString() { return this.getClass().getSimpleName(); } }