package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import java.util.Map; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.resources.ResourceKey; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.npc.Villager; import net.minecraft.world.entity.npc.VillagerProfession; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.storage.loot.BuiltInLootTables; import net.minecraft.world.level.storage.loot.LootTable; public class GiveGiftToHero extends Behavior { private static final int THROW_GIFT_AT_DISTANCE = 5; private static final int MIN_TIME_BETWEEN_GIFTS = 600; private static final int MAX_TIME_BETWEEN_GIFTS = 6600; private static final int TIME_TO_DELAY_FOR_HEAD_TO_FINISH_TURNING = 20; private static final Map, ResourceKey> GIFTS = ImmutableMap., ResourceKey>builder() .put(VillagerProfession.ARMORER, BuiltInLootTables.ARMORER_GIFT) .put(VillagerProfession.BUTCHER, BuiltInLootTables.BUTCHER_GIFT) .put(VillagerProfession.CARTOGRAPHER, BuiltInLootTables.CARTOGRAPHER_GIFT) .put(VillagerProfession.CLERIC, BuiltInLootTables.CLERIC_GIFT) .put(VillagerProfession.FARMER, BuiltInLootTables.FARMER_GIFT) .put(VillagerProfession.FISHERMAN, BuiltInLootTables.FISHERMAN_GIFT) .put(VillagerProfession.FLETCHER, BuiltInLootTables.FLETCHER_GIFT) .put(VillagerProfession.LEATHERWORKER, BuiltInLootTables.LEATHERWORKER_GIFT) .put(VillagerProfession.LIBRARIAN, BuiltInLootTables.LIBRARIAN_GIFT) .put(VillagerProfession.MASON, BuiltInLootTables.MASON_GIFT) .put(VillagerProfession.SHEPHERD, BuiltInLootTables.SHEPHERD_GIFT) .put(VillagerProfession.TOOLSMITH, BuiltInLootTables.TOOLSMITH_GIFT) .put(VillagerProfession.WEAPONSMITH, BuiltInLootTables.WEAPONSMITH_GIFT) .build(); private static final float SPEED_MODIFIER = 0.5F; private int timeUntilNextGift = 600; private boolean giftGivenDuringThisRun; private long timeSinceStart; public GiveGiftToHero(int duration) { super( ImmutableMap.of( MemoryModuleType.WALK_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.LOOK_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.INTERACTION_TARGET, MemoryStatus.REGISTERED, MemoryModuleType.NEAREST_VISIBLE_PLAYER, MemoryStatus.VALUE_PRESENT ), duration ); } protected boolean checkExtraStartConditions(ServerLevel level, Villager owner) { if (!this.isHeroVisible(owner)) { return false; } else if (this.timeUntilNextGift > 0) { this.timeUntilNextGift--; return false; } else { return true; } } protected void start(ServerLevel level, Villager entity, long gameTime) { this.giftGivenDuringThisRun = false; this.timeSinceStart = gameTime; Player player = (Player)this.getNearestTargetableHero(entity).get(); entity.getBrain().setMemory(MemoryModuleType.INTERACTION_TARGET, player); BehaviorUtils.lookAtEntity(entity, player); } protected boolean canStillUse(ServerLevel level, Villager entity, long gameTime) { return this.isHeroVisible(entity) && !this.giftGivenDuringThisRun; } protected void tick(ServerLevel level, Villager owner, long gameTime) { Player player = (Player)this.getNearestTargetableHero(owner).get(); BehaviorUtils.lookAtEntity(owner, player); if (this.isWithinThrowingDistance(owner, player)) { if (gameTime - this.timeSinceStart > 20L) { this.throwGift(level, owner, player); this.giftGivenDuringThisRun = true; } } else { BehaviorUtils.setWalkAndLookTargetMemories(owner, player, 0.5F, 5); } } protected void stop(ServerLevel level, Villager entity, long gameTime) { this.timeUntilNextGift = calculateTimeUntilNextGift(level); entity.getBrain().eraseMemory(MemoryModuleType.INTERACTION_TARGET); entity.getBrain().eraseMemory(MemoryModuleType.WALK_TARGET); entity.getBrain().eraseMemory(MemoryModuleType.LOOK_TARGET); } private void throwGift(ServerLevel level, Villager villager, LivingEntity target) { villager.dropFromGiftLootTable( level, getLootTableToThrow(villager), (serverLevel, itemStack) -> BehaviorUtils.throwItem(villager, itemStack, target.position()) ); } private static ResourceKey getLootTableToThrow(Villager villager) { if (villager.isBaby()) { return BuiltInLootTables.BABY_VILLAGER_GIFT; } else { Optional> optional = villager.getVillagerData().profession().unwrapKey(); return optional.isEmpty() ? BuiltInLootTables.UNEMPLOYED_GIFT : (ResourceKey)GIFTS.getOrDefault(optional.get(), BuiltInLootTables.UNEMPLOYED_GIFT); } } private boolean isHeroVisible(Villager villager) { return this.getNearestTargetableHero(villager).isPresent(); } private Optional getNearestTargetableHero(Villager villager) { return villager.getBrain().getMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER).filter(this::isHero); } private boolean isHero(Player player) { return player.hasEffect(MobEffects.HERO_OF_THE_VILLAGE); } private boolean isWithinThrowingDistance(Villager villager, Player hero) { BlockPos blockPos = hero.blockPosition(); BlockPos blockPos2 = villager.blockPosition(); return blockPos2.closerThan(blockPos, 5.0); } private static int calculateTimeUntilNextGift(ServerLevel level) { return 600 + level.random.nextInt(6001); } }