package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.memory.WalkTarget; import org.jetbrains.annotations.Nullable; public class JumpOnBed extends Behavior { private static final int MAX_TIME_TO_REACH_BED = 100; private static final int MIN_JUMPS = 3; private static final int MAX_JUMPS = 6; private static final int COOLDOWN_BETWEEN_JUMPS = 5; private final float speedModifier; @Nullable private BlockPos targetBed; private int remainingTimeToReachBed; private int remainingJumps; private int remainingCooldownUntilNextJump; public JumpOnBed(float speedModifier) { super(ImmutableMap.of(MemoryModuleType.NEAREST_BED, MemoryStatus.VALUE_PRESENT, MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)); this.speedModifier = speedModifier; } protected boolean checkExtraStartConditions(ServerLevel level, Mob owner) { return owner.isBaby() && this.nearBed(level, owner); } protected void start(ServerLevel level, Mob entity, long gameTime) { super.start(level, entity, gameTime); this.getNearestBed(entity).ifPresent(blockPos -> { this.targetBed = blockPos; this.remainingTimeToReachBed = 100; this.remainingJumps = 3 + level.random.nextInt(4); this.remainingCooldownUntilNextJump = 0; this.startWalkingTowardsBed(entity, blockPos); }); } protected void stop(ServerLevel level, Mob entity, long gameTime) { super.stop(level, entity, gameTime); this.targetBed = null; this.remainingTimeToReachBed = 0; this.remainingJumps = 0; this.remainingCooldownUntilNextJump = 0; } protected boolean canStillUse(ServerLevel level, Mob entity, long gameTime) { return entity.isBaby() && this.targetBed != null && this.isBed(level, this.targetBed) && !this.tiredOfWalking(level, entity) && !this.tiredOfJumping(level, entity); } @Override protected boolean timedOut(long gameTime) { return false; } protected void tick(ServerLevel level, Mob owner, long gameTime) { if (!this.onOrOverBed(level, owner)) { this.remainingTimeToReachBed--; } else if (this.remainingCooldownUntilNextJump > 0) { this.remainingCooldownUntilNextJump--; } else { if (this.onBedSurface(level, owner)) { owner.getJumpControl().jump(); this.remainingJumps--; this.remainingCooldownUntilNextJump = 5; } } } private void startWalkingTowardsBed(Mob mob, BlockPos pos) { mob.getBrain().setMemory(MemoryModuleType.WALK_TARGET, new WalkTarget(pos, this.speedModifier, 0)); } private boolean nearBed(ServerLevel level, Mob mob) { return this.onOrOverBed(level, mob) || this.getNearestBed(mob).isPresent(); } private boolean onOrOverBed(ServerLevel level, Mob mob) { BlockPos blockPos = mob.blockPosition(); BlockPos blockPos2 = blockPos.below(); return this.isBed(level, blockPos) || this.isBed(level, blockPos2); } private boolean onBedSurface(ServerLevel level, Mob mob) { return this.isBed(level, mob.blockPosition()); } private boolean isBed(ServerLevel level, BlockPos pos) { return level.getBlockState(pos).is(BlockTags.BEDS); } private Optional getNearestBed(Mob mob) { return mob.getBrain().getMemory(MemoryModuleType.NEAREST_BED); } private boolean tiredOfWalking(ServerLevel level, Mob mob) { return !this.onOrOverBed(level, mob) && this.remainingTimeToReachBed <= 0; } private boolean tiredOfJumping(ServerLevel level, Mob mob) { return this.onOrOverBed(level, mob) && this.remainingJumps <= 0; } }