package net.minecraft.world.entity.ai.behavior; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.behavior.declarative.Trigger; public abstract class OneShot implements BehaviorControl, Trigger { private Behavior.Status status = Behavior.Status.STOPPED; @Override public final Behavior.Status getStatus() { return this.status; } @Override public final boolean tryStart(ServerLevel level, E entity, long gameTime) { if (this.trigger(level, entity, gameTime)) { this.status = Behavior.Status.RUNNING; return true; } else { return false; } } @Override public final void tickOrStop(ServerLevel level, E entity, long gameTime) { this.doStop(level, entity, gameTime); } @Override public final void doStop(ServerLevel level, E entity, long gameTime) { this.status = Behavior.Status.STOPPED; } @Override public String debugString() { return this.getClass().getSimpleName(); } }