package net.minecraft.world.entity.ai.behavior; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.raid.Raid; import net.minecraft.world.entity.schedule.Activity; public class ReactToBell { public static BehaviorControl create() { return BehaviorBuilder.create( instance -> instance.group(instance.present(MemoryModuleType.HEARD_BELL_TIME)).apply(instance, memoryAccessor -> (serverLevel, livingEntity, l) -> { Raid raid = serverLevel.getRaidAt(livingEntity.blockPosition()); if (raid == null) { livingEntity.getBrain().setActiveActivityIfPossible(Activity.HIDE); } return true; }) ); } }