package net.minecraft.world.entity.ai.behavior; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.raid.Raid; import net.minecraft.world.entity.schedule.Activity; public class SetRaidStatus { public static BehaviorControl create() { return BehaviorBuilder.create(instance -> instance.point((serverLevel, livingEntity, l) -> { if (serverLevel.random.nextInt(20) != 0) { return false; } else { Brain brain = livingEntity.getBrain(); Raid raid = serverLevel.getRaidAt(livingEntity.blockPosition()); if (raid != null) { if (raid.hasFirstWaveSpawned() && !raid.isBetweenWaves()) { brain.setDefaultActivity(Activity.RAID); brain.setActiveActivityIfPossible(Activity.RAID); } else { brain.setDefaultActivity(Activity.PRE_RAID); brain.setActiveActivityIfPossible(Activity.PRE_RAID); } } return true; } })); } }