package net.minecraft.world.entity.ai.behavior; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; public class UpdateActivityFromSchedule { public static BehaviorControl create() { return BehaviorBuilder.create(instance -> instance.point((serverLevel, livingEntity, l) -> { livingEntity.getBrain().updateActivityFromSchedule(serverLevel.getDayTime(), serverLevel.getGameTime()); return true; })); } }