package net.minecraft.world.entity.ai.behavior; import com.google.common.collect.ImmutableMap; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.SimpleContainer; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.memory.WalkTarget; import net.minecraft.world.entity.npc.Villager; import net.minecraft.world.item.BoneMealItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.CropBlock; import net.minecraft.world.level.block.state.BlockState; public class UseBonemeal extends Behavior { private static final int BONEMEALING_DURATION = 80; private long nextWorkCycleTime; private long lastBonemealingSession; private int timeWorkedSoFar; private Optional cropPos = Optional.empty(); public UseBonemeal() { super(ImmutableMap.of(MemoryModuleType.LOOK_TARGET, MemoryStatus.VALUE_ABSENT, MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT)); } protected boolean checkExtraStartConditions(ServerLevel level, Villager owner) { if (owner.tickCount % 10 == 0 && (this.lastBonemealingSession == 0L || this.lastBonemealingSession + 160L <= owner.tickCount)) { if (owner.getInventory().countItem(Items.BONE_MEAL) <= 0) { return false; } else { this.cropPos = this.pickNextTarget(level, owner); return this.cropPos.isPresent(); } } else { return false; } } protected boolean canStillUse(ServerLevel level, Villager entity, long gameTime) { return this.timeWorkedSoFar < 80 && this.cropPos.isPresent(); } private Optional pickNextTarget(ServerLevel level, Villager villager) { BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(); Optional optional = Optional.empty(); int i = 0; for (int j = -1; j <= 1; j++) { for (int k = -1; k <= 1; k++) { for (int l = -1; l <= 1; l++) { mutableBlockPos.setWithOffset(villager.blockPosition(), j, k, l); if (this.validPos(mutableBlockPos, level)) { if (level.random.nextInt(++i) == 0) { optional = Optional.of(mutableBlockPos.immutable()); } } } } } return optional; } private boolean validPos(BlockPos pos, ServerLevel level) { BlockState blockState = level.getBlockState(pos); Block block = blockState.getBlock(); return block instanceof CropBlock && !((CropBlock)block).isMaxAge(blockState); } protected void start(ServerLevel level, Villager entity, long gameTime) { this.setCurrentCropAsTarget(entity); entity.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.BONE_MEAL)); this.nextWorkCycleTime = gameTime; this.timeWorkedSoFar = 0; } private void setCurrentCropAsTarget(Villager villager) { this.cropPos.ifPresent(blockPos -> { BlockPosTracker blockPosTracker = new BlockPosTracker(blockPos); villager.getBrain().setMemory(MemoryModuleType.LOOK_TARGET, blockPosTracker); villager.getBrain().setMemory(MemoryModuleType.WALK_TARGET, new WalkTarget(blockPosTracker, 0.5F, 1)); }); } protected void stop(ServerLevel level, Villager entity, long gameTime) { entity.setItemSlot(EquipmentSlot.MAINHAND, ItemStack.EMPTY); this.lastBonemealingSession = entity.tickCount; } protected void tick(ServerLevel level, Villager owner, long gameTime) { BlockPos blockPos = (BlockPos)this.cropPos.get(); if (gameTime >= this.nextWorkCycleTime && blockPos.closerToCenterThan(owner.position(), 1.0)) { ItemStack itemStack = ItemStack.EMPTY; SimpleContainer simpleContainer = owner.getInventory(); int i = simpleContainer.getContainerSize(); for (int j = 0; j < i; j++) { ItemStack itemStack2 = simpleContainer.getItem(j); if (itemStack2.is(Items.BONE_MEAL)) { itemStack = itemStack2; break; } } if (!itemStack.isEmpty() && BoneMealItem.growCrop(itemStack, level, blockPos)) { level.levelEvent(1505, blockPos, 15); this.cropPos = this.pickNextTarget(level, owner); this.setCurrentCropAsTarget(owner); this.nextWorkCycleTime = gameTime + 40L; } this.timeWorkedSoFar++; } } }