package net.minecraft.world.entity.ai.sensing; import com.google.common.collect.ImmutableSet; import java.util.Comparator; import java.util.List; import java.util.Set; import java.util.stream.Collectors; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.EntitySelector; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.player.Player; public class PlayerSensor extends Sensor { @Override public Set> requires() { return ImmutableSet.of( MemoryModuleType.NEAREST_PLAYERS, MemoryModuleType.NEAREST_VISIBLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS ); } @Override protected void doTick(ServerLevel level, LivingEntity entity) { List list = (List)level.players() .stream() .filter(EntitySelector.NO_SPECTATORS) .filter(serverPlayer -> entity.closerThan(serverPlayer, this.getFollowDistance(entity))) .sorted(Comparator.comparingDouble(entity::distanceToSqr)) .collect(Collectors.toList()); Brain brain = entity.getBrain(); brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list); List list2 = (List)list.stream().filter(player -> isEntityTargetable(level, entity, player)).collect(Collectors.toList()); brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : (Player)list2.get(0)); List list3 = list2.stream().filter(player -> isEntityAttackable(level, entity, player)).toList(); brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS, list3); brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, list3.isEmpty() ? null : (Player)list3.get(0)); } protected double getFollowDistance(LivingEntity entity) { return entity.getAttributeValue(Attributes.FOLLOW_RANGE); } }