package net.minecraft.world.entity.ai.sensing; import com.google.common.collect.ImmutableMap; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.memory.MemoryModuleType; public class VillagerHostilesSensor extends NearestVisibleLivingEntitySensor { private static final ImmutableMap, Float> ACCEPTABLE_DISTANCE_FROM_HOSTILES = ImmutableMap., Float>builder() .put(EntityType.DROWNED, 8.0F) .put(EntityType.EVOKER, 12.0F) .put(EntityType.HUSK, 8.0F) .put(EntityType.ILLUSIONER, 12.0F) .put(EntityType.PILLAGER, 15.0F) .put(EntityType.RAVAGER, 12.0F) .put(EntityType.VEX, 8.0F) .put(EntityType.VINDICATOR, 10.0F) .put(EntityType.ZOGLIN, 10.0F) .put(EntityType.ZOMBIE, 8.0F) .put(EntityType.ZOMBIE_VILLAGER, 8.0F) .build(); @Override protected boolean isMatchingEntity(ServerLevel level, LivingEntity entity, LivingEntity target) { return this.isHostile(target) && this.isClose(entity, target); } private boolean isClose(LivingEntity attacker, LivingEntity target) { float f = ACCEPTABLE_DISTANCE_FROM_HOSTILES.get(target.getType()); return target.distanceToSqr(attacker) <= f * f; } @Override protected MemoryModuleType getMemory() { return MemoryModuleType.NEAREST_HOSTILE; } private boolean isHostile(LivingEntity entity) { return ACCEPTABLE_DISTANCE_FROM_HOSTILES.containsKey(entity.getType()); } }