package net.minecraft.world.entity.animal; import java.util.Optional; import net.minecraft.core.Holder; import net.minecraft.core.HolderSet; import net.minecraft.core.RegistryAccess; import net.minecraft.core.Holder.Reference; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstrapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BiomeTags; import net.minecraft.tags.TagKey; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.variant.BiomeCheck; import net.minecraft.world.entity.variant.ModelAndTexture; import net.minecraft.world.entity.variant.PriorityProvider; import net.minecraft.world.entity.variant.SpawnContext; import net.minecraft.world.entity.variant.SpawnPrioritySelectors; import net.minecraft.world.level.biome.Biome; public class CowVariants { public static final ResourceKey TEMPERATE = createKey(TemperatureVariants.TEMPERATE); public static final ResourceKey WARM = createKey(TemperatureVariants.WARM); public static final ResourceKey COLD = createKey(TemperatureVariants.COLD); public static final ResourceKey DEFAULT = TEMPERATE; private static ResourceKey createKey(ResourceLocation name) { return ResourceKey.create(Registries.COW_VARIANT, name); } public static void bootstrap(BootstrapContext context) { register(context, TEMPERATE, CowVariant.ModelType.NORMAL, "temperate_cow", SpawnPrioritySelectors.fallback(0)); register(context, WARM, CowVariant.ModelType.WARM, "warm_cow", BiomeTags.SPAWNS_WARM_VARIANT_FARM_ANIMALS); register(context, COLD, CowVariant.ModelType.COLD, "cold_cow", BiomeTags.SPAWNS_COLD_VARIANT_FARM_ANIMALS); } private static void register( BootstrapContext context, ResourceKey key, CowVariant.ModelType modelType, String assetId, TagKey biomes ) { HolderSet holderSet = context.lookup(Registries.BIOME).getOrThrow(biomes); register(context, key, modelType, assetId, SpawnPrioritySelectors.single(new BiomeCheck(holderSet), 1)); } private static void register( BootstrapContext context, ResourceKey key, CowVariant.ModelType modelType, String assetId, SpawnPrioritySelectors spawnConditions ) { ResourceLocation resourceLocation = ResourceLocation.withDefaultNamespace("entity/cow/" + assetId); context.register(key, new CowVariant(new ModelAndTexture<>(modelType, resourceLocation), spawnConditions)); } public static Optional> selectVariantToSpawn(RandomSource random, RegistryAccess registryAccess, SpawnContext context) { return PriorityProvider.pick(registryAccess.lookupOrThrow(Registries.COW_VARIANT).listElements(), Holder::value, random, context); } }