package net.minecraft.world.entity.animal; import com.google.common.collect.ImmutableList; import com.mojang.datafixers.util.Pair; import java.util.Set; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.AnimalPanic; import net.minecraft.world.entity.ai.behavior.BabyFollowAdult; import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks; import net.minecraft.world.entity.ai.behavior.FollowTemptation; import net.minecraft.world.entity.ai.behavior.LookAtTargetSink; import net.minecraft.world.entity.ai.behavior.MoveToTargetSink; import net.minecraft.world.entity.ai.behavior.RandomStroll; import net.minecraft.world.entity.ai.behavior.RunOne; import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget; import net.minecraft.world.entity.ai.behavior.Swim; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.sensing.Sensor; import net.minecraft.world.entity.ai.sensing.SensorType; import net.minecraft.world.entity.schedule.Activity; public class HappyGhastAi { private static final float SPEED_MULTIPLIER_WHEN_IDLING = 1.0F; private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25F; private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 1.1F; private static final double BABY_GHAST_CLOSE_ENOUGH_DIST = 3.0; private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(3, 16); private static final ImmutableList>> SENSOR_TYPES = ImmutableList.of( SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.HAPPY_GHAST_TEMPTATIONS, SensorType.NEAREST_ADULT_ANY_TYPE, SensorType.NEAREST_PLAYERS ); private static final ImmutableList> MEMORY_TYPES = ImmutableList.of( MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET, MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE, MemoryModuleType.PATH, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, MemoryModuleType.TEMPTING_PLAYER, MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, MemoryModuleType.IS_TEMPTED, MemoryModuleType.BREED_TARGET, MemoryModuleType.IS_PANICKING, MemoryModuleType.HURT_BY, MemoryModuleType.NEAREST_VISIBLE_ADULT, MemoryModuleType.NEAREST_PLAYERS, MemoryModuleType.NEAREST_VISIBLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYERS ); public static Brain.Provider brainProvider() { return Brain.provider(MEMORY_TYPES, SENSOR_TYPES); } protected static Brain makeBrain(Brain brain) { initCoreActivity(brain); initIdleActivity(brain); initPanicActivity(brain); brain.setCoreActivities(Set.of(Activity.CORE)); brain.setDefaultActivity(Activity.IDLE); brain.useDefaultActivity(); return brain; } private static void initCoreActivity(Brain brain) { brain.addActivity( Activity.CORE, 0, ImmutableList.of( new Swim<>(0.8F), new AnimalPanic(2.0F, 0), new LookAtTargetSink(45, 90), new MoveToTargetSink(), new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS) ) ); } private static void initIdleActivity(Brain brain) { brain.addActivity( Activity.IDLE, ImmutableList.of( Pair.of(1, new FollowTemptation(livingEntity -> 1.25F, livingEntity -> 3.0, true)), Pair.of(2, BabyFollowAdult.create(ADULT_FOLLOW_RANGE, livingEntity -> 1.1F, MemoryModuleType.NEAREST_VISIBLE_PLAYER, true)), Pair.of(3, BabyFollowAdult.create(ADULT_FOLLOW_RANGE, livingEntity -> 1.1F, MemoryModuleType.NEAREST_VISIBLE_ADULT, true)), Pair.of(4, new RunOne<>(ImmutableList.of(Pair.of(RandomStroll.fly(1.0F), 1), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1)))) ) ); } private static void initPanicActivity(Brain brain) { brain.addActivityWithConditions(Activity.PANIC, ImmutableList.of(), Set.of(Pair.of(MemoryModuleType.IS_PANICKING, MemoryStatus.VALUE_PRESENT))); } public static void updateActivity(HappyGhast happyGhast) { happyGhast.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.PANIC, Activity.IDLE)); } }