package net.minecraft.world.entity.animal.armadillo; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableMap; import com.mojang.datafixers.util.Pair; import java.util.Map; import java.util.Set; import java.util.function.Predicate; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.ItemTags; import net.minecraft.util.TimeUtil; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.Brain.Provider; import net.minecraft.world.entity.ai.behavior.AnimalMakeLove; import net.minecraft.world.entity.ai.behavior.AnimalPanic; import net.minecraft.world.entity.ai.behavior.BabyFollowAdult; import net.minecraft.world.entity.ai.behavior.Behavior; import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks; import net.minecraft.world.entity.ai.behavior.DoNothing; import net.minecraft.world.entity.ai.behavior.FollowTemptation; import net.minecraft.world.entity.ai.behavior.LookAtTargetSink; import net.minecraft.world.entity.ai.behavior.MoveToTargetSink; import net.minecraft.world.entity.ai.behavior.OneShot; import net.minecraft.world.entity.ai.behavior.RandomLookAround; import net.minecraft.world.entity.ai.behavior.RandomStroll; import net.minecraft.world.entity.ai.behavior.RunOne; import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes; import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget; import net.minecraft.world.entity.ai.behavior.Swim; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.sensing.Sensor; import net.minecraft.world.entity.ai.sensing.SensorType; import net.minecraft.world.entity.animal.armadillo.Armadillo.ArmadilloState; import net.minecraft.world.entity.schedule.Activity; import net.minecraft.world.item.ItemStack; public class ArmadilloAi { private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 2.0F; private static final float SPEED_MULTIPLIER_WHEN_IDLING = 1.0F; private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25F; private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 1.25F; private static final float SPEED_MULTIPLIER_WHEN_MAKING_LOVE = 1.0F; private static final double DEFAULT_CLOSE_ENOUGH_DIST = 2.0; private static final double BABY_CLOSE_ENOUGH_DIST = 1.0; private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(5, 16); private static final ImmutableList>> SENSOR_TYPES = ImmutableList.of( SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.ARMADILLO_TEMPTATIONS, SensorType.NEAREST_ADULT, SensorType.ARMADILLO_SCARE_DETECTED ); private static final ImmutableList> MEMORY_TYPES = ImmutableList.of( MemoryModuleType.IS_PANICKING, MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET, MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE, MemoryModuleType.PATH, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, MemoryModuleType.TEMPTING_PLAYER, MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, MemoryModuleType.GAZE_COOLDOWN_TICKS, MemoryModuleType.IS_TEMPTED, MemoryModuleType.BREED_TARGET, MemoryModuleType.NEAREST_VISIBLE_ADULT, MemoryModuleType.DANGER_DETECTED_RECENTLY ); private static final OneShot ARMADILLO_ROLLING_OUT = BehaviorBuilder.create( instance -> instance.group(instance.absent(MemoryModuleType.DANGER_DETECTED_RECENTLY)).apply(instance, memoryAccessor -> (serverLevel, armadillo, l) -> { if (armadillo.isScared()) { armadillo.rollOut(); return true; } else { return false; } }) ); public static Provider brainProvider() { return Brain.provider(MEMORY_TYPES, SENSOR_TYPES); } protected static Brain makeBrain(Brain brain) { initCoreActivity(brain); initIdleActivity(brain); initScaredActivity(brain); brain.setCoreActivities(Set.of(Activity.CORE)); brain.setDefaultActivity(Activity.IDLE); brain.useDefaultActivity(); return brain; } private static void initCoreActivity(Brain brain) { brain.addActivity( Activity.CORE, 0, ImmutableList.of( new Swim<>(0.8F), new ArmadilloAi.ArmadilloPanic(2.0F), new LookAtTargetSink(45, 90), new MoveToTargetSink() { @Override protected boolean checkExtraStartConditions(ServerLevel level, Mob owner) { return owner instanceof Armadillo armadillo && armadillo.isScared() ? false : super.checkExtraStartConditions(level, owner); } }, new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS), new CountDownCooldownTicks(MemoryModuleType.GAZE_COOLDOWN_TICKS), ARMADILLO_ROLLING_OUT ) ); } private static void initIdleActivity(Brain brain) { brain.addActivity( Activity.IDLE, ImmutableList.of( Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))), Pair.of(1, new AnimalMakeLove(EntityType.ARMADILLO, 1.0F, 1)), Pair.of( 2, new RunOne<>( ImmutableList.of( Pair.of(new FollowTemptation(livingEntity -> 1.25F, livingEntity -> livingEntity.isBaby() ? 1.0 : 2.0), 1), Pair.of(BabyFollowAdult.create(ADULT_FOLLOW_RANGE, 1.25F), 1) ) ) ), Pair.of(3, new RandomLookAround(UniformInt.of(150, 250), 30.0F, 0.0F, 0.0F)), Pair.of( 4, new RunOne<>( ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT), ImmutableList.of(Pair.of(RandomStroll.stroll(1.0F), 1), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1), Pair.of(new DoNothing(30, 60), 1)) ) ) ) ); } private static void initScaredActivity(Brain brain) { brain.addActivityWithConditions( Activity.PANIC, ImmutableList.of(Pair.of(0, new ArmadilloAi.ArmadilloBallUp())), Set.of(Pair.of(MemoryModuleType.DANGER_DETECTED_RECENTLY, MemoryStatus.VALUE_PRESENT), Pair.of(MemoryModuleType.IS_PANICKING, MemoryStatus.VALUE_ABSENT)) ); } public static void updateActivity(Armadillo armadillo) { armadillo.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.PANIC, Activity.IDLE)); } public static Predicate getTemptations() { return itemStack -> itemStack.is(ItemTags.ARMADILLO_FOOD); } public static class ArmadilloBallUp extends Behavior { static final int BALL_UP_STAY_IN_STATE = 5 * TimeUtil.SECONDS_PER_MINUTE * 20; static final int TICKS_DELAY_TO_DETERMINE_IF_DANGER_IS_STILL_AROUND = 5; static final int DANGER_DETECTED_RECENTLY_DANGER_THRESHOLD = 75; int nextPeekTimer = 0; boolean dangerWasAround; public ArmadilloBallUp() { super(Map.of(), BALL_UP_STAY_IN_STATE); } protected void tick(ServerLevel serverLevel, Armadillo armadillo, long l) { super.tick(serverLevel, armadillo, l); if (this.nextPeekTimer > 0) { this.nextPeekTimer--; } if (armadillo.shouldSwitchToScaredState()) { armadillo.switchToState(ArmadilloState.SCARED); if (armadillo.onGround()) { armadillo.playSound(SoundEvents.ARMADILLO_LAND); } } else { ArmadilloState armadilloState = armadillo.getState(); long m = armadillo.getBrain().getTimeUntilExpiry(MemoryModuleType.DANGER_DETECTED_RECENTLY); boolean bl = m > 75L; if (bl != this.dangerWasAround) { this.nextPeekTimer = this.pickNextPeekTimer(armadillo); } this.dangerWasAround = bl; if (armadilloState == ArmadilloState.SCARED) { if (this.nextPeekTimer == 0 && armadillo.onGround() && bl) { serverLevel.broadcastEntityEvent(armadillo, (byte)64); this.nextPeekTimer = this.pickNextPeekTimer(armadillo); } if (m < ArmadilloState.UNROLLING.animationDuration()) { armadillo.playSound(SoundEvents.ARMADILLO_UNROLL_START); armadillo.switchToState(ArmadilloState.UNROLLING); } } else if (armadilloState == ArmadilloState.UNROLLING && m > ArmadilloState.UNROLLING.animationDuration()) { armadillo.switchToState(ArmadilloState.SCARED); } } } private int pickNextPeekTimer(Armadillo armadillo) { return ArmadilloState.SCARED.animationDuration() + armadillo.getRandom().nextIntBetweenInclusive(100, 400); } protected boolean checkExtraStartConditions(ServerLevel serverLevel, Armadillo armadillo) { return armadillo.onGround(); } protected boolean canStillUse(ServerLevel serverLevel, Armadillo armadillo, long l) { return armadillo.getState().isThreatened(); } protected void start(ServerLevel serverLevel, Armadillo armadillo, long l) { armadillo.rollUp(); } protected void stop(ServerLevel serverLevel, Armadillo armadillo, long l) { if (!armadillo.canStayRolledUp()) { armadillo.rollOut(); } } } public static class ArmadilloPanic extends AnimalPanic { public ArmadilloPanic(float f) { super(f, pathfinderMob -> DamageTypeTags.PANIC_ENVIRONMENTAL_CAUSES); } protected void start(ServerLevel serverLevel, Armadillo armadillo, long l) { armadillo.rollOut(); super.start(serverLevel, armadillo, l); } } }