package net.minecraft.world.entity.boss.enderdragon.phases; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.level.levelgen.Heightmap.Types; import net.minecraft.world.level.levelgen.feature.EndPodiumFeature; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class DragonLandingPhase extends AbstractDragonPhaseInstance { @Nullable private Vec3 targetLocation; public DragonLandingPhase(EnderDragon enderDragon) { super(enderDragon); } @Override public void doClientTick() { Vec3 vec3 = this.dragon.getHeadLookVector(1.0F).normalize(); vec3.yRot((float) (-Math.PI / 4)); double d = this.dragon.head.getX(); double e = this.dragon.head.getY(0.5); double f = this.dragon.head.getZ(); for (int i = 0; i < 8; i++) { RandomSource randomSource = this.dragon.getRandom(); double g = d + randomSource.nextGaussian() / 2.0; double h = e + randomSource.nextGaussian() / 2.0; double j = f + randomSource.nextGaussian() / 2.0; Vec3 vec32 = this.dragon.getDeltaMovement(); this.dragon.level().addParticle(ParticleTypes.DRAGON_BREATH, g, h, j, -vec3.x * 0.08F + vec32.x, -vec3.y * 0.3F + vec32.y, -vec3.z * 0.08F + vec32.z); vec3.yRot((float) (Math.PI / 16)); } } @Override public void doServerTick(ServerLevel level) { if (this.targetLocation == null) { this.targetLocation = Vec3.atBottomCenterOf( level.getHeightmapPos(Types.MOTION_BLOCKING_NO_LEAVES, EndPodiumFeature.getLocation(this.dragon.getFightOrigin())) ); } if (this.targetLocation.distanceToSqr(this.dragon.getX(), this.dragon.getY(), this.dragon.getZ()) < 1.0) { this.dragon.getPhaseManager().getPhase(EnderDragonPhase.SITTING_FLAMING).resetFlameCount(); this.dragon.getPhaseManager().setPhase(EnderDragonPhase.SITTING_SCANNING); } } @Override public float getFlySpeed() { return 1.5F; } @Override public float getTurnSpeed() { float f = (float)this.dragon.getDeltaMovement().horizontalDistance() + 1.0F; float g = Math.min(f, 40.0F); return g / f; } @Override public void begin() { this.targetLocation = null; } @Nullable @Override public Vec3 getFlyTargetLocation() { return this.targetLocation; } @Override public EnderDragonPhase getPhase() { return EnderDragonPhase.LANDING; } }