package net.minecraft.world.entity.boss.enderdragon.phases; import com.mojang.logging.LogUtils; import net.minecraft.core.Vec3i; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Mth; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.boss.enderdragon.EnderDragon; import net.minecraft.world.entity.projectile.DragonFireball; import net.minecraft.world.level.pathfinder.Node; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; import org.slf4j.Logger; public class DragonStrafePlayerPhase extends AbstractDragonPhaseInstance { private static final Logger LOGGER = LogUtils.getLogger(); private static final int FIREBALL_CHARGE_AMOUNT = 5; private int fireballCharge; @Nullable private Path currentPath; @Nullable private Vec3 targetLocation; @Nullable private LivingEntity attackTarget; private boolean holdingPatternClockwise; public DragonStrafePlayerPhase(EnderDragon enderDragon) { super(enderDragon); } @Override public void doServerTick(ServerLevel level) { if (this.attackTarget == null) { LOGGER.warn("Skipping player strafe phase because no player was found"); this.dragon.getPhaseManager().setPhase(EnderDragonPhase.HOLDING_PATTERN); } else { if (this.currentPath != null && this.currentPath.isDone()) { double d = this.attackTarget.getX(); double e = this.attackTarget.getZ(); double f = d - this.dragon.getX(); double g = e - this.dragon.getZ(); double h = Math.sqrt(f * f + g * g); double i = Math.min(0.4F + h / 80.0 - 1.0, 10.0); this.targetLocation = new Vec3(d, this.attackTarget.getY() + i, e); } double d = this.targetLocation == null ? 0.0 : this.targetLocation.distanceToSqr(this.dragon.getX(), this.dragon.getY(), this.dragon.getZ()); if (d < 100.0 || d > 22500.0) { this.findNewTarget(); } double e = 64.0; if (this.attackTarget.distanceToSqr(this.dragon) < 4096.0) { if (this.dragon.hasLineOfSight(this.attackTarget)) { this.fireballCharge++; Vec3 vec3 = new Vec3(this.attackTarget.getX() - this.dragon.getX(), 0.0, this.attackTarget.getZ() - this.dragon.getZ()).normalize(); Vec3 vec32 = new Vec3(Mth.sin(this.dragon.getYRot() * (float) (Math.PI / 180.0)), 0.0, -Mth.cos(this.dragon.getYRot() * (float) (Math.PI / 180.0))) .normalize(); float j = (float)vec32.dot(vec3); float k = (float)(Math.acos(j) * 180.0F / (float)Math.PI); k += 0.5F; if (this.fireballCharge >= 5 && k >= 0.0F && k < 10.0F) { double h = 1.0; Vec3 vec33 = this.dragon.getViewVector(1.0F); double l = this.dragon.head.getX() - vec33.x * 1.0; double m = this.dragon.head.getY(0.5) + 0.5; double n = this.dragon.head.getZ() - vec33.z * 1.0; double o = this.attackTarget.getX() - l; double p = this.attackTarget.getY(0.5) - m; double q = this.attackTarget.getZ() - n; Vec3 vec34 = new Vec3(o, p, q); if (!this.dragon.isSilent()) { level.levelEvent(null, 1017, this.dragon.blockPosition(), 0); } DragonFireball dragonFireball = new DragonFireball(level, this.dragon, vec34.normalize()); dragonFireball.snapTo(l, m, n, 0.0F, 0.0F); level.addFreshEntity(dragonFireball); this.fireballCharge = 0; if (this.currentPath != null) { while (!this.currentPath.isDone()) { this.currentPath.advance(); } } this.dragon.getPhaseManager().setPhase(EnderDragonPhase.HOLDING_PATTERN); } } else if (this.fireballCharge > 0) { this.fireballCharge--; } } else if (this.fireballCharge > 0) { this.fireballCharge--; } } } private void findNewTarget() { if (this.currentPath == null || this.currentPath.isDone()) { int i = this.dragon.findClosestNode(); int j = i; if (this.dragon.getRandom().nextInt(8) == 0) { this.holdingPatternClockwise = !this.holdingPatternClockwise; j = i + 6; } if (this.holdingPatternClockwise) { j++; } else { j--; } if (this.dragon.getDragonFight() != null && this.dragon.getDragonFight().getCrystalsAlive() > 0) { j %= 12; if (j < 0) { j += 12; } } else { j -= 12; j &= 7; j += 12; } this.currentPath = this.dragon.findPath(i, j, null); if (this.currentPath != null) { this.currentPath.advance(); } } this.navigateToNextPathNode(); } private void navigateToNextPathNode() { if (this.currentPath != null && !this.currentPath.isDone()) { Vec3i vec3i = this.currentPath.getNextNodePos(); this.currentPath.advance(); double d = vec3i.getX(); double e = vec3i.getZ(); double f; do { f = vec3i.getY() + this.dragon.getRandom().nextFloat() * 20.0F; } while (f < vec3i.getY()); this.targetLocation = new Vec3(d, f, e); } } @Override public void begin() { this.fireballCharge = 0; this.targetLocation = null; this.currentPath = null; this.attackTarget = null; } public void setTarget(LivingEntity attackTarget) { this.attackTarget = attackTarget; int i = this.dragon.findClosestNode(); int j = this.dragon.findClosestNode(this.attackTarget.getX(), this.attackTarget.getY(), this.attackTarget.getZ()); int k = this.attackTarget.getBlockX(); int l = this.attackTarget.getBlockZ(); double d = k - this.dragon.getX(); double e = l - this.dragon.getZ(); double f = Math.sqrt(d * d + e * e); double g = Math.min(0.4F + f / 80.0 - 1.0, 10.0); int m = Mth.floor(this.attackTarget.getY() + g); Node node = new Node(k, m, l); this.currentPath = this.dragon.findPath(i, j, node); if (this.currentPath != null) { this.currentPath.advance(); this.navigateToNextPathNode(); } } @Nullable @Override public Vec3 getFlyTargetLocation() { return this.targetLocation; } @Override public EnderDragonPhase getPhase() { return EnderDragonPhase.STRAFE_PLAYER; } }