package net.minecraft.world.entity.monster; import java.util.EnumSet; import java.util.function.BooleanSupplier; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.tags.DamageTypeTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.Difficulty; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.control.MoveControl; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.LargeFireball; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.storage.ValueInput; import net.minecraft.world.level.storage.ValueOutput; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class Ghast extends Mob implements Enemy { private static final EntityDataAccessor DATA_IS_CHARGING = SynchedEntityData.defineId(Ghast.class, EntityDataSerializers.BOOLEAN); private static final byte DEFAULT_EXPLOSION_POWER = 1; private int explosionPower = 1; public Ghast(EntityType entityType, Level level) { super(entityType, level); this.xpReward = 5; this.moveControl = new Ghast.GhastMoveControl(this, false, () -> false); } @Override protected void registerGoals() { this.goalSelector.addGoal(5, new Ghast.RandomFloatAroundGoal(this)); this.goalSelector.addGoal(7, new Ghast.GhastLookGoal(this)); this.goalSelector.addGoal(7, new Ghast.GhastShootFireballGoal(this)); this.targetSelector .addGoal( 1, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, (livingEntity, serverLevel) -> Math.abs(livingEntity.getY() - this.getY()) <= 4.0) ); } public boolean isCharging() { return this.entityData.get(DATA_IS_CHARGING); } public void setCharging(boolean charging) { this.entityData.set(DATA_IS_CHARGING, charging); } public int getExplosionPower() { return this.explosionPower; } @Override protected boolean shouldDespawnInPeaceful() { return true; } private static boolean isReflectedFireball(DamageSource damageSource) { return damageSource.getDirectEntity() instanceof LargeFireball && damageSource.getEntity() instanceof Player; } @Override public boolean isInvulnerableTo(ServerLevel level, DamageSource damageSource) { return this.isInvulnerable() && !damageSource.is(DamageTypeTags.BYPASSES_INVULNERABILITY) || !isReflectedFireball(damageSource) && super.isInvulnerableTo(level, damageSource); } @Override protected void checkFallDamage(double y, boolean onGround, BlockState state, BlockPos pos) { } @Override public boolean onClimbable() { return false; } @Override public void travel(Vec3 travelVector) { this.travelFlying(travelVector, 0.02F); } @Override public boolean hurtServer(ServerLevel level, DamageSource damageSource, float amount) { if (isReflectedFireball(damageSource)) { super.hurtServer(level, damageSource, 1000.0F); return true; } else { return this.isInvulnerableTo(level, damageSource) ? false : super.hurtServer(level, damageSource, amount); } } @Override protected void defineSynchedData(SynchedEntityData.Builder builder) { super.defineSynchedData(builder); builder.define(DATA_IS_CHARGING, false); } public static AttributeSupplier.Builder createAttributes() { return Mob.createMobAttributes() .add(Attributes.MAX_HEALTH, 10.0) .add(Attributes.FOLLOW_RANGE, 100.0) .add(Attributes.CAMERA_DISTANCE, 8.0) .add(Attributes.FLYING_SPEED, 0.06); } @Override public SoundSource getSoundSource() { return SoundSource.HOSTILE; } @Override protected SoundEvent getAmbientSound() { return SoundEvents.GHAST_AMBIENT; } @Override protected SoundEvent getHurtSound(DamageSource damageSource) { return SoundEvents.GHAST_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.GHAST_DEATH; } @Override protected float getSoundVolume() { return 5.0F; } public static boolean checkGhastSpawnRules(EntityType entityType, LevelAccessor level, EntitySpawnReason spawnReason, BlockPos pos, RandomSource random) { return level.getDifficulty() != Difficulty.PEACEFUL && random.nextInt(20) == 0 && checkMobSpawnRules(entityType, level, spawnReason, pos, random); } @Override public int getMaxSpawnClusterSize() { return 1; } @Override protected void addAdditionalSaveData(ValueOutput output) { super.addAdditionalSaveData(output); output.putByte("ExplosionPower", (byte)this.explosionPower); } @Override protected void readAdditionalSaveData(ValueInput input) { super.readAdditionalSaveData(input); this.explosionPower = input.getByteOr("ExplosionPower", (byte)1); } @Override public boolean supportQuadLeashAsHolder() { return true; } @Override public double leashElasticDistance() { return 10.0; } @Override public double leashSnapDistance() { return 16.0; } public static void faceMovementDirection(Mob mob) { if (mob.getTarget() == null) { Vec3 vec3 = mob.getDeltaMovement(); mob.setYRot(-((float)Mth.atan2(vec3.x, vec3.z)) * (180.0F / (float)Math.PI)); mob.yBodyRot = mob.getYRot(); } else { LivingEntity livingEntity = mob.getTarget(); double d = 64.0; if (livingEntity.distanceToSqr(mob) < 4096.0) { double e = livingEntity.getX() - mob.getX(); double f = livingEntity.getZ() - mob.getZ(); mob.setYRot(-((float)Mth.atan2(e, f)) * (180.0F / (float)Math.PI)); mob.yBodyRot = mob.getYRot(); } } } public static class GhastLookGoal extends Goal { private final Mob ghast; public GhastLookGoal(Mob ghast) { this.ghast = ghast; this.setFlags(EnumSet.of(Goal.Flag.LOOK)); } @Override public boolean canUse() { return true; } @Override public boolean requiresUpdateEveryTick() { return true; } @Override public void tick() { Ghast.faceMovementDirection(this.ghast); } } public static class GhastMoveControl extends MoveControl { private final Mob ghast; private int floatDuration; private final boolean careful; private final BooleanSupplier shouldBeStopped; public GhastMoveControl(Mob ghast, boolean careful, BooleanSupplier shouldBeStopped) { super(ghast); this.ghast = ghast; this.careful = careful; this.shouldBeStopped = shouldBeStopped; } @Override public void tick() { if (this.shouldBeStopped.getAsBoolean()) { this.operation = MoveControl.Operation.WAIT; this.ghast.stopInPlace(); } if (this.operation == MoveControl.Operation.MOVE_TO) { if (this.floatDuration-- <= 0) { this.floatDuration = this.floatDuration + this.ghast.getRandom().nextInt(5) + 2; Vec3 vec3 = new Vec3(this.wantedX - this.ghast.getX(), this.wantedY - this.ghast.getY(), this.wantedZ - this.ghast.getZ()); if (this.canReach(vec3)) { this.ghast.setDeltaMovement(this.ghast.getDeltaMovement().add(vec3.normalize().scale(this.ghast.getAttributeValue(Attributes.FLYING_SPEED) * 5.0 / 3.0))); } else { this.operation = MoveControl.Operation.WAIT; } } } } private boolean canReach(Vec3 delta) { AABB aABB = this.ghast.getBoundingBox(); AABB aABB2 = aABB.move(delta); if (this.careful) { for (BlockPos blockPos : BlockPos.betweenClosed(aABB2.inflate(1.0))) { if (!this.blockTraversalPossible(this.ghast.level(), null, null, blockPos, false, false)) { return false; } } } boolean bl = this.ghast.isInWater(); boolean bl2 = this.ghast.isInLava(); Vec3 vec3 = this.ghast.position(); Vec3 vec32 = vec3.add(delta); return BlockGetter.forEachBlockIntersectedBetween( vec3, vec32, aABB2, (blockPosx, i) -> aABB.intersects(blockPosx) ? true : this.blockTraversalPossible(this.ghast.level(), vec3, vec32, blockPosx, bl, bl2) ); } private boolean blockTraversalPossible(BlockGetter level, @Nullable Vec3 from, @Nullable Vec3 to, BlockPos pos, boolean isInLava, boolean isInWater) { BlockState blockState = level.getBlockState(pos); if (blockState.isAir()) { return true; } else { boolean bl = from != null && to != null; boolean bl2 = bl ? !this.ghast.collidedWithShapeMovingFrom(from, to, blockState.getCollisionShape(level, pos).move(new Vec3(pos)).toAabbs()) : blockState.getCollisionShape(level, pos).isEmpty(); if (!this.careful) { return bl2; } else if (blockState.is(BlockTags.HAPPY_GHAST_AVOIDS)) { return false; } else { FluidState fluidState = level.getFluidState(pos); if (!fluidState.isEmpty() && (!bl || this.ghast.collidedWithFluid(fluidState, pos, from, to))) { if (fluidState.is(FluidTags.WATER)) { return isInLava; } if (fluidState.is(FluidTags.LAVA)) { return isInWater; } } return bl2; } } } } static class GhastShootFireballGoal extends Goal { private final Ghast ghast; public int chargeTime; public GhastShootFireballGoal(Ghast ghast) { this.ghast = ghast; } @Override public boolean canUse() { return this.ghast.getTarget() != null; } @Override public void start() { this.chargeTime = 0; } @Override public void stop() { this.ghast.setCharging(false); } @Override public boolean requiresUpdateEveryTick() { return true; } @Override public void tick() { LivingEntity livingEntity = this.ghast.getTarget(); if (livingEntity != null) { double d = 64.0; if (livingEntity.distanceToSqr(this.ghast) < 4096.0 && this.ghast.hasLineOfSight(livingEntity)) { Level level = this.ghast.level(); this.chargeTime++; if (this.chargeTime == 10 && !this.ghast.isSilent()) { level.levelEvent(null, 1015, this.ghast.blockPosition(), 0); } if (this.chargeTime == 20) { double e = 4.0; Vec3 vec3 = this.ghast.getViewVector(1.0F); double f = livingEntity.getX() - (this.ghast.getX() + vec3.x * 4.0); double g = livingEntity.getY(0.5) - (0.5 + this.ghast.getY(0.5)); double h = livingEntity.getZ() - (this.ghast.getZ() + vec3.z * 4.0); Vec3 vec32 = new Vec3(f, g, h); if (!this.ghast.isSilent()) { level.levelEvent(null, 1016, this.ghast.blockPosition(), 0); } LargeFireball largeFireball = new LargeFireball(level, this.ghast, vec32.normalize(), this.ghast.getExplosionPower()); largeFireball.setPos(this.ghast.getX() + vec3.x * 4.0, this.ghast.getY(0.5) + 0.5, largeFireball.getZ() + vec3.z * 4.0); level.addFreshEntity(largeFireball); this.chargeTime = -40; } } else if (this.chargeTime > 0) { this.chargeTime--; } this.ghast.setCharging(this.chargeTime > 10); } } } public static class RandomFloatAroundGoal extends Goal { private static final int MAX_ATTEMPTS = 64; private final Mob ghast; private final int distanceToBlocks; public RandomFloatAroundGoal(Mob ghast) { this(ghast, 0); } public RandomFloatAroundGoal(Mob ghast, int distanceToBlocks) { this.ghast = ghast; this.distanceToBlocks = distanceToBlocks; this.setFlags(EnumSet.of(Goal.Flag.MOVE)); } @Override public boolean canUse() { MoveControl moveControl = this.ghast.getMoveControl(); if (!moveControl.hasWanted()) { return true; } else { double d = moveControl.getWantedX() - this.ghast.getX(); double e = moveControl.getWantedY() - this.ghast.getY(); double f = moveControl.getWantedZ() - this.ghast.getZ(); double g = d * d + e * e + f * f; return g < 1.0 || g > 3600.0; } } @Override public boolean canContinueToUse() { return false; } @Override public void start() { Vec3 vec3 = getSuitableFlyToPosition(this.ghast, this.distanceToBlocks); this.ghast.getMoveControl().setWantedPosition(vec3.x(), vec3.y(), vec3.z(), 1.0); } public static Vec3 getSuitableFlyToPosition(Mob mob, int distanceToBlocks) { Level level = mob.level(); RandomSource randomSource = mob.getRandom(); Vec3 vec3 = mob.position(); Vec3 vec32 = null; for (int i = 0; i < 64; i++) { vec32 = chooseRandomPositionWithRestriction(mob, vec3, randomSource); if (vec32 != null && isGoodTarget(level, vec32, distanceToBlocks)) { return vec32; } } if (vec32 == null) { vec32 = chooseRandomPosition(vec3, randomSource); } BlockPos blockPos = BlockPos.containing(vec32); int j = level.getHeight(Heightmap.Types.MOTION_BLOCKING, blockPos.getX(), blockPos.getZ()); if (j < blockPos.getY() && j > level.getMinY()) { vec32 = new Vec3(vec32.x(), mob.getY() - Math.abs(mob.getY() - vec32.y()), vec32.z()); } return vec32; } private static boolean isGoodTarget(Level level, Vec3 pos, int distanceToBlocks) { if (distanceToBlocks <= 0) { return true; } else { BlockPos blockPos = BlockPos.containing(pos); if (!level.getBlockState(blockPos).isAir()) { return false; } else { for (Direction direction : Direction.values()) { for (int i = 1; i < distanceToBlocks; i++) { BlockPos blockPos2 = blockPos.relative(direction, i); if (!level.getBlockState(blockPos2).isAir()) { return true; } } } return false; } } } private static Vec3 chooseRandomPosition(Vec3 pos, RandomSource random) { double d = pos.x() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; double e = pos.y() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; double f = pos.z() + (random.nextFloat() * 2.0F - 1.0F) * 16.0F; return new Vec3(d, e, f); } @Nullable private static Vec3 chooseRandomPositionWithRestriction(Mob mob, Vec3 pos, RandomSource random) { Vec3 vec3 = chooseRandomPosition(pos, random); return mob.hasHome() && !mob.isWithinHome(vec3) ? null : vec3; } } }