package net.minecraft.world.entity.raid; import com.google.common.collect.Maps; import com.google.common.collect.Sets; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Collection; import java.util.Comparator; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Optional; import java.util.Set; import java.util.UUID; import java.util.function.Predicate; import java.util.stream.Stream; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.HolderGetter; import net.minecraft.core.SectionPos; import net.minecraft.core.UUIDUtil; import net.minecraft.core.component.DataComponents; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.network.protocol.game.ClientboundSoundPacket; import net.minecraft.server.level.ServerBossEvent; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.util.StringRepresentable; import net.minecraft.world.BossEvent; import net.minecraft.world.Difficulty; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.SpawnPlacementType; import net.minecraft.world.entity.SpawnPlacements; import net.minecraft.world.item.DyeColor; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.Rarity; import net.minecraft.world.item.component.TooltipDisplay; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.entity.BannerPattern; import net.minecraft.world.level.block.entity.BannerPatternLayers; import net.minecraft.world.level.block.entity.BannerPatterns; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class Raid { public static final SpawnPlacementType RAVAGER_SPAWN_PLACEMENT_TYPE = SpawnPlacements.getPlacementType(EntityType.RAVAGER); public static final MapCodec MAP_CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group( Codec.BOOL.fieldOf("started").forGetter(raid -> raid.started), Codec.BOOL.fieldOf("active").forGetter(raid -> raid.active), Codec.LONG.fieldOf("ticks_active").forGetter(raid -> raid.ticksActive), Codec.INT.fieldOf("raid_omen_level").forGetter(raid -> raid.raidOmenLevel), Codec.INT.fieldOf("groups_spawned").forGetter(raid -> raid.groupsSpawned), Codec.INT.fieldOf("cooldown_ticks").forGetter(raid -> raid.raidCooldownTicks), Codec.INT.fieldOf("post_raid_ticks").forGetter(raid -> raid.postRaidTicks), Codec.FLOAT.fieldOf("total_health").forGetter(raid -> raid.totalHealth), Codec.INT.fieldOf("group_count").forGetter(raid -> raid.numGroups), Raid.RaidStatus.CODEC.fieldOf("status").forGetter(raid -> raid.status), BlockPos.CODEC.fieldOf("center").forGetter(raid -> raid.center), UUIDUtil.CODEC_SET.fieldOf("heroes_of_the_village").forGetter(raid -> raid.heroesOfTheVillage) ) .apply(instance, Raid::new) ); private static final int ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD = 7; private static final int SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER = 2; private static final int VILLAGE_SEARCH_RADIUS = 32; private static final int RAID_TIMEOUT_TICKS = 48000; private static final int NUM_SPAWN_ATTEMPTS = 5; private static final Component OMINOUS_BANNER_PATTERN_NAME = Component.translatable("block.minecraft.ominous_banner"); private static final String RAIDERS_REMAINING = "event.minecraft.raid.raiders_remaining"; public static final int VILLAGE_RADIUS_BUFFER = 16; private static final int POST_RAID_TICK_LIMIT = 40; private static final int DEFAULT_PRE_RAID_TICKS = 300; public static final int MAX_NO_ACTION_TIME = 2400; public static final int MAX_CELEBRATION_TICKS = 600; private static final int OUTSIDE_RAID_BOUNDS_TIMEOUT = 30; public static final int TICKS_PER_DAY = 24000; public static final int DEFAULT_MAX_RAID_OMEN_LEVEL = 5; private static final int LOW_MOB_THRESHOLD = 2; private static final Component RAID_NAME_COMPONENT = Component.translatable("event.minecraft.raid"); private static final Component RAID_BAR_VICTORY_COMPONENT = Component.translatable("event.minecraft.raid.victory.full"); private static final Component RAID_BAR_DEFEAT_COMPONENT = Component.translatable("event.minecraft.raid.defeat.full"); private static final int HERO_OF_THE_VILLAGE_DURATION = 48000; private static final int VALID_RAID_RADIUS = 96; public static final int VALID_RAID_RADIUS_SQR = 9216; public static final int RAID_REMOVAL_THRESHOLD_SQR = 12544; private final Map groupToLeaderMap = Maps.newHashMap(); private final Map> groupRaiderMap = Maps.>newHashMap(); private final Set heroesOfTheVillage = Sets.newHashSet(); private long ticksActive; private BlockPos center; private boolean started; private float totalHealth; private int raidOmenLevel; private boolean active; private int groupsSpawned; private final ServerBossEvent raidEvent = new ServerBossEvent(RAID_NAME_COMPONENT, BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.NOTCHED_10); private int postRaidTicks; private int raidCooldownTicks; private final RandomSource random = RandomSource.create(); private final int numGroups; private Raid.RaidStatus status; private int celebrationTicks; private Optional waveSpawnPos = Optional.empty(); public Raid(BlockPos center, Difficulty difficulty) { this.active = true; this.raidCooldownTicks = 300; this.raidEvent.setProgress(0.0F); this.center = center; this.numGroups = this.getNumGroups(difficulty); this.status = Raid.RaidStatus.ONGOING; } private Raid( boolean started, boolean active, long ticksActive, int raidOmenLevel, int groupsSpawned, int raidCooldownTicks, int postRaidTicks, float totalHealth, int numGroups, Raid.RaidStatus status, BlockPos center, Set heroesOfTheVillage ) { this.started = started; this.active = active; this.ticksActive = ticksActive; this.raidOmenLevel = raidOmenLevel; this.groupsSpawned = groupsSpawned; this.raidCooldownTicks = raidCooldownTicks; this.postRaidTicks = postRaidTicks; this.totalHealth = totalHealth; this.center = center; this.numGroups = numGroups; this.status = status; this.heroesOfTheVillage.addAll(heroesOfTheVillage); } public boolean isOver() { return this.isVictory() || this.isLoss(); } public boolean isBetweenWaves() { return this.hasFirstWaveSpawned() && this.getTotalRaidersAlive() == 0 && this.raidCooldownTicks > 0; } public boolean hasFirstWaveSpawned() { return this.groupsSpawned > 0; } public boolean isStopped() { return this.status == Raid.RaidStatus.STOPPED; } public boolean isVictory() { return this.status == Raid.RaidStatus.VICTORY; } public boolean isLoss() { return this.status == Raid.RaidStatus.LOSS; } public float getTotalHealth() { return this.totalHealth; } public Set getAllRaiders() { Set set = Sets.newHashSet(); for (Set set2 : this.groupRaiderMap.values()) { set.addAll(set2); } return set; } public boolean isStarted() { return this.started; } public int getGroupsSpawned() { return this.groupsSpawned; } private Predicate validPlayer() { return serverPlayer -> { BlockPos blockPos = serverPlayer.blockPosition(); return serverPlayer.isAlive() && serverPlayer.serverLevel().getRaidAt(blockPos) == this; }; } private void updatePlayers(ServerLevel level) { Set set = Sets.newHashSet(this.raidEvent.getPlayers()); List list = level.getPlayers(this.validPlayer()); for (ServerPlayer serverPlayer : list) { if (!set.contains(serverPlayer)) { this.raidEvent.addPlayer(serverPlayer); } } for (ServerPlayer serverPlayerx : set) { if (!list.contains(serverPlayerx)) { this.raidEvent.removePlayer(serverPlayerx); } } } public int getMaxRaidOmenLevel() { return 5; } public int getRaidOmenLevel() { return this.raidOmenLevel; } public void setRaidOmenLevel(int raidOmenLevel) { this.raidOmenLevel = raidOmenLevel; } public boolean absorbRaidOmen(ServerPlayer player) { MobEffectInstance mobEffectInstance = player.getEffect(MobEffects.RAID_OMEN); if (mobEffectInstance == null) { return false; } else { this.raidOmenLevel = this.raidOmenLevel + mobEffectInstance.getAmplifier() + 1; this.raidOmenLevel = Mth.clamp(this.raidOmenLevel, 0, this.getMaxRaidOmenLevel()); if (!this.hasFirstWaveSpawned()) { player.awardStat(Stats.RAID_TRIGGER); CriteriaTriggers.RAID_OMEN.trigger(player); } return true; } } public void stop() { this.active = false; this.raidEvent.removeAllPlayers(); this.status = Raid.RaidStatus.STOPPED; } public void tick(ServerLevel level) { if (!this.isStopped()) { if (this.status == Raid.RaidStatus.ONGOING) { boolean bl = this.active; this.active = level.hasChunkAt(this.center); if (level.getDifficulty() == Difficulty.PEACEFUL) { this.stop(); return; } if (bl != this.active) { this.raidEvent.setVisible(this.active); } if (!this.active) { return; } if (!level.isVillage(this.center)) { this.moveRaidCenterToNearbyVillageSection(level); } if (!level.isVillage(this.center)) { if (this.groupsSpawned > 0) { this.status = Raid.RaidStatus.LOSS; } else { this.stop(); } } this.ticksActive++; if (this.ticksActive >= 48000L) { this.stop(); return; } int i = this.getTotalRaidersAlive(); if (i == 0 && this.hasMoreWaves()) { if (this.raidCooldownTicks <= 0) { if (this.raidCooldownTicks == 0 && this.groupsSpawned > 0) { this.raidCooldownTicks = 300; this.raidEvent.setName(RAID_NAME_COMPONENT); return; } } else { boolean bl2 = this.waveSpawnPos.isPresent(); boolean bl3 = !bl2 && this.raidCooldownTicks % 5 == 0; if (bl2 && !level.isPositionEntityTicking((BlockPos)this.waveSpawnPos.get())) { bl3 = true; } if (bl3) { this.waveSpawnPos = this.getValidSpawnPos(level); } if (this.raidCooldownTicks == 300 || this.raidCooldownTicks % 20 == 0) { this.updatePlayers(level); } this.raidCooldownTicks--; this.raidEvent.setProgress(Mth.clamp((300 - this.raidCooldownTicks) / 300.0F, 0.0F, 1.0F)); } } if (this.ticksActive % 20L == 0L) { this.updatePlayers(level); this.updateRaiders(level); if (i > 0) { if (i <= 2) { this.raidEvent.setName(RAID_NAME_COMPONENT.copy().append(" - ").append(Component.translatable("event.minecraft.raid.raiders_remaining", i))); } else { this.raidEvent.setName(RAID_NAME_COMPONENT); } } else { this.raidEvent.setName(RAID_NAME_COMPONENT); } } boolean bl2x = false; int j = 0; while (this.shouldSpawnGroup()) { BlockPos blockPos = (BlockPos)this.waveSpawnPos.orElseGet(() -> this.findRandomSpawnPos(level, 20)); if (blockPos != null) { this.started = true; this.spawnGroup(level, blockPos); if (!bl2x) { this.playSound(level, blockPos); bl2x = true; } } else { j++; } if (j > 5) { this.stop(); break; } } if (this.isStarted() && !this.hasMoreWaves() && i == 0) { if (this.postRaidTicks < 40) { this.postRaidTicks++; } else { this.status = Raid.RaidStatus.VICTORY; for (UUID uUID : this.heroesOfTheVillage) { Entity entity = level.getEntity(uUID); if (entity instanceof LivingEntity livingEntity && !entity.isSpectator()) { livingEntity.addEffect(new MobEffectInstance(MobEffects.HERO_OF_THE_VILLAGE, 48000, this.raidOmenLevel - 1, false, false, true)); if (livingEntity instanceof ServerPlayer serverPlayer) { serverPlayer.awardStat(Stats.RAID_WIN); CriteriaTriggers.RAID_WIN.trigger(serverPlayer); } } } } } this.setDirty(level); } else if (this.isOver()) { this.celebrationTicks++; if (this.celebrationTicks >= 600) { this.stop(); return; } if (this.celebrationTicks % 20 == 0) { this.updatePlayers(level); this.raidEvent.setVisible(true); if (this.isVictory()) { this.raidEvent.setProgress(0.0F); this.raidEvent.setName(RAID_BAR_VICTORY_COMPONENT); } else { this.raidEvent.setName(RAID_BAR_DEFEAT_COMPONENT); } } } } } private void moveRaidCenterToNearbyVillageSection(ServerLevel level) { Stream stream = SectionPos.cube(SectionPos.of(this.center), 2); stream.filter(level::isVillage).map(SectionPos::center).min(Comparator.comparingDouble(blockPos -> blockPos.distSqr(this.center))).ifPresent(this::setCenter); } private Optional getValidSpawnPos(ServerLevel level) { BlockPos blockPos = this.findRandomSpawnPos(level, 8); return blockPos != null ? Optional.of(blockPos) : Optional.empty(); } private boolean hasMoreWaves() { return this.hasBonusWave() ? !this.hasSpawnedBonusWave() : !this.isFinalWave(); } private boolean isFinalWave() { return this.getGroupsSpawned() == this.numGroups; } private boolean hasBonusWave() { return this.raidOmenLevel > 1; } private boolean hasSpawnedBonusWave() { return this.getGroupsSpawned() > this.numGroups; } private boolean shouldSpawnBonusGroup() { return this.isFinalWave() && this.getTotalRaidersAlive() == 0 && this.hasBonusWave(); } private void updateRaiders(ServerLevel level) { Iterator> iterator = this.groupRaiderMap.values().iterator(); Set set = Sets.newHashSet(); while (iterator.hasNext()) { Set set2 = (Set)iterator.next(); for (Raider raider : set2) { BlockPos blockPos = raider.blockPosition(); if (raider.isRemoved() || raider.level().dimension() != level.dimension() || this.center.distSqr(blockPos) >= 12544.0) { set.add(raider); } else if (raider.tickCount > 600) { if (level.getEntity(raider.getUUID()) == null) { set.add(raider); } if (!level.isVillage(blockPos) && raider.getNoActionTime() > 2400) { raider.setTicksOutsideRaid(raider.getTicksOutsideRaid() + 1); } if (raider.getTicksOutsideRaid() >= 30) { set.add(raider); } } } } for (Raider raider2 : set) { this.removeFromRaid(level, raider2, true); if (raider2.isPatrolLeader()) { this.removeLeader(raider2.getWave()); } } } private void playSound(ServerLevel level, BlockPos pos) { float f = 13.0F; int i = 64; Collection collection = this.raidEvent.getPlayers(); long l = this.random.nextLong(); for (ServerPlayer serverPlayer : level.players()) { Vec3 vec3 = serverPlayer.position(); Vec3 vec32 = Vec3.atCenterOf(pos); double d = Math.sqrt((vec32.x - vec3.x) * (vec32.x - vec3.x) + (vec32.z - vec3.z) * (vec32.z - vec3.z)); double e = vec3.x + 13.0 / d * (vec32.x - vec3.x); double g = vec3.z + 13.0 / d * (vec32.z - vec3.z); if (d <= 64.0 || collection.contains(serverPlayer)) { serverPlayer.connection.send(new ClientboundSoundPacket(SoundEvents.RAID_HORN, SoundSource.NEUTRAL, e, serverPlayer.getY(), g, 64.0F, 1.0F, l)); } } } private void spawnGroup(ServerLevel level, BlockPos pos) { boolean bl = false; int i = this.groupsSpawned + 1; this.totalHealth = 0.0F; DifficultyInstance difficultyInstance = level.getCurrentDifficultyAt(pos); boolean bl2 = this.shouldSpawnBonusGroup(); for (Raid.RaiderType raiderType : Raid.RaiderType.VALUES) { int j = this.getDefaultNumSpawns(raiderType, i, bl2) + this.getPotentialBonusSpawns(raiderType, this.random, i, difficultyInstance, bl2); int k = 0; for (int l = 0; l < j; l++) { Raider raider = raiderType.entityType.create(level, EntitySpawnReason.EVENT); if (raider == null) { break; } if (!bl && raider.canBeLeader()) { raider.setPatrolLeader(true); this.setLeader(i, raider); bl = true; } this.joinRaid(level, i, raider, pos, false); if (raiderType.entityType == EntityType.RAVAGER) { Raider raider2 = null; if (i == this.getNumGroups(Difficulty.NORMAL)) { raider2 = EntityType.PILLAGER.create(level, EntitySpawnReason.EVENT); } else if (i >= this.getNumGroups(Difficulty.HARD)) { if (k == 0) { raider2 = EntityType.EVOKER.create(level, EntitySpawnReason.EVENT); } else { raider2 = EntityType.VINDICATOR.create(level, EntitySpawnReason.EVENT); } } k++; if (raider2 != null) { this.joinRaid(level, i, raider2, pos, false); raider2.snapTo(pos, 0.0F, 0.0F); raider2.startRiding(raider); } } } } this.waveSpawnPos = Optional.empty(); this.groupsSpawned++; this.updateBossbar(); this.setDirty(level); } public void joinRaid(ServerLevel level, int wave, Raider raider, @Nullable BlockPos pos, boolean isRecruited) { boolean bl = this.addWaveMob(level, wave, raider); if (bl) { raider.setCurrentRaid(this); raider.setWave(wave); raider.setCanJoinRaid(true); raider.setTicksOutsideRaid(0); if (!isRecruited && pos != null) { raider.setPos(pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5); raider.finalizeSpawn(level, level.getCurrentDifficultyAt(pos), EntitySpawnReason.EVENT, null); raider.applyRaidBuffs(level, wave, false); raider.setOnGround(true); level.addFreshEntityWithPassengers(raider); } } } public void updateBossbar() { this.raidEvent.setProgress(Mth.clamp(this.getHealthOfLivingRaiders() / this.totalHealth, 0.0F, 1.0F)); } public float getHealthOfLivingRaiders() { float f = 0.0F; for (Set set : this.groupRaiderMap.values()) { for (Raider raider : set) { f += raider.getHealth(); } } return f; } private boolean shouldSpawnGroup() { return this.raidCooldownTicks == 0 && (this.groupsSpawned < this.numGroups || this.shouldSpawnBonusGroup()) && this.getTotalRaidersAlive() == 0; } public int getTotalRaidersAlive() { return this.groupRaiderMap.values().stream().mapToInt(Set::size).sum(); } public void removeFromRaid(ServerLevel level, Raider raider, boolean wanderedOutOfRaid) { Set set = (Set)this.groupRaiderMap.get(raider.getWave()); if (set != null) { boolean bl = set.remove(raider); if (bl) { if (wanderedOutOfRaid) { this.totalHealth = this.totalHealth - raider.getHealth(); } raider.setCurrentRaid(null); this.updateBossbar(); this.setDirty(level); } } } private void setDirty(ServerLevel level) { level.getRaids().setDirty(); } public static ItemStack getOminousBannerInstance(HolderGetter patternRegistry) { ItemStack itemStack = new ItemStack(Items.WHITE_BANNER); BannerPatternLayers bannerPatternLayers = new BannerPatternLayers.Builder() .addIfRegistered(patternRegistry, BannerPatterns.RHOMBUS_MIDDLE, DyeColor.CYAN) .addIfRegistered(patternRegistry, BannerPatterns.STRIPE_BOTTOM, DyeColor.LIGHT_GRAY) .addIfRegistered(patternRegistry, BannerPatterns.STRIPE_CENTER, DyeColor.GRAY) .addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.LIGHT_GRAY) .addIfRegistered(patternRegistry, BannerPatterns.STRIPE_MIDDLE, DyeColor.BLACK) .addIfRegistered(patternRegistry, BannerPatterns.HALF_HORIZONTAL, DyeColor.LIGHT_GRAY) .addIfRegistered(patternRegistry, BannerPatterns.CIRCLE_MIDDLE, DyeColor.LIGHT_GRAY) .addIfRegistered(patternRegistry, BannerPatterns.BORDER, DyeColor.BLACK) .build(); itemStack.set(DataComponents.BANNER_PATTERNS, bannerPatternLayers); itemStack.set(DataComponents.TOOLTIP_DISPLAY, TooltipDisplay.DEFAULT.withHidden(DataComponents.BANNER_PATTERNS, true)); itemStack.set(DataComponents.ITEM_NAME, OMINOUS_BANNER_PATTERN_NAME); itemStack.set(DataComponents.RARITY, Rarity.UNCOMMON); return itemStack; } @Nullable public Raider getLeader(int wave) { return (Raider)this.groupToLeaderMap.get(wave); } @Nullable private BlockPos findRandomSpawnPos(ServerLevel level, int attempts) { int i = this.raidCooldownTicks / 20; float f = 0.22F * i - 0.24F; BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(); float g = level.random.nextFloat() * (float) (Math.PI * 2); for (int j = 0; j < attempts; j++) { float h = g + (float) Math.PI * j / 8.0F; int k = this.center.getX() + Mth.floor(Mth.cos(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f); int l = this.center.getZ() + Mth.floor(Mth.sin(h) * 32.0F * f) + level.random.nextInt(3) * Mth.floor(f); int m = level.getHeight(Heightmap.Types.WORLD_SURFACE, k, l); if (Mth.abs(m - this.center.getY()) <= 96) { mutableBlockPos.set(k, m, l); if (!level.isVillage(mutableBlockPos) || i <= 7) { int n = 10; if (level.hasChunksAt(mutableBlockPos.getX() - 10, mutableBlockPos.getZ() - 10, mutableBlockPos.getX() + 10, mutableBlockPos.getZ() + 10) && level.isPositionEntityTicking(mutableBlockPos) && ( RAVAGER_SPAWN_PLACEMENT_TYPE.isSpawnPositionOk(level, mutableBlockPos, EntityType.RAVAGER) || level.getBlockState(mutableBlockPos.below()).is(Blocks.SNOW) && level.getBlockState(mutableBlockPos).isAir() )) { return mutableBlockPos; } } } } return null; } private boolean addWaveMob(ServerLevel level, int wave, Raider raider) { return this.addWaveMob(level, wave, raider, true); } public boolean addWaveMob(ServerLevel level, int wave, Raider raider, boolean isRecruited) { this.groupRaiderMap.computeIfAbsent(wave, integer -> Sets.newHashSet()); Set set = (Set)this.groupRaiderMap.get(wave); Raider raider2 = null; for (Raider raider3 : set) { if (raider3.getUUID().equals(raider.getUUID())) { raider2 = raider3; break; } } if (raider2 != null) { set.remove(raider2); set.add(raider); } set.add(raider); if (isRecruited) { this.totalHealth = this.totalHealth + raider.getHealth(); } this.updateBossbar(); this.setDirty(level); return true; } public void setLeader(int wave, Raider raider) { this.groupToLeaderMap.put(wave, raider); raider.setItemSlot(EquipmentSlot.HEAD, getOminousBannerInstance(raider.registryAccess().lookupOrThrow(Registries.BANNER_PATTERN))); raider.setDropChance(EquipmentSlot.HEAD, 2.0F); } public void removeLeader(int wave) { this.groupToLeaderMap.remove(wave); } public BlockPos getCenter() { return this.center; } private void setCenter(BlockPos center) { this.center = center; } private int getDefaultNumSpawns(Raid.RaiderType raiderType, int wave, boolean shouldSpawnBonusGroup) { return shouldSpawnBonusGroup ? raiderType.spawnsPerWaveBeforeBonus[this.numGroups] : raiderType.spawnsPerWaveBeforeBonus[wave]; } private int getPotentialBonusSpawns(Raid.RaiderType raiderType, RandomSource random, int wave, DifficultyInstance difficulty, boolean shouldSpawnBonusGroup) { Difficulty difficulty2 = difficulty.getDifficulty(); boolean bl = difficulty2 == Difficulty.EASY; boolean bl2 = difficulty2 == Difficulty.NORMAL; int i; switch (raiderType) { case VINDICATOR: case PILLAGER: if (bl) { i = random.nextInt(2); } else if (bl2) { i = 1; } else { i = 2; } break; case EVOKER: default: return 0; case WITCH: if (bl || wave <= 2 || wave == 4) { return 0; } i = 1; break; case RAVAGER: i = !bl && shouldSpawnBonusGroup ? 1 : 0; } return i > 0 ? random.nextInt(i + 1) : 0; } public boolean isActive() { return this.active; } public int getNumGroups(Difficulty difficulty) { return switch (difficulty) { case PEACEFUL -> 0; case EASY -> 3; case NORMAL -> 5; case HARD -> 7; }; } public float getEnchantOdds() { int i = this.getRaidOmenLevel(); if (i == 2) { return 0.1F; } else if (i == 3) { return 0.25F; } else if (i == 4) { return 0.5F; } else { return i == 5 ? 0.75F : 0.0F; } } public void addHeroOfTheVillage(Entity player) { this.heroesOfTheVillage.add(player.getUUID()); } static enum RaidStatus implements StringRepresentable { ONGOING("ongoing"), VICTORY("victory"), LOSS("loss"), STOPPED("stopped"); public static final Codec CODEC = StringRepresentable.fromEnum(Raid.RaidStatus::values); private final String name; private RaidStatus(final String name) { this.name = name; } @Override public String getSerializedName() { return this.name; } } static enum RaiderType { VINDICATOR(EntityType.VINDICATOR, new int[]{0, 0, 2, 0, 1, 4, 2, 5}), EVOKER(EntityType.EVOKER, new int[]{0, 0, 0, 0, 0, 1, 1, 2}), PILLAGER(EntityType.PILLAGER, new int[]{0, 4, 3, 3, 4, 4, 4, 2}), WITCH(EntityType.WITCH, new int[]{0, 0, 0, 0, 3, 0, 0, 1}), RAVAGER(EntityType.RAVAGER, new int[]{0, 0, 0, 1, 0, 1, 0, 2}); static final Raid.RaiderType[] VALUES = values(); final EntityType entityType; final int[] spawnsPerWaveBeforeBonus; private RaiderType(final EntityType entityType, final int[] spawnsPerWaveBeforeBonus) { this.entityType = entityType; this.spawnsPerWaveBeforeBonus = spawnsPerWaveBeforeBonus; } } }