package net.minecraft.world.item; import java.util.function.Consumer; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.util.Mth; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.decoration.ArmorStand; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.Vec3; public class ArmorStandItem extends Item { public ArmorStandItem(Item.Properties properties) { super(properties); } @Override public InteractionResult useOn(UseOnContext context) { Direction direction = context.getClickedFace(); if (direction == Direction.DOWN) { return InteractionResult.FAIL; } else { Level level = context.getLevel(); BlockPlaceContext blockPlaceContext = new BlockPlaceContext(context); BlockPos blockPos = blockPlaceContext.getClickedPos(); ItemStack itemStack = context.getItemInHand(); Vec3 vec3 = Vec3.atBottomCenterOf(blockPos); AABB aABB = EntityType.ARMOR_STAND.getDimensions().makeBoundingBox(vec3.x(), vec3.y(), vec3.z()); if (level.noCollision(null, aABB) && level.getEntities(null, aABB).isEmpty()) { if (level instanceof ServerLevel serverLevel) { Consumer consumer = EntityType.createDefaultStackConfig(serverLevel, itemStack, context.getPlayer()); ArmorStand armorStand = EntityType.ARMOR_STAND.create(serverLevel, consumer, blockPos, EntitySpawnReason.SPAWN_ITEM_USE, true, true); if (armorStand == null) { return InteractionResult.FAIL; } float f = Mth.floor((Mth.wrapDegrees(context.getRotation() - 180.0F) + 22.5F) / 45.0F) * 45.0F; armorStand.snapTo(armorStand.getX(), armorStand.getY(), armorStand.getZ(), f, 0.0F); serverLevel.addFreshEntityWithPassengers(armorStand); level.playSound(null, armorStand.getX(), armorStand.getY(), armorStand.getZ(), SoundEvents.ARMOR_STAND_PLACE, SoundSource.BLOCKS, 0.75F, 0.8F); armorStand.gameEvent(GameEvent.ENTITY_PLACE, context.getPlayer()); } itemStack.shrink(1); return InteractionResult.SUCCESS; } else { return InteractionResult.FAIL; } } } }