package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.ThrownEgg; import net.minecraft.world.level.Level; public class EggItem extends Item implements ProjectileItem { public static final float PROJECTILE_SHOOT_POWER = 1.5F; public EggItem(Item.Properties properties) { super(properties); } @Override public InteractionResult use(Level level, Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); level.playSound( null, player.getX(), player.getY(), player.getZ(), SoundEvents.EGG_THROW, SoundSource.PLAYERS, 0.5F, 0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F) ); if (level instanceof ServerLevel serverLevel) { Projectile.spawnProjectileFromRotation(ThrownEgg::new, serverLevel, itemStack, player, 0.0F, 1.5F, 1.0F); } player.awardStat(Stats.ITEM_USED.get(this)); itemStack.consume(1, player); return InteractionResult.SUCCESS; } @Override public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) { return new ThrownEgg(level, pos.x(), pos.y(), pos.z(), stack); } }