package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.ThrownExperienceBottle; import net.minecraft.world.item.ProjectileItem.DispenseConfig; import net.minecraft.world.level.Level; public class ExperienceBottleItem extends Item implements ProjectileItem { public ExperienceBottleItem(Item.Properties properties) { super(properties); } @Override public InteractionResult use(Level level, Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); level.playSound( null, player.getX(), player.getY(), player.getZ(), SoundEvents.EXPERIENCE_BOTTLE_THROW, SoundSource.NEUTRAL, 0.5F, 0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F) ); if (level instanceof ServerLevel serverLevel) { Projectile.spawnProjectileFromRotation(ThrownExperienceBottle::new, serverLevel, itemStack, player, -20.0F, 0.7F, 1.0F); } player.awardStat(Stats.ITEM_USED.get(this)); itemStack.consume(1, player); return InteractionResult.SUCCESS; } @Override public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) { return new ThrownExperienceBottle(level, pos.x(), pos.y(), pos.z(), stack); } @Override public DispenseConfig createDispenseConfig() { return DispenseConfig.builder().uncertainty(DispenseConfig.DEFAULT.uncertainty() * 0.5F).power(DispenseConfig.DEFAULT.power() * 1.25F).build(); } }