package net.minecraft.world.item; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.context.UseOnContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseFireBlock; import net.minecraft.world.level.block.CampfireBlock; import net.minecraft.world.level.block.CandleBlock; import net.minecraft.world.level.block.CandleCakeBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.gameevent.GameEvent; public class FlintAndSteelItem extends Item { public FlintAndSteelItem(Item.Properties properties) { super(properties); } @Override public InteractionResult useOn(UseOnContext context) { Player player = context.getPlayer(); Level level = context.getLevel(); BlockPos blockPos = context.getClickedPos(); BlockState blockState = level.getBlockState(blockPos); if (!CampfireBlock.canLight(blockState) && !CandleBlock.canLight(blockState) && !CandleCakeBlock.canLight(blockState)) { BlockPos blockPos2 = blockPos.relative(context.getClickedFace()); if (BaseFireBlock.canBePlacedAt(level, blockPos2, context.getHorizontalDirection())) { level.playSound(player, blockPos2, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F); BlockState blockState2 = BaseFireBlock.getState(level, blockPos2); level.setBlock(blockPos2, blockState2, 11); level.gameEvent(player, GameEvent.BLOCK_PLACE, blockPos); ItemStack itemStack = context.getItemInHand(); if (player instanceof ServerPlayer) { CriteriaTriggers.PLACED_BLOCK.trigger((ServerPlayer)player, blockPos2, itemStack); itemStack.hurtAndBreak(1, player, LivingEntity.getSlotForHand(context.getHand())); } return InteractionResult.SUCCESS; } else { return InteractionResult.FAIL; } } else { level.playSound(player, blockPos, SoundEvents.FLINTANDSTEEL_USE, SoundSource.BLOCKS, 1.0F, level.getRandom().nextFloat() * 0.4F + 0.8F); level.setBlock(blockPos, blockState.setValue(BlockStateProperties.LIT, true), 11); level.gameEvent(player, GameEvent.BLOCK_CHANGE, blockPos); if (player != null) { context.getItemInHand().hurtAndBreak(1, player, LivingEntity.getSlotForHand(context.getHand())); } return InteractionResult.SUCCESS; } } }