package net.minecraft.world.item; import net.minecraft.core.Direction; import net.minecraft.core.Position; import net.minecraft.server.level.ServerLevel; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.AbstractThrownPotion; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ProjectileItem.DispenseConfig; import net.minecraft.world.level.Level; public abstract class ThrowablePotionItem extends PotionItem implements ProjectileItem { public static float PROJECTILE_SHOOT_POWER = 0.5F; public ThrowablePotionItem(Item.Properties properties) { super(properties); } @Override public InteractionResult use(Level level, Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); if (level instanceof ServerLevel serverLevel) { Projectile.spawnProjectileFromRotation(this::createPotion, serverLevel, itemStack, player, -20.0F, PROJECTILE_SHOOT_POWER, 1.0F); } player.awardStat(Stats.ITEM_USED.get(this)); itemStack.consume(1, player); return InteractionResult.SUCCESS; } protected abstract AbstractThrownPotion createPotion(ServerLevel level, LivingEntity entity, ItemStack stack); protected abstract AbstractThrownPotion createPotion(Level level, Position position, ItemStack stack); @Override public Projectile asProjectile(Level level, Position pos, ItemStack stack, Direction direction) { return this.createPotion(level, pos, stack); } @Override public DispenseConfig createDispenseConfig() { return DispenseConfig.builder().uncertainty(DispenseConfig.DEFAULT.uncertainty() * 0.5F).power(DispenseConfig.DEFAULT.power() * 1.25F).build(); } }