package net.minecraft.world.item.context; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class UseOnContext { @Nullable private final Player player; private final InteractionHand hand; private final BlockHitResult hitResult; private final Level level; private final ItemStack itemStack; public UseOnContext(Player player, InteractionHand hand, BlockHitResult hitResult) { this(player.level(), player, hand, player.getItemInHand(hand), hitResult); } protected UseOnContext(Level level, @Nullable Player player, InteractionHand hand, ItemStack itemStack, BlockHitResult hitResult) { this.player = player; this.hand = hand; this.hitResult = hitResult; this.itemStack = itemStack; this.level = level; } protected final BlockHitResult getHitResult() { return this.hitResult; } public BlockPos getClickedPos() { return this.hitResult.getBlockPos(); } public Direction getClickedFace() { return this.hitResult.getDirection(); } public Vec3 getClickLocation() { return this.hitResult.getLocation(); } public boolean isInside() { return this.hitResult.isInside(); } public ItemStack getItemInHand() { return this.itemStack; } @Nullable public Player getPlayer() { return this.player; } public InteractionHand getHand() { return this.hand; } public Level getLevel() { return this.level; } public Direction getHorizontalDirection() { return this.player == null ? Direction.NORTH : this.player.getDirection(); } public boolean isSecondaryUseActive() { return this.player != null && this.player.isSecondaryUseActive(); } public float getRotation() { return this.player == null ? 0.0F : this.player.getYRot(); } }