package net.minecraft.world.item.enchantment.effects; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.core.Vec3i; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.item.enchantment.EnchantedItemInUse; import net.minecraft.world.item.enchantment.LevelBasedValue; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate; import net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider; import net.minecraft.world.phys.Vec3; public record ReplaceDisk( LevelBasedValue radius, LevelBasedValue height, Vec3i offset, Optional predicate, BlockStateProvider blockState, Optional> triggerGameEvent ) implements EnchantmentEntityEffect { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group( LevelBasedValue.CODEC.fieldOf("radius").forGetter(ReplaceDisk::radius), LevelBasedValue.CODEC.fieldOf("height").forGetter(ReplaceDisk::height), Vec3i.CODEC.optionalFieldOf("offset", Vec3i.ZERO).forGetter(ReplaceDisk::offset), BlockPredicate.CODEC.optionalFieldOf("predicate").forGetter(ReplaceDisk::predicate), BlockStateProvider.CODEC.fieldOf("block_state").forGetter(ReplaceDisk::blockState), GameEvent.CODEC.optionalFieldOf("trigger_game_event").forGetter(ReplaceDisk::triggerGameEvent) ) .apply(instance, ReplaceDisk::new) ); @Override public void apply(ServerLevel level, int enchantmentLevel, EnchantedItemInUse item, Entity entity, Vec3 origin) { BlockPos blockPos = BlockPos.containing(origin).offset(this.offset); RandomSource randomSource = entity.getRandom(); int i = (int)this.radius.calculate(enchantmentLevel); int j = (int)this.height.calculate(enchantmentLevel); for (BlockPos blockPos2 : BlockPos.betweenClosed(blockPos.offset(-i, 0, -i), blockPos.offset(i, Math.min(j - 1, 0), i))) { if (blockPos2.distToCenterSqr(origin.x(), blockPos2.getY() + 0.5, origin.z()) < Mth.square(i) && (Boolean)this.predicate.map(blockPredicate -> blockPredicate.test(level, blockPos2)).orElse(true) && level.setBlockAndUpdate(blockPos2, this.blockState.getState(randomSource, blockPos2))) { this.triggerGameEvent.ifPresent(holder -> level.gameEvent(entity, holder, blockPos2)); } } } @Override public MapCodec codec() { return CODEC; } }