package net.minecraft.world.level.block.entity; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.HolderLookup; import net.minecraft.core.NonNullList; import net.minecraft.core.Vec3i; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.Container; import net.minecraft.world.ContainerHelper; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.ChestMenu; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BarrelBlock; import net.minecraft.world.level.block.state.BlockState; public class BarrelBlockEntity extends RandomizableContainerBlockEntity { private NonNullList items = NonNullList.withSize(27, ItemStack.EMPTY); private final ContainerOpenersCounter openersCounter = new ContainerOpenersCounter() { @Override protected void onOpen(Level level, BlockPos pos, BlockState state) { BarrelBlockEntity.this.playSound(state, SoundEvents.BARREL_OPEN); BarrelBlockEntity.this.updateBlockState(state, true); } @Override protected void onClose(Level level, BlockPos pos, BlockState state) { BarrelBlockEntity.this.playSound(state, SoundEvents.BARREL_CLOSE); BarrelBlockEntity.this.updateBlockState(state, false); } @Override protected void openerCountChanged(Level level, BlockPos pos, BlockState state, int count, int openCount) { } @Override protected boolean isOwnContainer(Player player) { if (player.containerMenu instanceof ChestMenu) { Container container = ((ChestMenu)player.containerMenu).getContainer(); return container == BarrelBlockEntity.this; } else { return false; } } }; public BarrelBlockEntity(BlockPos pos, BlockState blockState) { super(BlockEntityType.BARREL, pos, blockState); } @Override protected void saveAdditional(CompoundTag tag, HolderLookup.Provider registries) { super.saveAdditional(tag, registries); if (!this.trySaveLootTable(tag)) { ContainerHelper.saveAllItems(tag, this.items, registries); } } @Override protected void loadAdditional(CompoundTag tag, HolderLookup.Provider registries) { super.loadAdditional(tag, registries); this.items = NonNullList.withSize(this.getContainerSize(), ItemStack.EMPTY); if (!this.tryLoadLootTable(tag)) { ContainerHelper.loadAllItems(tag, this.items, registries); } } @Override public int getContainerSize() { return 27; } @Override protected NonNullList getItems() { return this.items; } @Override protected void setItems(NonNullList items) { this.items = items; } @Override protected Component getDefaultName() { return Component.translatable("container.barrel"); } @Override protected AbstractContainerMenu createMenu(int containerId, Inventory inventory) { return ChestMenu.threeRows(containerId, inventory, this); } @Override public void startOpen(Player player) { if (!this.remove && !player.isSpectator()) { this.openersCounter.incrementOpeners(player, this.getLevel(), this.getBlockPos(), this.getBlockState()); } } @Override public void stopOpen(Player player) { if (!this.remove && !player.isSpectator()) { this.openersCounter.decrementOpeners(player, this.getLevel(), this.getBlockPos(), this.getBlockState()); } } public void recheckOpen() { if (!this.remove) { this.openersCounter.recheckOpeners(this.getLevel(), this.getBlockPos(), this.getBlockState()); } } void updateBlockState(BlockState state, boolean open) { this.level.setBlock(this.getBlockPos(), state.setValue(BarrelBlock.OPEN, open), 3); } void playSound(BlockState state, SoundEvent sound) { Vec3i vec3i = ((Direction)state.getValue(BarrelBlock.FACING)).getUnitVec3i(); double d = this.worldPosition.getX() + 0.5 + vec3i.getX() / 2.0; double e = this.worldPosition.getY() + 0.5 + vec3i.getY() / 2.0; double f = this.worldPosition.getZ() + 0.5 + vec3i.getZ() / 2.0; this.level.playSound(null, d, e, f, sound, SoundSource.BLOCKS, 0.5F, this.level.random.nextFloat() * 0.1F + 0.9F); } }