package net.minecraft.world.level.block.entity; import net.minecraft.util.Mth; public class ChestLidController { private boolean shouldBeOpen; private float openness; private float oOpenness; public void tickLid() { this.oOpenness = this.openness; float f = 0.1F; if (!this.shouldBeOpen && this.openness > 0.0F) { this.openness = Math.max(this.openness - 0.1F, 0.0F); } else if (this.shouldBeOpen && this.openness < 1.0F) { this.openness = Math.min(this.openness + 0.1F, 1.0F); } } public float getOpenness(float partialTicks) { return Mth.lerp(partialTicks, this.oOpenness, this.openness); } public void shouldBeOpen(boolean shouldBeOpen) { this.shouldBeOpen = shouldBeOpen; } }