package net.minecraft.world.level.block.entity; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.core.HolderLookup; import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NbtOps; import net.minecraft.nbt.Tag; import net.minecraft.resources.RegistryOps; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.block.SculkSensorBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.gameevent.BlockPositionSource; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.PositionSource; import net.minecraft.world.level.gameevent.GameEvent.Context; import net.minecraft.world.level.gameevent.GameEventListener.Provider; import net.minecraft.world.level.gameevent.vibrations.VibrationSystem; import org.jetbrains.annotations.Nullable; public class SculkSensorBlockEntity extends BlockEntity implements Provider, VibrationSystem { private static final int DEFAULT_LAST_VIBRATION_FREQUENCY = 0; private VibrationSystem.Data vibrationData; private final VibrationSystem.Listener vibrationListener; private final VibrationSystem.User vibrationUser; private int lastVibrationFrequency = 0; protected SculkSensorBlockEntity(BlockEntityType blockEntityType, BlockPos blockPos, BlockState blockState) { super(blockEntityType, blockPos, blockState); this.vibrationUser = this.createVibrationUser(); this.vibrationData = new VibrationSystem.Data(); this.vibrationListener = new VibrationSystem.Listener(this); } public SculkSensorBlockEntity(BlockPos pos, BlockState blockState) { this(BlockEntityType.SCULK_SENSOR, pos, blockState); } public VibrationSystem.User createVibrationUser() { return new SculkSensorBlockEntity.VibrationUser(this.getBlockPos()); } @Override protected void loadAdditional(CompoundTag tag, HolderLookup.Provider registries) { super.loadAdditional(tag, registries); this.lastVibrationFrequency = tag.getIntOr("last_vibration_frequency", 0); RegistryOps registryOps = registries.createSerializationContext(NbtOps.INSTANCE); this.vibrationData = (VibrationSystem.Data)tag.read("listener", VibrationSystem.Data.CODEC, registryOps).orElseGet(VibrationSystem.Data::new); } @Override protected void saveAdditional(CompoundTag tag, HolderLookup.Provider registries) { super.saveAdditional(tag, registries); tag.putInt("last_vibration_frequency", this.lastVibrationFrequency); RegistryOps registryOps = registries.createSerializationContext(NbtOps.INSTANCE); tag.store("listener", VibrationSystem.Data.CODEC, registryOps, this.vibrationData); } @Override public VibrationSystem.Data getVibrationData() { return this.vibrationData; } @Override public VibrationSystem.User getVibrationUser() { return this.vibrationUser; } public int getLastVibrationFrequency() { return this.lastVibrationFrequency; } public void setLastVibrationFrequency(int lastVibrationFrequency) { this.lastVibrationFrequency = lastVibrationFrequency; } public VibrationSystem.Listener getListener() { return this.vibrationListener; } protected class VibrationUser implements VibrationSystem.User { public static final int LISTENER_RANGE = 8; protected final BlockPos blockPos; private final PositionSource positionSource; public VibrationUser(final BlockPos pos) { this.blockPos = pos; this.positionSource = new BlockPositionSource(pos); } @Override public int getListenerRadius() { return 8; } @Override public PositionSource getPositionSource() { return this.positionSource; } @Override public boolean canTriggerAvoidVibration() { return true; } @Override public boolean canReceiveVibration(ServerLevel level, BlockPos pos, Holder gameEvent, @Nullable Context context) { if (!pos.equals(this.blockPos) || !gameEvent.is(GameEvent.BLOCK_DESTROY) && !gameEvent.is(GameEvent.BLOCK_PLACE)) { return VibrationSystem.getGameEventFrequency(gameEvent) == 0 ? false : SculkSensorBlock.canActivate(SculkSensorBlockEntity.this.getBlockState()); } else { return false; } } @Override public void onReceiveVibration( ServerLevel level, BlockPos pos, Holder gameEvent, @Nullable Entity entity, @Nullable Entity playerEntity, float distance ) { BlockState blockState = SculkSensorBlockEntity.this.getBlockState(); if (SculkSensorBlock.canActivate(blockState)) { int i = VibrationSystem.getGameEventFrequency(gameEvent); SculkSensorBlockEntity.this.setLastVibrationFrequency(i); int j = VibrationSystem.getRedstoneStrengthForDistance(distance, this.getListenerRadius()); if (blockState.getBlock() instanceof SculkSensorBlock sculkSensorBlock) { sculkSensorBlock.activate(entity, level, this.blockPos, blockState, j, i); } } } @Override public void onDataChanged() { SculkSensorBlockEntity.this.setChanged(); } @Override public boolean requiresAdjacentChunksToBeTicking() { return true; } } }