package net.minecraft.world.level.block.entity.vault; import net.minecraft.util.Mth; public class VaultClientData { public static final float ROTATION_SPEED = 10.0F; private float currentSpin; private float previousSpin; VaultClientData() { } public float currentSpin() { return this.currentSpin; } public float previousSpin() { return this.previousSpin; } void updateDisplayItemSpin() { this.previousSpin = this.currentSpin; this.currentSpin = Mth.wrapDegrees(this.currentSpin + 10.0F); } }