package net.minecraft.world.level.chunk; import net.minecraft.core.SectionPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LightLayer; import org.jetbrains.annotations.Nullable; public interface LightChunkGetter { @Nullable LightChunk getChunkForLighting(int chunkX, int chunkZ); default void onLightUpdate(LightLayer layer, SectionPos pos) { } BlockGetter getLevel(); }