package net.minecraft.world.level.levelgen; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.List; import java.util.concurrent.CompletableFuture; import java.util.stream.Collectors; import java.util.stream.StreamSupport; import net.minecraft.core.BlockPos; import net.minecraft.core.SectionPos; import net.minecraft.core.Holder.Reference; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.resources.RegistryOps; import net.minecraft.server.level.WorldGenRegion; import net.minecraft.util.Mth; import net.minecraft.world.level.ChunkPos; import net.minecraft.world.level.LevelHeightAccessor; import net.minecraft.world.level.NoiseColumn; import net.minecraft.world.level.StructureManager; import net.minecraft.world.level.WorldGenLevel; import net.minecraft.world.level.biome.Biome; import net.minecraft.world.level.biome.BiomeManager; import net.minecraft.world.level.biome.Biomes; import net.minecraft.world.level.biome.FixedBiomeSource; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.chunk.ChunkAccess; import net.minecraft.world.level.chunk.ChunkGenerator; import net.minecraft.world.level.levelgen.blending.Blender; public class DebugLevelSource extends ChunkGenerator { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(RegistryOps.retrieveElement(Biomes.PLAINS)).apply(instance, instance.stable(DebugLevelSource::new)) ); private static final int BLOCK_MARGIN = 2; /** * A list of all valid block states. */ private static final List ALL_BLOCKS = (List)StreamSupport.stream(BuiltInRegistries.BLOCK.spliterator(), false) .flatMap(block -> block.getStateDefinition().getPossibleStates().stream()) .collect(Collectors.toList()); private static final int GRID_WIDTH = Mth.ceil(Mth.sqrt(ALL_BLOCKS.size())); private static final int GRID_HEIGHT = Mth.ceil((float)ALL_BLOCKS.size() / GRID_WIDTH); protected static final BlockState AIR = Blocks.AIR.defaultBlockState(); protected static final BlockState BARRIER = Blocks.BARRIER.defaultBlockState(); public static final int HEIGHT = 70; public static final int BARRIER_HEIGHT = 60; public DebugLevelSource(Reference biome) { super(new FixedBiomeSource(biome)); } @Override protected MapCodec codec() { return CODEC; } @Override public void buildSurface(WorldGenRegion level, StructureManager structureManager, RandomState random, ChunkAccess chunk) { } @Override public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structureManager) { BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos(); ChunkPos chunkPos = chunk.getPos(); int i = chunkPos.x; int j = chunkPos.z; for (int k = 0; k < 16; k++) { for (int l = 0; l < 16; l++) { int m = SectionPos.sectionToBlockCoord(i, k); int n = SectionPos.sectionToBlockCoord(j, l); level.setBlock(mutableBlockPos.set(m, 60, n), BARRIER, 2); BlockState blockState = getBlockStateFor(m, n); level.setBlock(mutableBlockPos.set(m, 70, n), blockState, 2); } } } @Override public CompletableFuture fillFromNoise(Blender blender, RandomState randomState, StructureManager structureManager, ChunkAccess chunk) { return CompletableFuture.completedFuture(chunk); } @Override public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) { return 0; } @Override public NoiseColumn getBaseColumn(int x, int z, LevelHeightAccessor height, RandomState random) { return new NoiseColumn(0, new BlockState[0]); } @Override public void addDebugScreenInfo(List info, RandomState random, BlockPos pos) { } public static BlockState getBlockStateFor(int chunkX, int chunkZ) { BlockState blockState = AIR; if (chunkX > 0 && chunkZ > 0 && chunkX % 2 != 0 && chunkZ % 2 != 0) { chunkX /= 2; chunkZ /= 2; if (chunkX <= GRID_WIDTH && chunkZ <= GRID_HEIGHT) { int i = Mth.abs(chunkX * GRID_WIDTH + chunkZ); if (i < ALL_BLOCKS.size()) { blockState = (BlockState)ALL_BLOCKS.get(i); } } } return blockState; } @Override public void applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomeManager, StructureManager structureManager, ChunkAccess chunk) { } @Override public void spawnOriginalMobs(WorldGenRegion level) { } @Override public int getMinY() { return 0; } @Override public int getGenDepth() { return 384; } @Override public int getSeaLevel() { return 63; } }