package net.minecraft.world.level.levelgen; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.stats.ServerStatsCounter; import net.minecraft.stats.Stats; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.SpawnGroupData; import net.minecraft.world.entity.monster.Phantom; import net.minecraft.world.level.CustomSpawner; import net.minecraft.world.level.GameRules; import net.minecraft.world.level.NaturalSpawner; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.FluidState; public class PhantomSpawner implements CustomSpawner { private int nextTick; @Override public void tick(ServerLevel level, boolean spawnEnemies, boolean spawnFriendlies) { if (spawnEnemies) { if (level.getGameRules().getBoolean(GameRules.RULE_DOINSOMNIA)) { RandomSource randomSource = level.random; this.nextTick--; if (this.nextTick <= 0) { this.nextTick = this.nextTick + (60 + randomSource.nextInt(60)) * 20; if (level.getSkyDarken() >= 5 || !level.dimensionType().hasSkyLight()) { for (ServerPlayer serverPlayer : level.players()) { if (!serverPlayer.isSpectator()) { BlockPos blockPos = serverPlayer.blockPosition(); if (!level.dimensionType().hasSkyLight() || blockPos.getY() >= level.getSeaLevel() && level.canSeeSky(blockPos)) { DifficultyInstance difficultyInstance = level.getCurrentDifficultyAt(blockPos); if (difficultyInstance.isHarderThan(randomSource.nextFloat() * 3.0F)) { ServerStatsCounter serverStatsCounter = serverPlayer.getStats(); int i = Mth.clamp(serverStatsCounter.getValue(Stats.CUSTOM.get(Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE); int j = 24000; if (randomSource.nextInt(i) >= 72000) { BlockPos blockPos2 = blockPos.above(20 + randomSource.nextInt(15)).east(-10 + randomSource.nextInt(21)).south(-10 + randomSource.nextInt(21)); BlockState blockState = level.getBlockState(blockPos2); FluidState fluidState = level.getFluidState(blockPos2); if (NaturalSpawner.isValidEmptySpawnBlock(level, blockPos2, blockState, fluidState, EntityType.PHANTOM)) { SpawnGroupData spawnGroupData = null; int k = 1 + randomSource.nextInt(difficultyInstance.getDifficulty().getId() + 1); for (int l = 0; l < k; l++) { Phantom phantom = EntityType.PHANTOM.create(level, EntitySpawnReason.NATURAL); if (phantom != null) { phantom.snapTo(blockPos2, 0.0F, 0.0F); spawnGroupData = phantom.finalizeSpawn(level, difficultyInstance, EntitySpawnReason.NATURAL, spawnGroupData); level.addFreshEntityWithPassengers(phantom); } } } } } } } } } } } } } }